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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Lights in the Sky
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Head Down
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Echoplex
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Discipline
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Letting You
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (95)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9156)
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Dreamcast Finds
15 avril 2022, par Multimedia Mike — Sega DreamcastPursuant to my recent post about finally understanding how Sega Dreamcast GD-ROM rips are structured, I was able to prepare the contents of various demo discs in a manner that makes exploration easy via the Internet Archive. This is due to the way that IA makes it easy to browse archives such as ZIP or ISO files (anything that 7zip knows how to unpack), and also presents the audio tracks for native playback directly through the web browser.
These are some of the interesting things I have found while perusing the various Dreamcast sampler discs.
Multimedia Formats
First and foremost : Multimedia-wise, SFD and ADX files abound on all the discs. SFD files are Sofdec, a middleware format used for a lot of FMV on Dreamcast games. These were little more than MPEG video files with a non-MPEG (ADPCM instead) audio codec. VLC will usually play the video portions of these files but has trouble detecting the audio. It’s not for lack of audio codec support because it can play the ADX files just fine.
It should be noted that Dreamcast Magazine Disc 11 has an actual .mpg file (as opposed to a .sfd file) that has proper MPEG audio instead instead of ADX ADPCM.
The only other multimedia format I know of that was used in any Dreamcast games was 4XM, used on Alone In The Dark : The New Nightmare. I wrote a simple C tool a long time to recover these files from a disc image I extracted myself. Rather than interpreting the ISO-9660 filesystem, the tool just crawled through the binary blob searching for ‘4XMV’ file signatures and using length data within the files for extraction.
Also, there are plentiful PVR files (in reference to the PowerVR2 GPU hardware that the DC uses) which ‘file’ dutifully identifies as “Sega PVR image”. There are probably tools to view them. It doesn’t appear to be a complicated format.
Scripting
I was fascinated to see Lua files on at least one of the discs. It turns out that MDK 2 leverages the language, as several other games do. But it was still interesting to see the .lua files show up in the Dreamcast version as well.That Windows CE Logo
Every Sega Dreamcast is famously emblazoned with a logo mentioning Microsoft Windows CE :
It has confused many folks. It also confused me until this exploratory exercise. Many would wonder if the Dreamcast booted up into some Windows CE OS environment that then ran the game, but that certainly wasn’t it. Indeed, Dreamcast was one of the last consoles that really didn’t have any kind of hypervisor operating system managing everything.
I found a file called rt2dc.exe on one sampler disc. At first, I suspected that this was a development utility for Windows to convert some “RT” graphical format into a format more suitable for the Dreamcast. Then, ‘file’ told me that it was actually a Windows EXE but compiled for the Hitachi SH-4 CPU (the brain inside the DC). Does the conversion utility run on the Dreamcast itself ? Then I analyzed the strings inside the binary and saw references to train stations. That’s when it started to click for me that this was the binary executable for the demo version of Railroad Tycoon 2 : Gold Edition, hence “rt2dc.exe”. Still, this provides some insight about whether Dreamcast “runs” Windows. This binary was built against a series of Windows CE libraries. The symbols also imply DirectX compatibility.
Here is a page with more info about the WinCE/DirectX variant for the Sega Dreamcast. It seems that this was useful for closing the gap between PC and DC ports of games (i.e., being able to re-use more code between the 2 platforms). I guess this was part of what made Dreamcast a dry run for the DirectXbox (later Xbox).
Here is a list of all the Dreamcast games that are known to use Windows CE.
Suddenly, I am curious if tools such as IDA Pro or Ghidra can possibly open up Windows CE binaries that contain SH-4 code. Not that I’m particularly interested in reverse engineering any algorithms locked up in Dreamcast land.
Tomb Raider Easter Egg
The volume 6 sampler disc has a demo of Tomb Raider : The Last Revelation. While inspecting the strings, I found an Easter egg. I was far from the first person to discover it, though, as seen on this The Cutting Room Floor wiki page (look under “Developer Message”). It looks like I am the first person to notice it on the Dreamcast version. It shows up at offset 0xE3978 in the Dreamcast (demo version) binary, if anyone with permissions wants to update the page.Web Browser
Then there’s the Web Browser for Sega Dreamcast. It seemed to be included on a lot of these sampler discs. But only mentioning the web browser undersells it– the thing also bundled an email client and an IRC client. It’s important to remember that the Dreamcast also had a keyboard peripheral.I need to check the timeline for when the web browser first became available vs. when the MIL-CD hack became known. My thinking is that there is no way that the web browser program didn’t have some security issues– buffer overflows and the like. It seems like this would have been a good method of breaking the security of the system.
Ironically, I suddenly can think of a reason why one might want to use advanced reverse engineering tools on Dreamcast binaries, something I struggled with just a few paragraphs ago.
Odds ‘n Ends
It’s always fun to find plain text files among video game assets and speculating on the precise meaning… while also marveling how long people have been struggling to correctly spell “length”.Internationalization via plain text files.
Another game (Slave Zero) saw fit to zip its assets. Maybe this was to save space in order to fit everything on the magazine sampler disc. Quizzically, this didn’t really save an appreciable amount of space.
Finally, all the discs have an audio track 2 that advises that the disc must be played in a Dreamcast console. Not unusual. However, volume 4 also has a Japanese lady saying the same thing on track 4. This is odd because track 4 is one of the GD area audio tracks and is not accessible with normal CD hardware. Further, she identifies the disc as a “Windows CE disc”.
The post Dreamcast Finds first appeared on Breaking Eggs And Making Omelettes.
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GRAY16 stream with over network ffmpeg
9 novembre 2023, par Norbert P.Im working in a school project where we need to use depth cameras. The camera produces color and depth (in other words 16bit grayscale image). We decided to use ffmpeg, as later on compression could be very useful. For now we got some basic stream running form one PC to other. These settings include :


