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Médias (1)
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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (80)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...)
Sur d’autres sites (8500)
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Trying to capture display output for real-time analysis with OpenCV ; I need help with interfacing with the OS for input
26 juillet 2024, par mirariI want to apply operations from the OpenCV computer vision library, in real time, to video captured from my computer display.
The idea in this particular case is to detect interesting features during gameplay in a popular game and provide the user with an enhanced experience ; but I could think of several other scenarios where one would want to have live access to this data as well. 
At any rate, for the development phase it might be acceptable using canned video, but for the final application performance and responsiveness are obviously critical.



I am trying to do this on Ubuntu 10.10 as of now, and would prefer to use a UNIX-like system, but any options are of interest.
My C skills are very limited, so whenever talking to OpenCV through Python is possible, I try to use that instead.
Please note that I am trying to capture NOT from a camera device, but from a live stream of display output ; and I'm at a loss as to how to take the input. As far as I can tell, CaptureFromCAM works only for camera devices, and it seems to me that the requirement for real-time performance in the end result makes storage in file and reading back through CaptureFromFile a bad option.



The most promising route I have found so far seems to be using ffmpeg with the x11grab option to capture from an X11 display ;
(e.g. the command
ffmpeg -f x11grab -sameq -r 25 -s wxga -i :0.0 out.mpg
captures 1366x768 of display 0 to 'out.mpg').
I imagine it should be possible to treat the output stream from ffmpeg as a file to be read by OpenCV (presumably by using the CaptureFromFile function) maybe by using pipes ; but this is all on a much higher level than I have ever dealt with before and I could really use some directions. 
Do you think this approach is feasible ? And more importantly can you think of a better one ? How would you do it ?


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Bump major of libavfilter for reference counted buffer API changes.
14 décembre 2013, par Reinhard TartlerBump major of libavfilter for reference counted buffer API changes.
Applications that have been linked against an older release of Libav and pick up
updated libraries experience segmentation faults because they pick up the new
libavfilter, which assumes AVFrames have been allocated by libavutil and thus
contain new reference-counting related fields. This will break for AVFrames that
have been allocated by old libavcodec.All scheduled API changes are deferred to the next bump.
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How to build ffmpeg executable binary for Android ?
22 février 2016, par Én Xinh Lung LinhI’m struggling how to build an executable binary of ffmpeg for Android command.
I am very new to ffmpeg which I need to extract audio from video files such as mp4.I followed a tutorial here to build ffmpeg binary : http://www.roman10.net/how-to-build-ffmpeg-for-android/
I dont need *.so file to use in NDK but only an executable binary.
I tried to enable :
--enable-ffmpeg
in shell script build. It yielded a ffmpeg file too. Especially, the file size is small with around 2M. However, I am unable to use it in android execution as following :p = Runtime.getRuntime().exec("/data/data/example/ffmpeg -i /sdcard/test.mp4 -vn -acodec copy /sdcard/test.aac");
The above executed very quickly and of course it didn’t give any result.
I continued searching and found an example here : https://github.com/guardianproject/android-ffmpeg-java
The ffmpeg binary in the project is nice, I can run some command with desired output. However, some conversions to mp3 format gets failed because probably it lacked libmp3lame when building. Specially,
ffmpeg
is heavier than mine quite much, it is about 15M. I don’t know how they build the binayr.I’m looking for is a proper guide which I can build with arbitrary options such as
libmp3lame
,libshine
. I get stuck atm4a
tomp3
conversion.Everybody who has experience in ffmpeg, please guide me. Thank you !