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Autres articles (54)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
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Is there a way i can live stream in real time a canvas and send it to another web server [closed]
7 mai 2024, par N0edLI'm working on a project where I have a canvas displaying gameplay, which is currently being live-streamed to the client canvas. Now, I want to stream this gameplay canvas to a third-party web server in real time using HLS or RTMP, but I'm unsure where to start. Could anyone provide some guidance or tips on how to achieve this ?


Here's what I've tried so far :


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- I experimented with FFmpeg for the streaming, but didn't make much progress.
- I have a system in place that streams the gameplay to the client canvas.






Any advice on how to set up the live stream from the canvas to the third-party server using HLS/RTMP would be greatly appreciated. Thanks in advance !


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avutil/hwcontext_videotoolbox : create real buffer pool
10 mars 2022, par Zhao Zhili -
Real time compression/encoding using ffmpeg in objective c
20 février 2014, par halfwaythruI have a small application written in Objective-c that looks for the video devices on the machine and allows the user to record video. I need to be able to compress this video stream in real time. I do not want to save the whole video, I want to compress it as much as possible and only write out the compressed version.
I also don't want to use the AVFoundation's build in compression methods and need to use a third party library like ffmpeg.
So far, I have been able to record the video and get individual frames using 'AVCaptureVideoDataOutputSampleBufferDelegate' in this method :
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connectionSo I have a stream of images basically, and I want to throw them into ffmpeg (which is all set up on my machine). Do I need to call a terminal command to do this ? And if I do, how do I use the image stack as my input to the ffmpeg command, instead of the video. Also, how do I combine all the little videos in the end ?
Any help is appreciated. Thanks !