- 

- rtmp
- flv as container
- pixel format AV_PIX_FMT_YUV420P
- codec AV_CODEC_ID_H264










The problem we are having is with grayscale image. Not every codec is able to cope with this format, so as not every protocol able to work with given codec. I got some settings "working" but receiver side is just stuck on avformat_open_input() method.
I have also tested it with commandline where ffmpeg is listening for connection and same happens.


I include a minimum "working" example of client code. Server can be tested with "ffmpeg.exe -f apng -listen 1 -i rtmp ://localhost:9999/stream/stream1 -c copy -f apng -listen 1 rtmp ://localhost:2222/live/l" or code below. I get no warnings, ffmpeg is newest version installed with "vcpkg install —triplet x64-windows ffmpeg[ffmpeg,ffprobe,zlib]" on windows or packet manager on linux.


The question : Did I miss something ? How do I get it to work ? If you have any better ideas I would very gladly consider them. In the end I need 16 bits of lossless transmission, could be split between channels etc. which I also tried with same effect.


Client code that would have camera and connect to server :


extern "C" {
#include <libavutil></libavutil>opt.h>
#include <libavcodec></libavcodec>avcodec.h>
#include <libavutil></libavutil>channel_layout.h>
#include <libavutil></libavutil>common.h>
#include <libavformat></libavformat>avformat.h>
#include <libavcodec></libavcodec>avcodec.h>
#include <libavutil></libavutil>imgutils.h>
}

int main() {

 std::string container = "apng";
 AVCodecID codec_id = AV_CODEC_ID_APNG;
 AVPixelFormat pixFormat = AV_PIX_FMT_GRAY16BE;

 AVFormatContext* format_ctx;
 AVCodec* out_codec;
 AVStream* out_stream;
 AVCodecContext* out_codec_ctx;
 AVFrame* frame;
 uint8_t* data;

 std::string server = "rtmp://localhost:9999/stream/stream1";

 int width = 1280, height = 720, fps = 30, bitrate = 1000000;

 //initialize format context for output with flv and no filename
 avformat_alloc_output_context2(&format_ctx, nullptr, container.c_str(), server.c_str());
 if (!format_ctx) {
 return 1;
 }

