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Autres articles (47)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (5335)

  • Trying to load a video file with ffmpeg using javacv

    11 mars 2012, par Takatakas

    I am trying to load a video file with javacv but I am facing some problems.

    I managed to compile an application that will show an image on screen so I assume that my setup is ok.

    The code I am using is the following.

    import java.io.File;

    import com.googlecode.javacv.CanvasFrame;
    import com.googlecode.javacv.FFmpegFrameGrabber;

    public class TestCV{

       public static void main(String[] args) throws Exception {

           File f = new File("input.mp4");
           FFmpegFrameGrabber grabber = new FFmpegFrameGrabber(f);

           final CanvasFrame canvas = new CanvasFrame("My Image");

           canvas.showImage(grabber.grab());

       }
    }

    Here is the error

    Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\Users\takas\AppData\Local\Temp\jniavutil3690549951281752227.dll: Can't find dependent libraries
       at java.lang.ClassLoader$NativeLibrary.load(Native Method)
       at java.lang.ClassLoader.loadLibrary0(Unknown Source)
       at java.lang.ClassLoader.loadLibrary(Unknown Source)
       at java.lang.Runtime.load0(Unknown Source)
       at java.lang.System.load(Unknown Source)
       at com.googlecode.javacpp.Loader.load(Loader.java:337)
       at com.googlecode.javacpp.Loader.load(Loader.java:271)
       at com.googlecode.javacv.cpp.avutil.<clinit>(avutil.java:76)
       at java.lang.Class.forName0(Native Method)
       at java.lang.Class.forName(Unknown Source)
       at com.googlecode.javacpp.Loader.load(Loader.java:291)
       at com.googlecode.javacv.cpp.avcodec.<clinit>(avcodec.java:87)
       at com.googlecode.javacv.FFmpegFrameGrabber.<init>(FFmpegFrameGrabber.java:73)
       at com.googlecode.javacv.FFmpegFrameGrabber.<init>(FFmpegFrameGrabber.java:69)
       at tester.t.JavaFlow.main(JavaFlow.java:13)
    </init></init></clinit></clinit>

    Do I have to use separate ffmpeg dlls ? There is one ffmpeg dll in the opecv bin folder.

    If I have to do this I will need a better way to include them using eclipse. Until now I just add the folder to path variable. For example I added this to make opencv work.

    C :\opencv\build\common\tbb\ia32\vc10~;C :\opencv\build\x86\vc10\bin~;

  • How do I programmatically create video from vector graphics ?

    22 mars 2012, par numan salati

    I have a bunch of vector graphics commands (lines, shapes and paths with timing info) and some images and audio files that I would like to encode into some video format like flv, mp4, avi

    Is there a tool that can help with do that - either programmatically or one that can be scripted ?

    Some background - I've a drawing tool in android where I want to save the resulting animation of the drawing into a video format to publish to vimeo/youtube. I can retrieve each stroke info (with timing) but I am not sure how to covert it into a video format.

  • westwood_vqa : set video stream duration

    21 mars 2012, par Paul B Mahol

    westwood_vqa : set video stream duration