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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (52)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (9936)
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avcodec/smacker : Use unsigned for prediction values
26 juin 2020, par Andreas Rheinhardtavcodec/smacker : Use unsigned for prediction values
Up until now, the Smacker decoder has pretended that the prediction
values are signed in code like 'pred[0] += (unsigned)sign_extend(val, 16)'
(the cast has been added to this code later to fix undefined behaviour).
This has been even done in case the PCM format is u8.Yet in case of 8/16 bit samples, only the lower 8/16 bit of the predicition
values are ever used, so one can just as well just use unsigned and
remove the sign extensions. This is what this commit does.For GCC 9 the time for one call to smka_decode_frame() for the sample from
ticket #2425 decreased from 1709043 to 1693619 decicycles ; for Clang 9
it went up from 1355273 to 1369089 decicycles.Reviewed-by : Paul B Mahol <onemda@gmail.com>
Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@gmail.com> -
ffmpeg drawtext Arabic fonts doesn't render correctly [closed]
11 février 2024, par Mahmoud Abdellatiefwhat i'm trying to achieve :
loop an image into a video and overlay Arabic Text from the Qur'an on it including the text diacritical mark, using a custom font.


example of the text to be rendered :


بِسْمِ ٱللَّهِ ٱلرَّحْمَـٰنِ ٱلرَّحِيمِ



the font used :
https://fonts.qurancomplex.gov.sa/wp02/wp-content/uploads/2024/01/UthmanicHafs_v22.zip


font's unicode module :


Unicode Module 
 
The Research and Development Unit in the Computer Department at King Fahd Glorious Qur’an Printing Complex relied on the unicode system unicode to create (Hafs) font in the Uthmanic Script, because this system is followed globally among computer and systems manufacturing companies in the world.

Unicode organization is a global code group that is used to define all codes and letters used in most of the world's languages and gathered in one code to facilitate the presentation and delivery on information despite of the language used. This global coding uses 1 to 4 bytes (byte = 8 bits) to encode letters, and so far only a third of the number available in Unicode organization to encode the letters of these languages.

Taking into account Hafs font with the Uthmanic Script, which was built entirely on the unicode system. We can explore the basic letters that were formed according to the following figure:

Whereas the font was developed starting from code (0600 ) to code (066FF ) Taking into account there are several encoded letters that haven't been used at all so it was replaces with the code []. The displayed copy above is the one that is been developed from the basic Arabic coding (0600-06FF) which was updated by Unicode organization in 2009.



expected result :
exported video with correctly rendered text using the given font.


actual result :
the text rendered contains only the diacritical marks ( which are the accents on top of the letters ) without the actual letters.



what i tried :
this is my test command which exports just an image for faster results :


Ffmpeg -loop 1 -i "image-2.jpg" -vf "drawtext=text='بِسْمِ ٱللَّهِ ٱلرَّحْمَـٰنِ ٱلرَّحِيمِ':fontsize=124:fontcolor=white:fontfile='UthmanicHafsV22.ttf':x=(w-text_w)/2:y=(h-text_h)/2" -frames:v 1 "output.png"



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- tried adding ft_load_flags , almost tried all of them
- tried text_shaping=1 , with no success
- tried textfile instead of text
- tried changing the font, any font i try with it always have different problems, either some squares instead of the diacritical mark










p.s im having same results on both latest ffmpeg compiled by myself on macos terminal with all required libraries enabled , and also on flutter ffmpeg kit full gpl


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How to send AVPacket through a QTcpSocket.write() with all of its data ?
24 juin 2024, par CottonBudsI want to send an AVPacket though a QTcpSocket.write() I tried to cast the avpacket pointer to an char * but it only shows 8 bytes of the avpacket and without the avpacket.data.




here is my code


void DisplayStreamServer::sendDataToClient(AVPacket* packet) {
 if (client == nullptr) {
 return;
 }


 client->write((char*) packet);
 client->waitForBytesWritten();

 av_packet_unref(packet);
 av_packet_free(&packet);
}



I can see that my packet.data has data inside it using the visual studio memory viewer. but it seems like when i convert the packet to char * the data is not included