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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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Sur d’autres sites (6919)
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FFmpeg "Non-monotonous DTS in output stream" error when processing video from Safari's MediaRecorder
17 juillet 2024, par HackermonI'm recording a video stream in Safari with
MediaRecorder
, then sending it to a remote server which then uses ffmpeg to reencode the video. When reencoding with FFmpeg, I get a lot of warnings and the final video is broken, frame are glitching and out of sync but the audio sounds fine.

Here's my MediaRecorder script :


const camera = await navigator.mediaDevices.getUserMedia({ audio: true, video: true });
const recorder = new MediaRecorder(camera, {
 mimeType: 'video/mp4', // Safari only supports MP4
 bitsPerSecond: 1_000_000,
});

recorder.ondataavailable = async ({ data: blob }) => {
 // open contents in new tab
 var fileURL = URL.createObjectURL(file);
 window.open(fileURL, '_blank');
};

recorder.start();
setTimeout(() => recorder.stop(), 5000);



I download the video blob from Safari and use this command to reencode it :


ffmpeg -i ./blob.mp4 -preset ultrafast -strict -2 -threads 10 -c copy ./output.mp4



Logs :


ffmpeg version 4.2.7-0ubuntu0.1 Copyright (c) 2000-2022 the FFmpeg developers
 built with gcc 9 (Ubuntu 9.4.0-1ubuntu1~20.04.1)
 configuration: --prefix=/usr --extra-version=0ubuntu0.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --arch=amd64 --enable-gpl --disable-stripping --enable-avresample --disable-filter=resample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librsvg --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-nvenc --enable-chromaprint --enable-frei0r --enable-libx264 --enable-shared
 libavutil 56. 31.100 / 56. 31.100
 libavcodec 58. 54.100 / 58. 54.100
 libavformat 58. 29.100 / 58. 29.100
 libavdevice 58. 8.100 / 58. 8.100
 libavfilter 7. 57.100 / 7. 57.100
 libavresample 4. 0. 0 / 4. 0. 0
 libswscale 5. 5.100 / 5. 5.100
 libswresample 3. 5.100 / 3. 5.100
 libpostproc 55. 5.100 / 55. 5.100
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x559826616000] DTS 29 < 313 out of order
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from './chunk1.mp4':
 Metadata:
 major_brand : iso5
 minor_version : 1
 compatible_brands: isomiso5hlsf
 creation_time : 2024-07-17T14:30:47.000000Z
 Duration: 00:00:01.00, start: 0.000000, bitrate: 3937 kb/s
 Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], 6218 kb/s, 33.36 fps, 600 tbr, 600 tbn, 1200 tbc (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Video
 Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Audio
File './safari3.mp4' already exists. Overwrite ? [y/N] Output #0, mp4, to './safari3.mp4':
 Metadata:
 major_brand : iso5
 minor_version : 1
 compatible_brands: isomiso5hlsf
 encoder : Lavf58.29.100
 Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], q=2-31, 6218 kb/s, 33.36 fps, 600 tbr, 19200 tbn, 600 tbc (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Video
 Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Audio
Stream mapping:
 Stream #0:0 -> #0:0 (copy)
 Stream #0:1 -> #0:1 (copy)
Press [q] to stop, [?] for help
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10016, current: 928; changing to 10017. This may result in incorrect timestamps in the output file.
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10017, current: 1568; changing to 10018. This may result in incorrect timestamps in the output file.
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10018, current: 2208; changing to 10019. This may result in incorrect timestamps in the output file.
...x100
frame= 126 fps=0.0 q=-1.0 Lsize= 479kB time=00:00:00.97 bitrate=4026.2kbits/s speed= 130x 
video:425kB audio:51kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.652696%



Not sure what's happening or how to fix it. This issue only happens in Safari, videos from Chrome are perfectly fine.


I've tried various flags :


-fflags +igndts
-bsf:a aac_adtstoasc
-c:v libvpx-vp9 -c:a libopus
etc



None of them seem to fix the issue.


-
Urgent Help Needed : FFmpeg Integration in .NET MAUI for Android [closed]
15 juin 2024, par Billy VanegasI'm currently facing a significant challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.


I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.


The Problem :


I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.


However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory :
/data/user/0/com.companyname.projectname/files/ffmpeg


Here’s the code snippet where the issue occurs :


await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 



Additional Details :


I've updated AndroidManifest.xml with permissions, but the issue persists.