 //AVIOContext for accessing the resource indicated by url
 if (!(format_ctx->oformat->flags & AVFMT_NOFILE)) {
 int avopen_ret = avio_open(&format_ctx->pb, server.c_str(),
 AVIO_FLAG_WRITE);// , nullptr, nullptr);
 if (avopen_ret < 0) {
 fprintf(stderr, "failed to open stream output context, stream will not work\n");
 return 1;
 }
 }


 const AVCodec* tmp_out_codec = avcodec_find_encoder(codec_id);
 //const AVCodec* tmp_out_codec = avcodec_find_encoder_by_name("hevc");
 out_codec = const_cast(tmp_out_codec);
 if (!(out_codec)) {
 fprintf(stderr, "Could not find encoder for '%s'\n",
 avcodec_get_name(codec_id));

 return 1;
 }

 out_stream = avformat_new_stream(format_ctx, out_codec);
 if (!out_stream) {
 fprintf(stderr, "Could not allocate stream\n");
 return 1;
 }

 out_codec_ctx = avcodec_alloc_context3(out_codec);

 const AVRational timebase = { 60000, fps };
 const AVRational dst_fps = { fps, 1 };
 av_log_set_level(AV_LOG_VERBOSE);
 //codec_ctx->codec_tag = 0;
 //codec_ctx->codec_id = codec_id;
 out_codec_ctx->codec_type = AVMEDIA_TYPE_VIDEO;
 out_codec_ctx->width = width;
 out_codec_ctx->height = height;
 out_codec_ctx->gop_size = 1;
 out_codec_ctx->time_base = timebase;
 out_codec_ctx->pix_fmt = pixFormat;
 out_codec_ctx->framerate = dst_fps;
 out_codec_ctx->time_base = av_inv_q(dst_fps);
 out_codec_ctx->bit_rate = bitrate;
 //if (fctx->oformat->flags & AVFMT_GLOBALHEADER)
 //{
 // codec_ctx->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
 //}

 out_stream->time_base = out_codec_ctx->time_base; //will be set afterwards by avformat_write_header to 1/1000

 int ret = avcodec_parameters_from_context(out_stream->codecpar, out_codec_ctx);
 if (ret < 0)
 {
 fprintf(stderr, "Could not initialize stream codec parameters!\n");
 return 1;
 }

 AVDictionary* codec_options = nullptr;
 av_dict_set(&codec_options, "tune", "zerolatency", 0);

 // open video encoder
 ret = avcodec_open2(out_codec_ctx, out_codec, &codec_options);
 if (ret < 0)
 {
 fprintf(stderr, "Could not open video encoder!\n");
 return 1;
 }
 av_dict_free(&codec_options);

 out_stream->codecpar->extradata_size = out_codec_ctx->extradata_size;
 out_stream->codecpar->extradata = static_cast(av_mallocz(out_codec_ctx->extradata_size));
 memcpy(out_stream->codecpar->extradata, out_codec_ctx->extradata, out_codec_ctx->extradata_size);

 av_dump_format(format_ctx, 0, server.c_str(), 1);

 frame = av_frame_alloc();

 int sz = av_image_get_buffer_size(pixFormat, width, height, 32);
#ifdef _WIN32
 data = (uint8_t*)_aligned_malloc(sz, 32);
 if (data == NULL)
 return ENOMEM;
#else
 ret = posix_memalign(reinterpret_cast(&data), 32, sz);
#endif
 av_image_fill_arrays(frame->data, frame->linesize, data, pixFormat, width, height, 32);
 frame->format = pixFormat;
 frame->width = width;
 frame->height = height;
 frame->pts = 1;
 if (avformat_write_header(format_ctx, nullptr) < 0) //Header making problems!!!
 {
 fprintf(stderr, "Could not write header!\n");
 return 1;
 }

 printf("stream time base = %d / %d \n", out_stream->time_base.num, out_stream->time_base.den);

