
Recherche avancée
Médias (1)
-
GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
Autres articles (82)
-
Encodage et transformation en formats lisibles sur Internet
10 avril 2011MediaSPIP transforme et ré-encode les documents mis en ligne afin de les rendre lisibles sur Internet et automatiquement utilisables sans intervention du créateur de contenu.
Les vidéos sont automatiquement encodées dans les formats supportés par HTML5 : MP4, Ogv et WebM. La version "MP4" est également utilisée pour le lecteur flash de secours nécessaire aux anciens navigateurs.
Les documents audios sont également ré-encodés dans les deux formats utilisables par HTML5 :MP3 et Ogg. La version "MP3" (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (4594)
-
How to contribute to open source, for companies
I have seen many nigh-incomprehensible attempts by companies to contribute to open source projects, including x264. Developers are often simply boggled, wondering why the companies seem incapable of proper communication. The companies assume the developers are being unreceptive, while the developers assume the companies are being incompetent, idiotic, or malicious. Most of this seems to boil down to a basic lack of understanding of how open source works, resulting in a wide variety of misunderstandings. Accordingly, this post will cover the dos and don’ts of corporate contribution to open source.
Do : contact the project using their preferred medium of communication.
Most open source projects use public methods of communication, such as mailing lists and IRC. It’s not the end of the world if you mistakenly make contact with the wrong people or via the wrong medium, but be prepared to switch to the correct one once informed ! You may not be experienced using whatever form of communication the project uses, but if you refuse to communicate through proper channels, they will likely not be as inclined to assist you. Larger open source projects are often much like companies in that they have different parts to their organization with different roles. Don’t assume that everyone is a major developer !
If you don’t know what to do, a good bet is often to just ask someone.
Don’t : contact only one person.
Open source projects are a communal effort. Major contributions are looked over by multiple developers and are often discussed by the community as a whole. Yet many companies tend to contact only a single person in lieu of dealing with the project proper. This has many flaws : to begin with, it forces a single developer (who isn’t paid by you) to act as your liaison, adding yet another layer between what you want and the people you want to talk to. Contribution to open source projects should not be a game of telephone.
Of course, there are exceptions to this : sometimes a single developer is in charge of the entirety of some particular aspect of a project that you intend to contribute to, in which case this might not be so bad.
Do : make clear exactly what it is you are contributing.
Are you contributing code ? Development resources ? Money ? API documentation ? Make it as clear as possible, from the start ! How developers react, which developers get involved, and their expectations will depend heavily on what they think you are providing. Make sure their expectations match reality. Great confusion can result when they do not.
This also applies in the reverse — if there’s something you need from the project, such as support or assistance with development of your patch, make that explicitly clear.
Don’t : code dump.
Code does not have intrinsic value : it is only useful as part of a working, living project. Most projects react very negatively to large “dumps” of code without associated human resources. That is, they expect you to work with them to finalize the code until it is ready to be committed. Of course, it’s better to work with the project from the start : this avoids the situation of writing 50,000 lines of code independently and then finding that half of it needs to be rewritten. Or, worse, writing an enormous amount of code only to find it completely unnecessary.
Of course, the reverse option — keeping such code to yourself — is often even more costly, as it forces you to maintain the code instead of the official developers.
Do : ignore trolls.
As mentioned above, many projects use public communication methods — which, of course, allow anyone to communicate, by nature of being public. Not everyone on a project’s IRC or mailing list is necessarily qualified to officially represent the project. It is not too uncommon for a prospective corporate contributor to be turned off by the uninviting words of someone who isn’t even involved in the project due to assuming that they were. Make sure you’re dealing with the right people before making conclusions.
Don’t : disappear.
If you are going to try to be involved in a project, you need to stay in contact. We’ve had all too many companies who simply disappear after the initial introduction. Some tell us that we’ll need an NDA, then never provide it or send status updates. You may know why you’re not in contact — political issues at the company, product launch crunches, a nice vacation to the Bahamas — but we don’t ! If you disappear, we will assume that you gave up.