I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.


AndroidManifest.xml :


<?xml version="1.0" encoding="utf-8"?>
<manifest>
 <application></application>
 
 
 
 
</manifest>



Method ConvertMp3ToWav :


private async Task ConvertMp3ToWav(string mp3Path, string wavPath)
{
 try
 {
 // Check directory and create if not exists
 var directory = Path.GetDirectoryName(wavPath);
 if (!Directory.Exists(directory))
 Directory.CreateDirectory(directory!);

 // Check if WAV file exists
 if (!File.Exists(wavPath))
 Console.WriteLine($"File not found {wavPath}, creating empty file.");
 using var fs = new FileStream(wavPath, FileMode.CreateNew);

 // Check if MP3 file exists
 if (!File.Exists(mp3Path))
 Console.WriteLine($"File not found {mp3Path}");

 // Extract FFmpeg binaries
 string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);

 // Configure FFmpeg options
 FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });

 // Convert MP3 to WAV
 await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");
 throw;
 }
}



Method ExtractFFmpegBinaries :


private async Task<string> ExtractFFmpegBinaries(Context context)
{
 var architectureFolder = "x86"; // Adjust according to device architecture
 var ffmpegBinaryName = "ffmpeg"; 
 var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);
 var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);

 if (!File.Exists(ffmpegBinaryPath))
 {
 try
 {
 var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";
 using var assetStream = context.Assets!.Open(assetPath);
 
 await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);
 await assetStream.CopyToAsync(tempFFMpegFile);

 // Adjust permissions for FFmpeg binary
 Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");
 throw;
 }
 }
 else
 {
 Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");
 }

 return tempFFMpegFileName!;
}
</string>


What I Need :


I urgently need guidance on how to correctly integrate and use FFmpeg in my .NET MAUI project for Android. Specifically :


How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
How to resolve the permission denied issue when attempting to execute FFmpeg binaries.


Any advice, solutions, or workarounds would be greatly appreciated as this is a critical part of my project and I'm running out of time to resolve it.


Thank you in advance for your help !


-
FFmpeg Integration in .NET MAUI for Android [closed]
15 juin 2024, par Billy VanegasI'm facing a challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.


I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.


The Problem :


I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.


However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory :
/data/user/0/com.companyname.projectname/files/ffmpeg


Here’s the code snippet where the issue occurs :


await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 



I've updated AndroidManifest.xml with permissions, but the issue persists.


I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.


AndroidManifest.xml :


<?xml version="1.0" encoding="utf-8"?>
<manifest>
 <application></application>
 
 
 
 
</manifest>



Method ConvertMp3ToWav :


private async Task ConvertMp3ToWav(string mp3Path, string wavPath)
{
 try
 {
 // Check directory and create if not exists
 var directory = Path.GetDirectoryName(wavPath);
 if (!Directory.Exists(directory))
 Directory.CreateDirectory(directory!);

 // Check if WAV file exists
 if (!File.Exists(wavPath))
 Console.WriteLine($"File not found {wavPath}, creating empty file.");
 using var fs = new FileStream(wavPath, FileMode.CreateNew);

 // Check if MP3 file exists
 if (!File.Exists(mp3Path))
 Console.WriteLine($"File not found {mp3Path}");

 // Extract FFmpeg binaries
 string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);

 // Configure FFmpeg options
 FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });

 // Convert MP3 to WAV
 await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");
 throw;
 }
}



Method ExtractFFmpegBinaries :


private async Task<string> ExtractFFmpegBinaries(Context context)
{
 var architectureFolder = "x86"; // Adjust according to device architecture
 var ffmpegBinaryName = "ffmpeg"; 
 var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);
 var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);

 if (!File.Exists(ffmpegBinaryPath))
 {
 try
 {
 var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";
 using var assetStream = context.Assets!.Open(assetPath);
 
 await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);
 await assetStream.CopyToAsync(tempFFMpegFile);

 // Adjust permissions for FFmpeg binary
 Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");
 throw;
 }
 }
 else
 {
 Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");
 }

 return tempFFMpegFileName!;
}
</string>


What I Need :


How to correctly integrate and use FFmpeg in my .NET MAUI project for Android ? Specifically :


- 

- How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
- How to resolve the permission denied issue when attempting to execute FFmpeg binaries.