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  • Les formats acceptés

    28 January 2010, by

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

  • Supporting all media types

    13 April 2011, by

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats: images: png, gif, jpg, bmp and more audio: MP3, Ogg, Wav and more video: AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data: OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Ajouter notes et légendes aux images

    7 February 2011, by

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

On other websites (5354)

  • Watch My Hero Academia Heroes Rising Full Movie Online FREE #2019

    6 July 2020, by sarahlburke58

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    Title : My Hero Academia: Heroes Rising
Release : 2019-12-20
Runtime : 104 min
Genre : Animation, Action
Stars : Daiki Yamashita, Nobuhiko Okamoto, Kenta Miyake, Ayane Sakura, Aoi Yuki, Yuki Kaji

    


    Overview : Class 1-A visits Nabu Island where they finally get to do some real hero work. The place is so peaceful that it's more like a vacation … until they're attacked by a villain with an unfathomable Quirk! His power is eerily familiar, and it looks like Shigaraki had a hand in the plan. But with All Might retired and citizens' lives on the line, there's no time for questions. Deku and his friends are the next generation of heroes, and they're the island's only hope.

    


  • How to extract motion vectors from h264 without a full decode on the CPU

    25 September 2020, by Adrian May

    I'm trying to use my nose as a pointing device. The plan is to encode the video stream from a webcam pointed at my face as h264 or the like, get the motion vectors, cook the numbers a bit and chuck them into /dev/uinput to make the mouse pointer move about. The uinput bit was easy.

    


    This has to work with zero discernable latency. This, for instance:

    


    #!/bin/bash
[ -p pipe.mkv ] || mkfifo pipe.mkv
ffmpeg -y -rtbufsize 1M -s 640x360 -vcodec mjpeg -i /dev/video0 -c h264_nvenc pipe.mkv &
ffplay -flags2 +export_mvs -vf codecview=mv=pf+bf+bb pipe.mkv


    


    shows that the vectors are there but with a latency of several seconds which is unusable in a mouse. I know that the first ffmpeg step is working very fast by using the GPU, so either the pipe or the h264 decode in the second step is introducing the latency.

    


    I tried MV Tractus (same as mpegflow I think) in a similar pipe arrangement and it was also very slow. They do a full h264 decode on the CPU and I think that's the problem cos I can see them imposing a lot of load on one CPU. If the pipe had caused the delay by buffering badly then the CPU wouldn't have been loaded. I guess ffplay also did the decoding on the CPU and I couldn't persuade it not to, but it only wants to draw arrows which are no use to me.

    


    I think there are several approaches, and I'd like advice on which would be best, or if there's something even better I don't know about. I could:

    


      

    • Decode in hardware and get the motion vectors. So far this has failed. I tried combining ffmpeg's extract_mvs.c and hw_decode.c samples but no motion vectors turn up. vdpau is the only decoder I got working on my linux box. I have a nvidia gpu.
    • 


    • Do a minimal parse of the h264 to fish out the motion vectors only, ignoring all the other data. I think this would mean putting some kind of "motion only" option in libav's parser, but I'm not at all familiar with that code.
    • 


    • Find some other h264 parsing library that has said option and also unpacks the container.
    • 


    • Forget about hardware accelerated encoding and use a stripped down encoder to make only the motion vectors on either CPU or GPU. I suspect this would be slow cos I think calculating the motion vectors is the hardest part of the algorithm.
    • 


    


    I'm tending towards the second option but I need some help figuring out where in the libav code to do it.

    


  • Attempting to compile FFmpeg 4.2.3 statically for Windows 10 (x86_64), but binaries asks for missing DLLs

    29 May 2020, by Expectator

    I am using Msys MinGW (x86_64) and pulled a snapshot of the latest major release of FFmpeg off of their website. Here is my ./configure options. I plan to use the binaries on both the computer that I compiled it on, and other Windows computers that I own.

    



    ./configure --enable-libaom --enable-avisynth --enable-chromaprint --enable-libdav1d --enable-libdavs2 --enable-libgme --enable-libmfx --enable-libkvazaar --enable-libmp3lame --enable-libilbc --enable-libvpx --enable-libmodplug --enable-version3 --enable-nonfree --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libvo-amrwbenc --enable-libfdk-aac --enable-libopenh264 --enable-libopenjpeg --enable-nvenc --enable-nvdec --enable-cuda --enable-cuvid --enable-libtwolame --enable-vapoursynth --enable-libwavpack --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxavs2 --enable-gpl --enable-static --disable-shared


    



    Output of configure script (pastebin)

    



    Output of uname -a (in Msys)

    



    MINGW64_NT-10.0-18362 <scrubbed> 3.1.4-340.x86_64 2020-05-22 08:28 UTC x86_64 Msys&#xA;</scrubbed>

    &#xA;&#xA;

    The issue that I'm facing is that despite passing the options --enable-static and --disable-shared, the executables generated still require libchromaprint.dll, libfdk-aac-2.dll, and libgme.dll to run. What I expected was that FFmpeg would execute independently of any DLL files since I passed those options to ./configure.

    &#xA;