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Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (39)
-
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)
Sur d’autres sites (6638)
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I have a TTS code what uses discord.js/Node.js And it keeps giving me this error
1er décembre 2020, par rowisacodeSo the code gets the user input, and puts it in a fill. but it keeps fiving me this error


made "./778055120285073448-tts_message.txt" text file for tts 
stdout: [02:37:03] Reading text [started] 
[02:37:03] Reading text [completed] 
[02:37:03] Splitting text [started]
[02:37:03] Splitting text [completed] 
[02:37:03] Convert to audio [started] 
[02:37:03] Convert to audio (0/1) [title changed] 
[02:37:03] Convert to audio (0/1) [title changed] 
[02:37:04] Convert to audio (1/1) [title changed] 
[02:37:04] Convert to audio (1/1) [completed] 
[02:37:04] Combine audio [started] 
[02:37:04] Combine audio [failed] 
[02:37:04] → ffmpeg returned an error (1): 
Error: unable to open display 
ffmpeg version n4.3.1 Copyright (c) 2000-2020 the FFmpeg developers 
 built with gcc 7 (Ubuntu 7.5.0-3ubuntu1~18.04) 
 configuration: --prefix= --prefix=/usr --disable-debug --disable-doc --disable-static --enable-cuda --enable-cuda-sdk --enable-cuvid --enable-libdrm 
 libavutil 56. 51.100 / 56. 51.100 
 libavcodec 58. 91.100 / 58. 91.100 
 libavformat 58. 45.100 / 58. 45.100 
 libavdevice 58. 10.100 / 58. 10.100 
 libavfilter 7. 85.100 / 7. 85.100 
 libswscale 5. 7.100 / 5. 7.100 
 libswresample 3. 7.100 / 3. 7.100 
 libpostproc 55. 7.100 / 55. 7.100 
/tmp/a39913dc-89f3-4923-b044-10861892e959.txt: No such file or directory



It says it is unable to open display




Error : unable to open display




I tried running the code from a line, and from a file. but it always gives my the same error. I don't know what is causing it but I hope someone can help.


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how to send the input data to FFMPEG from a C# program
18 octobre 2020, par jstuardoI need to send a binary stream to FFMPEG so that it sends to an RTMP server.


I did it in a nodejs script using socket.io library and in Linux. It works perfectly.


I need to do the same, but in a Windows Forms application using C#.


This is how I run the ffmpeg.exe application :


_currentProcess = new Process();
 _currentProcess.StartInfo.FileName = _ffmpegExe;
 _currentProcess.StartInfo.Arguments = BuildOptions(framesPerSecond, audioBitRate, audioEncoding, rtmpServer);
 _currentProcess.StartInfo.UseShellExecute = false;
 _currentProcess.StartInfo.CreateNoWindow = true;
 _currentProcess.StartInfo.RedirectStandardInput = true;
 _currentProcess.StartInfo.RedirectStandardError = true;
 _currentProcess.ErrorDataReceived += CurrentProcess_ErrorDataReceived;
 _currentProcess.Start();
 _currentProcess.BeginErrorReadLine();



BuildOptions
method is defined this way :

private string BuildOptions(int framesPerSecond, int audioBitRate, string audioEncoding, string rtmpServer)
 {
 string options;
 if (framesPerSecond == 1)
 {
 options = $"-i - -c:v libx264 -preset ultrafast -tune zerolatency -r 1 -g 2 -keyint_min 2 -x264opts keyint=2 -crf 25 -pix_fmt yuv420p -profile:v baseline -level 3 -c:a aac -b:a {audioEncoding} -ar {audioBitRate}-f flv {rtmpServer}";
 }
 else if (framesPerSecond == 15)
 {
 options = $"-i - -c:v libx264 -preset ultrafast -tune zerolatency max_muxing_queue_size 1000 -bufsize 5000 -r 15 -g 30 -keyint_min 30 -x264opts keyint=30 -crf 25 -pix_fmt yuv420p -profile:v baseline -level 3 -c:a aac -b:a {audioEncoding} -ar {audioBitRate} -f flv {rtmpServer}";
 }
 else
 {
 options = $"-i - -c:v libx264 -preset ultrafast -tune zerolatency -c:a aac -ar {audioBitRate} -b:a {audioEncoding} -bufsize 5000 -f flv {rtmpServer}";
 }

 return options;
 }



I am sending the data to the standard input this way :


public void EncodeAndSend(byte[] data)
 {
 if (_currentProcess != null)
 {
 var streamWriter = _currentProcess.StandardInput;
 streamWriter.Write(Encoding.GetEncoding("ISO-8859-1").GetChars(data));
 }
 }



And finally, this method is for receiving the standard error which receives the result from ffmpeg.exe :


private void CurrentProcess_ErrorDataReceived(object sender, DataReceivedEventArgs e)
 {
 Console.WriteLine(e.Data);
 }



When I run the application, this is shown in the console :


ffmpeg version 4.3.1-2020-10-01-essentials_build-www.gyan.dev Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 10.2.0 (Rev3, Built by MSYS2 project)
 configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-libass --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libmfx --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
 libavutil 56. 51.100 / 56. 51.100
 libavcodec 58. 91.100 / 58. 91.100
 libavformat 58. 45.100 / 58. 45.100
 libavdevice 58. 10.100 / 58. 10.100
 libavfilter 7. 85.100 / 7. 85.100
 libswscale 5. 7.100 / 5. 7.100
 libswresample 3. 7.100 / 3. 7.100
 libpostproc 55. 7.100 / 55. 7.100
pipe:: Invalid data found when processing input



If I change the
EncodeAndSend
method to be :

public void EncodeAndSend(byte[] data)
 {
 if (_currentProcess != null)
 {
 var streamWriter = _currentProcess.StandardInput;
 streamWriter.Write(data);
 }
 }



pipe:: Invalid data found when processing input
error is not produced, but no more outputs are shown so it seems it is not working.

What is wrong with this ? how can I send the data to the FFMPEG process ?


Finally, I tell you that the binary stream comes from the camera by mean of MediaRecorder in a web page (the same used for my program in nodejs server, so that it is not the issue here)


-
Attempting to compile FFmpeg 4.2.3 statically for Windows 10 (x86_64), but binaries asks for missing DLLs
29 mai 2020, par ExpectatorI am using Msys MinGW (x86_64) and pulled a snapshot of the latest major release of FFmpeg off of their website. Here is my
./configure
options. I plan to use the binaries on both the computer that I compiled it on, and other Windows computers that I own.


./configure --enable-libaom --enable-avisynth --enable-chromaprint --enable-libdav1d --enable-libdavs2 --enable-libgme --enable-libmfx --enable-libkvazaar --enable-libmp3lame --enable-libilbc --enable-libvpx --enable-libmodplug --enable-version3 --enable-nonfree --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libvo-amrwbenc --enable-libfdk-aac --enable-libopenh264 --enable-libopenjpeg --enable-nvenc --enable-nvdec --enable-cuda --enable-cuvid --enable-libtwolame --enable-vapoursynth --enable-libwavpack --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxavs2 --enable-gpl --enable-static --disable-shared




Output of configure script (pastebin)



Output of
uname -a
(in Msys)


MINGW64_NT-10.0-18362 <scrubbed> 3.1.4-340.x86_64 2020-05-22 08:28 UTC x86_64 Msys
</scrubbed>



The issue that I'm facing is that despite passing the options
--enable-static
and--disable-shared
, the executables generated still requirelibchromaprint.dll
,libfdk-aac-2.dll
, andlibgme.dll
to run. What I expected was that FFmpeg would execute independently of any DLL files since I passed those options to./configure
.