 double inv_stream_timebase = (double)out_stream->time_base.den / (double)out_stream->time_base.num;
 printf("Init OK\n");
 /* Init phase end*/
 int dts = 0;
 int frameNo = 0;

 while (true) {
 //Fill dummy frame with something
 for (int y = 0; y < height; y++) {
 uint16_t color = ((y + frameNo) * 256) % (256 * 256);
 for (int x = 0; x < width; x++) {
 data[x+y*width] = color;
 }
 }

 memcpy(frame->data[0], data, 1280 * 720 * sizeof(uint16_t));
 AVPacket* pkt = av_packet_alloc();

 int ret = avcodec_send_frame(out_codec_ctx, frame);
 if (ret < 0)
 {
 fprintf(stderr, "Error sending frame to codec context!\n");
 return ret;
 }
 while (ret >= 0) {
 ret = avcodec_receive_packet(out_codec_ctx, pkt);
 if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF)
 break;
 else if (ret < 0) {
 fprintf(stderr, "Error during encoding\n");
 break;
 }
 pkt->dts = dts;
 pkt->pts = dts;
 dts += 33;
 av_write_frame(format_ctx, pkt);
 frameNo++;
 av_packet_unref(pkt);
 }
 printf("Streamed %d frames\n", frameNo);
 }
 return 0;
}



And part of server that should receive. code where is stops and waits


extern "C" {
#include <libavcodec></libavcodec>avcodec.h>
#include <libavformat></libavformat>avformat.h>
#include <libavformat></libavformat>avio.h>
}

int main() {
 AVFormatContext* fmt_ctx = NULL;
 av_log_set_level(AV_LOG_VERBOSE);
 AVDictionary* options = nullptr;
 av_dict_set(&options, "protocol_whitelist", "file,udp,rtp,tcp,rtmp,rtsp,hls", 0);
 av_dict_set(&options, "timeout", "500000", 0); // Timeout in microseconds 

//Next Line hangs 
 int ret = avformat_open_input(&fmt_ctx, "rtmp://localhost:9999/stream/stream1", NULL, &options);
 if (ret != 0) {
 fprintf(stderr, "Could not open RTMP stream\n");
 return -1;
 }

 // Find the first video stream
 ret = avformat_find_stream_info(fmt_ctx, nullptr);
 if (ret < 0) {
 return ret;
 }
 //...
} 