Above all, don’t assume that being at a large successful company makes you immune to these problems. If anything, these problems seem to be the most common at the largest companies. I didn’t name any names in this post, but practically every single one of these rules has been violated at some point by companies looking to contribute to x264. In the larger scale of open source, these problems happen constantly. Don’t fall into the same traps that many other companies have.
If you’re an open source developer reading this post, remember it next time you see a company acting seemingly nonsensically in an attempt to contribute : it’s quite possible they just don’t know what to do. And just because they’re doing it wrong doesn’t mean that it isn’t your responsibility to try to help them do it right.
-
Revision 36945 : au final pas grand chose passe dans les fichiers de presets ... On ...
5 avril 2010, par kent1@… — Logau final pas grand chose passe dans les fichiers de presets ...
On repasse les codec et les bitrates dans la ligne de commande
On commence à améliorer grandement la conf -
Use deck.js as a remote presentation tool
8 janvier 2014, par silviadeck.js is one of the new HTML5-based presentation tools. It’s simple to use, in particular for your basic, every-day presentation needs. You can also create more complex slides with animations etc. if you know your HTML and CSS.
Yesterday at linux.conf.au (LCA), I gave a presentation using deck.js. But I didn’t give it from the lectern in the room in Perth where LCA is being held – instead I gave it from the comfort of my home office at the other end of the country.
I used my laptop with in-built webcam and my Chrome browser to give this presentation. Beforehand, I had uploaded the presentation to a Web server and shared the link with the organiser of my speaker track, who was on site in Perth and had set up his laptop in the same fashion as myself. His screen was projecting the Chrome tab in which my slides were loaded and he had hooked up the audio output of his laptop to the room speaker system. His camera was pointed at the audience so I could see their reaction.
I loaded a slide master URL :
http://html5videoguide.net/presentations/lca_2014_webrtc/?master
and the room loaded the URL without query string :
http://html5videoguide.net/presentations/lca_2014_webrtc/
.Then I gave my talk exactly as I would if I was in the same room. Yes, it felt exactly as though I was there, including nervousness and audience feedback.
How did we do that ? WebRTC (Web Real-time Communication) to the rescue, of course !
We used one of the modules of the rtc.io project called rtc-glue to add the video conferencing functionality and the slide navigation to deck.js. It was actually really really simple !
Here are the few things we added to deck.js to make it work :
- Code added to index.html to make the video connection work :
<meta name="rtc-signalhost" content="http://rtc.io/switchboard/">
<meta name="rtc-room" content="lca2014">
...
<video id="localV" rtc-capture="camera" muted></video>
<video id="peerV" rtc-peer rtc-stream="localV"></video>
...
<script src="glue.js"></script>
<script>
glue.config.iceServers = [{ url: 'stun:stun.l.google.com:19302' }];
</script>The iceServers config is required to punch through firewalls – you may also need a TURN server. Note that you need a signalling server – in our case we used
http://rtc.io/switchboard/
, which runs the code from rtc-switchboard. - Added glue.js library to deck.js :
Downloaded from https://raw.github.com/rtc-io/rtc-glue/master/dist/glue.js into the source directory of deck.js.
- Code added to index.html to synchronize slide navigation :
glue.events.once('connected', function(signaller) {
if (location.search.slice(1) !== '') {
$(document).bind('deck.change', function(evt, from, to) {
signaller.send('/slide', {
idx: to,
sender: signaller.id
});
});
}
signaller.on('slide', function(data) {
console.log('received notification to change to slide: ', data.idx);
$.deck('go', data.idx);
});
});This simply registers a callback on the slide master end to send a slide position message to the room end, and a callback on the room end that initiates the slide navigation.
And that’s it !
You can find my slide deck on GitHub.
Feel free to write your own slides in this manner – I would love to have more users of this approach. It should also be fairly simple to extend this to share pointer positions, so you can actually use the mouse pointer to point to things on your slides remotely. Would love to hear your experiences !
Note that the slides are actually a talk about the rtc.io project, so if you want to find out more about these modules and what other things you can do, read the slide deck or watch the talk when it has been published by LCA.
Many thanks to Damon Oehlman for his help in getting this working.
BTW : somebody should really fix that print style sheet for deck.js – I’m only ever getting the one slide that is currently showing.
- Code added to index.html to make the video connection work :