Recherche avancée

Médias (1)

Mot : - Tags -/karaoke

Autres articles (111)

  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

Sur d’autres sites (7808)

  • Converting .264 files (no ffmpeg)

    20 janvier 2018, par srob

    So I bought one of those cheapo CCTV cameras and the files are dumped as .264 which is fine on my laptop as I can use VLC to play them.

    I’d like to be able to watch on my iPhone and the VLC app doesn’t let you play them.

    So I have motion triggered clips uploaded to my server for safe storage and I’d like to write an HTML interface so I can view them in a browser after logging in.

    I code in PHP and from my research I need to convert the file into a playable format such as mp4.

    I can’t install ffmpeg on my crappy cPanel server so was wondering if anyone knows any other ways or an API I can push the file to for conversion.

    TIA !

  • Matomo recognised as a leading global Web Analytics Solution

    23 juin 2021, par Ben Erskine — Community, Marketing
    Matomo recognised as a leading data analytics solution by Capterra

    Matomo is proud to be named as one of the top global Web Analytics Software solutions for 2021. 

    From a substantial list of 320 products, Capterra analysed data and user reviews to identify the current top global web analytics solutions. The results formed the 2021 Capterra Shortlist.

    "I’m proud to see Matomo being named as a leading global web analytics platform, this independent recognition is thanks to the ongoing help of a dedicated and passionate community."

    Matthieu Aubry, Matomo founder

    As part of the Capterra Shortlist, Matomo was included in the emerging favourite category, aligned with other web analytics solutions that rate highly in customer satisfaction. Matomo rated in the top three solutions for positive user reviews and in the top six overall.

    Today Matomo is used on over 1.4 million websites, in over 190 countries, and accessible in over 50 languages.

    The Capterra Shortlist report constitutes the subjective opinions of individual end-user reviews, ratings, and data applied against a documented methodology ; they neither represent the views of, nor constitute an endorsement by, Capterra or its affiliates.

  • Urgent Help Needed : FFmpeg Integration in .NET MAUI for Android [closed]

    15 juin 2024, par Billy Vanegas

    I'm currently facing a significant challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.

    


    I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.

    


    The Problem :

    


    I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.

    


    However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory : /data/user/0/com.companyname.projectname/files/ffmpeg

    


    Here’s the code snippet where the issue occurs :

    


    await FFMpegArguments
      .FromFileInput(mp3Path)
      .OutputToFile(wavPath, true, options => options
          .WithAudioCodec("pcm_s16le")
          .WithAudioSamplingRate(44100)
          .WithAudioBitrate(320000)
          )
      .ProcessAsynchronously();
    


    


    Additional Details :

    


    I've updated AndroidManifest.xml with permissions, but the issue persists.

    


    I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.

    


    AndroidManifest.xml :

    


    &lt;?xml version="1.0" encoding="utf-8"?>&#xA;<manifest>&#xA;    <application></application>&#xA;    &#xA;    &#xA;    &#xA;    &#xA;</manifest>&#xA;

    &#xA;

    Method ConvertMp3ToWav :

    &#xA;

    private async Task ConvertMp3ToWav(string mp3Path, string wavPath)&#xA;{&#xA;    try&#xA;    {&#xA;        // Check directory and create if not exists&#xA;        var directory = Path.GetDirectoryName(wavPath);&#xA;        if (!Directory.Exists(directory))&#xA;            Directory.CreateDirectory(directory!);&#xA;&#xA;        // Check if WAV file exists&#xA;        if (!File.Exists(wavPath))&#xA;            Console.WriteLine($"File not found {wavPath}, creating empty file.");&#xA;            using var fs = new FileStream(wavPath, FileMode.CreateNew);&#xA;&#xA;        // Check if MP3 file exists&#xA;        if (!File.Exists(mp3Path))&#xA;            Console.WriteLine($"File not found {mp3Path}");&#xA;&#xA;        // Extract FFmpeg binaries&#xA;        string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);&#xA;&#xA;        // Configure FFmpeg options&#xA;        FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });&#xA;&#xA;        // Convert MP3 to WAV&#xA;        await FFMpegArguments&#xA;              .FromFileInput(mp3Path)&#xA;              .OutputToFile(wavPath, true, options => options&#xA;                  .WithAudioCodec("pcm_s16le")&#xA;                  .WithAudioSamplingRate(44100)&#xA;                  .WithAudioBitrate(320000)&#xA;                  )&#xA;              .ProcessAsynchronously();&#xA;    }&#xA;    catch (Exception ex)&#xA;    {&#xA;        Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");&#xA;        throw;&#xA;    }&#xA;}&#xA;

    &#xA;

    Method ExtractFFmpegBinaries :

    &#xA;

    private async Task<string> ExtractFFmpegBinaries(Context context)&#xA;{&#xA;    var architectureFolder = "x86"; // Adjust according to device architecture&#xA;    var ffmpegBinaryName = "ffmpeg"; &#xA;    var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);&#xA;    var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);&#xA;&#xA;    if (!File.Exists(ffmpegBinaryPath))&#xA;    {&#xA;        try&#xA;        {&#xA;            var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";&#xA;            using var assetStream = context.Assets!.Open(assetPath);&#xA;           &#xA;            await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);&#xA;            await assetStream.CopyToAsync(tempFFMpegFile);&#xA;&#xA;            // Adjust permissions for FFmpeg binary&#xA;            Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");&#xA;        }&#xA;        catch (Exception ex)&#xA;        {&#xA;            Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");&#xA;            throw;&#xA;        }&#xA;    }&#xA;    else&#xA;    {&#xA;        Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");&#xA;    }&#xA;&#xA;    return tempFFMpegFileName!;&#xA;}&#xA;</string>

    &#xA;

    What I Need :

    &#xA;

    I urgently need guidance on how to correctly integrate and use FFmpeg in my .NET MAUI project for Android. Specifically :

    &#xA;

    How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.&#xA;How to resolve the permission denied issue when attempting to execute FFmpeg binaries.

    &#xA;

    Any advice, solutions, or workarounds would be greatly appreciated as this is a critical part of my project and I'm running out of time to resolve it.

    &#xA;

    Thank you in advance for your help !

    &#xA;