
Recherche avancée
Autres articles (96)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
Sur d’autres sites (10430)
-
Record linux screen (audio/video) and stream to an API
5 juin 2024, par JoelI'm running a browser on a Linux server, and I'm trying to figure out the best way to capture the audio/video of the screen, and stream that with as little latency as possible to an API on another server.


Requirements :


- 

- Stream the audio from server A to server B so that server B can pipe that forward to an online transcription service.
- Stream the audio and video from server A to server B so that server B can store the contents to some kind of blob storage. If the stream is killed for some reason before it's ended, the partial contents should be saved and still be playable.






I've successfully captured the audio/video to disk using
ffmpeg
(see below), but I'm really unsure how I should change that to stream the contents to an API instead.

The API is currently ASP.NET Core 8, but it could be node/python/whatever really.


ffmpeg -y -video_size 1920x1080 -framerate 30 -f x11grab -i :0 -f pulse -i default -c:v libx264 -pix_fmt yuv420p -c:a aac -strict experimental /app/recordings/output.mp4



-
ffmpeg change inputs / mapping while recording
20 avril 2020, par SuuuehgiI have a rtsp video-source
stream1
and an audio source I currently merge and send to a rtmp-server using :


stream1="rtsp://streamurl1"

/usr/bin/ffmpeg \
 [...]
 -i "$stream1" \
 [...]
 -itsoffset $AUDIOVIDEOOFFSET \
 -f pulse \
 -i default \
 [...]
 -vcodec copy \
 -map 0:v -map 1:a \
 [...]
 -f flv "rtmp://streamingserver"






I would now like to add a second video source
stream2
and switch betweenstream1
andstream2
back and forth without interrupting the audio. Both streams are identical / come from identical cameras.




Is there any sane way to do this with
ffmpeg
? Or how would you recommend doing it ?


Just stopping the process and restarting it using
stream2
instead ofstream1
works but results in several seconds outage on the stream and is the current worst case scenario I would like to improve.

-
Twitch stream with FFMpeg using multiple audio inputs [on hold]
23 décembre 2014, par Josh RaymondI’m using the following script to try and stream my linux desktop to Twitch.tv, I have the stream working, but I want to throw in 2 audio inputs into the stream (one for the game, and one for my mic)
Here’s the script
#! /bin/bash
INRES="1900x600"
OUTRES="800x600"
INAUD="pulse"
FPS="25
STREAM_KEY=$(cat ~/.twitch_key)
STREAM_URL="rtmp://live.twitch.tv/app/$STREAM_KEY"
ffmpeg \
-f alsa -ac 2 -i "$INAUD" \
-f x11grab -s "$INRES" -r "$FPS" -i :0.0+1280,0 \
-vcodec libx264 -s "$OUTRES" -pix_fmt yuv420p \
-acodec libmp3lame -threads 6 -qscale 5 -b 64KB \
-f flv -ar 44100 "$STREAM_URL"I use Pulseaudio and have pavucontrol, if that matters. The game would be on "Build-in Audio Analog Stereo" and the mic is from the recording device "Webcam C110 Analog Mono"
Thanks in advance.