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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (88)
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Taille des images et des logos définissables
9 février 2011, parDans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...) -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Pas question de marché, de cloud etc...
10 avril 2011Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
sur le web 2.0 et dans les entreprises qui en vivent.
Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)
Sur d’autres sites (10943)
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ffmpeg video to opengl texture
23 avril 2017, par Infiniti FizzI’m trying to render frames grabbed and converted from a video using ffmpeg to an OpenGL texture to be put on a quad. I’ve pretty much exhausted google and not found an answer, well I’ve found answers but none of them seem to have worked.
Basically, I am using
avcodec_decode_video2()
to decode the frame and thensws_scale()
to convert the frame to RGB and thenglTexSubImage2D()
to create an openGL texture from it but can’t seem to get anything to work.I’ve made sure the "destination" AVFrame has power of 2 dimensions in the SWS Context setup. Here is my code :
SwsContext *img_convert_ctx = sws_getContext(pCodecCtx->width,
pCodecCtx->height, pCodecCtx->pix_fmt, 512,
256, PIX_FMT_RGB24, SWS_BICUBIC, NULL,
NULL, NULL);
//While still frames to read
while(av_read_frame(pFormatCtx, &packet)>=0) {
glClear(GL_COLOR_BUFFER_BIT);
//If the packet is from the video stream
if(packet.stream_index == videoStream) {
//Decode the video
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
//If we got a frame then convert it and put it into RGB buffer
if(frameFinished) {
printf("frame finished: %i\n", number);
sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameRGB->data, pFrameRGB->linesize);
glBindTexture(GL_TEXTURE_2D, texture);
//gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pCodecCtx->width, pCodecCtx->height, GL_RGB, GL_UNSIGNED_INT, pFrameRGB->data);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, 512, 256, GL_RGB, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
SaveFrame(pFrameRGB, pCodecCtx->width, pCodecCtx->height, number);
number++;
}
}
glColor3f(1,1,1);
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(0,1);
glVertex3f(0,0,0);
glTexCoord2f(1,1);
glVertex3f(pCodecCtx->width,0,0);
glTexCoord2f(1,0);
glVertex3f(pCodecCtx->width, pCodecCtx->height,0);
glTexCoord2f(0,0);
glVertex3f(0,pCodecCtx->height,0);
glEnd();As you can see in that code, I am also saving the frames to .ppm files just to make sure they are actually rendering, which they are.
The file being used is a .wmv at 854x480, could this be the problem ? The fact I’m just telling it to go 512x256 ?
P.S. I’ve looked at this Stack Overflow question but it didn’t help.
Also, I have
glEnable(GL_TEXTURE_2D)
as well and have tested it by just loading in a normal bmp.EDIT
I’m getting an image on the screen now but it is a garbled mess, I’m guessing something to do with changing things to a power of 2 (in the decode,
swscontext
andgluBuild2DMipmaps
as shown in my code). I’m usually nearly exactly the same code as shown above, only I’ve changedglTexSubImage2D
togluBuild2DMipmaps
and changed the types toGL_RGBA
.Here is what the frame looks like :
EDIT AGAIN
Just realised I haven’t showed the code for how pFrameRGB is set up :
//Allocate video frame for 24bit RGB that we convert to.
AVFrame *pFrameRGB;
pFrameRGB = avcodec_alloc_frame();
if(pFrameRGB == NULL) {
return -1;
}
//Allocate memory for the raw data we get when converting.
uint8_t *buffer;
int numBytes;
numBytes = avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width, pCodecCtx->height);
buffer = (uint8_t *) av_malloc(numBytes*sizeof(uint8_t));
//Associate frame with our buffer
avpicture_fill((AVPicture *) pFrameRGB, buffer, PIX_FMT_RGB24,
pCodecCtx->width, pCodecCtx->height);Now that I ahve changed the
PixelFormat
inavgpicture_get_size
toPIX_FMT_RGB24
, I’ve done that inSwsContext
as well and changedGluBuild2DMipmaps
toGL_RGB
and I get a slightly better image but it looks like I’m still missing lines and it’s still a bit stretched :Another Edit
After following Macke’s advice and passing the actual resolution to OpenGL I get the frames nearly proper but still a bit skewed and in black and white, also it’s only getting 6fps now rather than 110fps :
P.S.
I’ve got a function to save the frames to image after
sws_scale()
and they are coming out fine as colour and everything so something in OGL is making it B&W.LAST EDIT
Working ! Okay I have it working now, basically I am not padding out the texture to a power of 2 and just using the resolution the video is.
I got the texture showing up properly with a lucky guess at the correct glPixelStorei()
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
Also, if anyone else has the
subimage()
showing blank problem like me, you have to fill the texture at least once withglTexImage2D()
and so I use it once in the loop and then useglTexSubImage2D()
after that.Thanks Macke and datenwolf for all your help.
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How to identify exact type or variation of a .mp4 file
5 octobre 2017, par Dave502619Can anyone tell me if there are different variations of mp4 file and if so, how to identify the exact type or variation of a mp4 file ?
The reason I need to know this is if I pass an .mp4 through FFMPEG to create an uncompressed grayscale rgb24 avi file, depending on
where the .mp4 file has been sourced from will produce a different internally structured avi file as output from FFMPEG. Ie, the file header
and interframe header sizes differ.The ffmpeg command i am using is :
ffmpeg.exe -i source.mp4 -b 1150 -r 20.97 -g 120 -an -vf format=gray -f rawvideo -pixfmt rgb24 -s 384x216 -vcode rawvideo -y fileX.aviSo far I have identified that .mp4 files generated by my Samsung S5 mobile phone differ from .mp4 files generated by Power Director 14. So I suspect there are different variations of .mp4 files.
I have written some software which steps into the FFMPEG output .avi file to extract video frames, but it requires fixed offset positions to work so I can only make it work for one variation of .mp4.
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Connect FFServer multiple instances
3 mars 2020, par absentioI am trying to deploy FFServer on Kubernetes and try to use the power of distributed systems.
It’s the first time I am using both and so I am a bit confused.
Got my Kubernetes setup working on my bare metal server, LoadBalancer and CNI are working flawlessly. I then created an FFServer deployment and a FFServer service. Then I made an NFS storage to share ffserver.conf and feed files, but there is something strange happening.All my ffserver k8s pods load the ffserver.conf file with not problem, then when I start to stream using ffmpeg the loadbalancer gives my stream to one of my server(i’ll call it pod1). The problem is that I can get the stream played if connecting directly to pod1 but will not work if i try to get it from pod2 although pod2 could read the feed.ffm written from pod1.
NFS storage is setup with ReadWriteMany. How could I get it to work ? Is there any way to use multiple ffserver without having to ffmpeg to all of them one by one ?