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Autres articles (58)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (9694)

  • Revision 7251 : Pour le flux rss des forums on a besoin de $GLOBALS[’connect_id_auteur’] ...

    12 décembre 2012, par kent1 — Log

    Pour le flux rss des forums on a besoin de $GLOBALSconnect_id_auteur ?
    On tente de mettre un cache à 0 mais ça ne semble pas fonctionner du tonnerre cette histoire

  • Compile ffmpeg for armv7s

    14 août 2014, par user3929400

    I am trying to compile ffmpeg on OSX 10.9. I want to use the ffmpeg framework in an iOS testapplication using xCode.

    I want to link the libfaac to ffmpeg and compile it for armv7s. When I follow the compilation guide (https://trac.ffmpeg.org/wiki/CompilationGuide/MacOSX) on the ffmpeg site, it does not work.

    I used the following configuration :

    ./configure  --prefix=/usr/local --enable-gpl --enable-nonfree --enable-libass --enable-libfdk-aac --enable-libfreetype --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --arch=armv7s

    Another configuration I tried is

    ./configure  --prefix=/usr/local --enable-gpl --enable-nonfree --enable-libass --enable-libfdk-aac --enable-libfreetype --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --arch=armv7s --enable-cross-compile --target-os=darwin

    The difference between both configuration is the cross compile and target os.

    Both configuration produces the following error message :

    GNU assembler not found, install gas-preprocessor

    Although, I have copied gas-preprocessor.pl into the directories /usr/local/bin and /usr/bin and modified the file read-write props by using chmod +x gas-preprocessor.pl

    Can somebody help me to configure ffmpeg by giving for example an example configuration which does work ?

  • Cannot get JACK Audio/Netjack working over LAN

    19 septembre 2016, par James

    I’m trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.

    I’ve played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.

    However, I have been having trouble getting it to route between devices using Netjack.

    # ON SERVER
    jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s

    # ON CLIENT
    jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0  -r44100 -p128 -n3

    # ON SERVER
    jack_netsource -H < ip address of client >
    jack_lsp # list availible connection ports

    >system:capture_1
    >system:playback_1
    >system:playback_2
    >netjack:capture_1
    >netjack:capture_2
    >netjack:capture_3
    >netjack:playback_1
    >netjack:playback_2
    >netjack:playback_3

    jack_connect system:capture_1 system:playback_1 # this works
    jack_connect system:capture_1 netjack:playback_1 # this doesn't work :(

    Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I’ll be honest I don’t really know what they do.

    The client jackd output shows messages like

    Jack: data not valid
    Jack: data not valid
    Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
    Jack: JackRequest::Notification
    Jack: JackEngine::ClientNotify: no callback for notification = 3
    Jack: JackEngine::ClientNotify: no callback for notification = 3
    netxruns... duration: 139ms
    Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
    Jack: JackRequest::Notification
    Jack: JackEngine::ClientNotify: no callback for notification = 3
    Jack: JackEngine::ClientNotify: no callback for notification = 3

    And the server jack_netsource output looks like

    current latency 114
    current latency 20
    current latency 27
    current latency 29
    current latency 48
    current latency 23
    current latency 33
    current latency 28
    current latency 41
    current latency 84
    current latency 44

    and the server jackd output looks like

    JackAudioDriver::ProcessGraphAsyncMaster: Process error
    JackAudioDriver::ProcessGraphAsyncMaster: Process error
    JackAudioDriver::ProcessGraphAsyncMaster: Process error
    JackAudioDriver::ProcessGraphAsyncMaster: Process error
    JackEngine::XRun: client = netjack was not finished, state = Triggered
    JackAudioDriver::ProcessGraphAsyncMaster: Process error
    JackAudioDriver::ProcessGraphAsyncMaster: Process error
    JackEngine::XRun: client = netjack was not finished, state = Triggered
    JackEngine::XRun: client = netjack was not finished, state = Triggered

    I believe the -dnetone flag indicates to use Netjack2. Netjack 1, which I’ve tried with the -dnet flag results in a single Not Connected message from jack_netsource and :

    Jack: CatchHost fd = 5 err = Resource temporarily unavailable
    Jack: CatchHost fd = 5 err = Resource temporarily unavailable
    Jack: CatchHost fd = 5 err = Resource temporarily unavailable
    Jack: CatchHost fd = 5 err = Resource temporarily unavailable
    Jack: CatchHost fd = 5 err = Resource temporarily unavailable
    Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6

    from the client jackd.