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Gstreamer AAC encoding no more supported ?
22 juillet 2016, par Gianksi’d like to include AAC as one of the compatible formats in my app but i’m having troubles with its encoding.
FAAC seems to be missing in GStreamer-1.0 Debian-derived packages (see Ubuntu) and the main reason for that (if i got it correctly) is the presence of avenc_aac (Lunchpad bugreport) as a replacement.I’ve tried the following :
gst-launch-1.0 filesrc location="src.avi" ! tee name=t t.! queue ! decodebin ! progressreport ! x264enc ! mux. t.! queue ! decodebin ! audioconvert ! audioresample ! avenc_aac compliance=-2 ! mux. avmux_mpegts name=mux ! filesink location=/tmp/test.avi
It hangs prerolling with :
ERROR libav :0:: AAC bitstream not in ADTS format and extradata missing
Using mpegtsmux instead of avmux_mpegts seems to work since the file is created but it results with no working audio (with some players it’s completely unplayable).
This is the trace of mplayer :
Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders
[aac @ 0x7f2860d6c3c0]channel element 3.15 is not allocated
[aac @ 0x7f2860d6c3c0]Sample rate index in program config element does not match the sample rate index configured by the container.
[aac @ 0x7f2860d6c3c0]Inconsistent channel configuration.
[aac @ 0x7f2860d6c3c0]get_buffer() failed
[aac @ 0x7f2860d6c3c0]Assuming an incorrectly encoded 7.1 channel layout instead of a spec-compliant 7.1(wide) layout, use -strict 1 to decode according to the specification instead.
[aac @ 0x7f2860d6c3c0]Reserved bit set.
[aac @ 0x7f2860d6c3c0]Number of bands (20) exceeds limit (14).
[aac @ 0x7f2860d6c3c0]invalid band type
[aac @ 0x7f2860d6c3c0]More than one AAC RDB per ADTS frame is not implemented. Update your FFmpeg version to the newest one from Git. If the problem still occurs, it means that your file has a feature which has not been implemented.
[aac @ 0x7f2860d6c3c0]Reserved bit set.
[aac @ 0x7f2860d6c3c0]Number of bands (45) exceeds limit (28).
Unknown/missing audio format -> no sound
ADecoder init failed :(
Opening audio decoder: [faad] AAC (MPEG2/4 Advanced Audio Coding)
FAAD: compressed input bitrate missing, assuming 128kbit/s!
AUDIO: 44100 Hz, 2 ch, floatle, 128.0 kbit/9.07% (ratio: 16000->176400)
Selected audio codec: [faad] afm: faad (FAAD AAC (MPEG-2/MPEG-4 Audio))
==========================================================================
AO: [pulse] 44100Hz 2ch floatle (4 bytes per sample)
Starting playback...
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: error: Invalid number of channels, trying to resync!
FAAD: error: Invalid number of channels, trying to resync!
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: error: Invalid number of channels, trying to resync!
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: error: Channel coupling not yet implemented, trying to resync!
FAAD: error: Invalid number of channels, trying to resync!
FAAD: error: Invalid number of channels, trying to resync!
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: Failed to decode frame: Bitstream value not allowed by specification
Movie-Aspect is 1.33:1 - prescaling to correct movie aspect.
VO: [vdpau] 640x480 => 640x480 Planar YV12
A:3602.2 V:3600.0 A-V: 2.143 ct: 0.000 3/ 3 ??% ??% ??,?% 0 0
FAAD: error: Array index out of range, trying to resync!
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: error: Unexpected fill element with SBR data, trying to resync!
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: error: Bitstream value not allowed by specification, trying to resync!
FAAD: error: Channel coupling not yet implemented, trying to resync!
FAAD: error: Invalid number of channels, trying to resync!
FAAD: error: PCE shall be the first element in a frame, trying to resync!
FAAD: error: Invalid number of channels, trying to resync!
FAAD: Failed to decode frame: Invalid number of channels
A:3602.2 V:3600.1 A-V: 2.063 ct: 0.000 4/ 4 ??% ??% ??,?% 0 0These the messages produced by VLC (10 seconds of playback) :
ts info: MPEG-4 descriptor not found for pid 0x42 type 0xf
core error: option sub-original-fps does not exist
subtitle warning: failed to recognize subtitle type
core error: no suitable demux module for `file/subtitle:///tmp//test.avi.idx'
avcodec info: Using NVIDIA VDPAU Driver Shared Library 361.42 Tue Mar 22 17:29:16 PDT 2016 for hardware decoding.
core warning: VoutDisplayEvent 'pictures invalid'
core warning: VoutDisplayEvent 'pictures invalid'
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio warning: ADTS CRC not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: ADTS CRC not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio warning: Invalid ADTS header
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supported
packetizer_mpeg4audio error: Multiple blocks per frame in ADTS not supportedUsing the error of the hanging pipeline I’ve finally discovered that avenc_aac should be told in such way to output the data NOT in RAW AAC but in ADTS AAC, the point is that i’ve no idea how to do that with Gstreamer. See here, bottom of the page : FFMPEG Ticket
At this point since i’ve found no documentation seems right to say we have no support for AAC encoding in GStreamer... which isn’t true, i guess ! (IMHO anyway seems strange the missing of FAAC if AVENC_AAC requires all the time to be set in experimental mode)
Can someone propose a working pipeline for this ?
UPDATE
After some more research i’ve found (via gst-inspect on avenc_aac) what i’m probably looking for but i don’t know how to setup it as needed.
Have a look at stream-format :Pad Templates:
SRC template: 'src'
Availability: Always
Capabilities:
audio/mpeg
channels: [ 1, 6 ]
rate: [ 4000, 96000 ]
mpegversion: 4
stream-format: raw
base-profile: lcThanks