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Médias (1)
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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (81)
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Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (9932)
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ffmpeg : two videos side-by-side with audio1 lang=ger & audio2 lang=eng
19 janvier 2023, par miridigitalI have two videos from two GoPro cameras. Both videos are rendered via ffmpeg side-by-side into a single video (left and right) and the audio is currently combined/mixed into two channels (stereo). I can hear both camera audio channels at the same time.


Two channels stereo :


ffmpeg -i video1.mp4 -i video2.mp4 -filter_complex "[0:v][1:v]hstack=inputs=2[v]; [0:a][1:a]amerge[a]" -map "[v]" -map "[a]" -ac 2 side-by-side.mp4



audio from both videos mixed into a single file with 2 channels - mediainfo


Now I want to switch between the two audio channels (cam1 or cam2) while I'm playing the side-by-side video.


My first try : With four channels (without
-ac 2
parameter) :

ffmpeg -i video1.mp4 -i video2.mp4 -filter_complex "[0:v][1:v]hstack=inputs=2[v]; [0:a][1:a]amerge[a]" -map "[v]" -map "[a]" side-by-side.mp4



audio from both videos mixed into a single file with 4 channels - mediainfo


But the most video players can't easily select the channels 1+2 or 3+4 while playing.


So I tried two languages :


ffmpeg -i video1.mp4 -i video2.mp4 -filter_complex "[0:v][1:v]hstack=inputs=2[v]; [0:a][1:a]amerge[a]" -map "[v]" -map "[a]" -metadata:s:a:0 language=ger -metadata:s:a:1 language=eng side-by-side.mp4



audio from both videos mixed into a single file with 4 channels with languages - mediainfo


But that's wrong. I can only see german with 4 channels. How can I put channels 1+2 into german and channels 3+4 into english ? Afterwards I should be able to use the multi language feature from most video players to switch the audio between cameras.


Thank you,

Miriam

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Changes to the WebM Open Source License
4 juin 2010, par noreply@blogger.com (John Luther)You’ll see on the WebM license page and in our source code repositories that we’ve made a small change to our open source license. There were a couple of issues that popped up after we released WebM at Google I/O a couple weeks ago, specifically around how the patent clause was written.
As it was originally written, if a patent action was brought against Google, the patent license terminated. This provision itself is not unusual in an OSS license, and similar provisions exist in the 2nd Apache License and in version 3 of the GPL. The twist was that ours terminated "any" rights and not just rights to the patents, which made our license GPLv3 and GPLv2 incompatible. Also, in doing this, we effectively created a potentially new open source copyright license, something we are loath to do.
Using patent language borrowed from both the Apache and GPLv3 patent clauses, in this new iteration of the patent clause we’ve decoupled patents from copyright, thus preserving the pure BSD nature of the copyright license. This means we are no longer creating a new open source copyright license, and the patent grant can exist on its own. Additionally, we have updated the patent grant language to make it clearer that the grant includes the right to modify the code and give it to others. (We’ve updated the licensing FAQ to reflect these changes as well.)
We’ve also added a definition for the "this implementation" language, to make that more clear.
Thanks for your patience as we worked through this, and we hope you like, enjoy and (most importantly) use WebM and join with us in creating more freedom online. We had a lot of help on these changes, so thanks to our friends in open source and free software who traded many emails, often at odd hours, with us.
Chris DiBona is the Open Source Programs Manager at Google.
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Changes to the WebM Open Source License
5 juin 2010, par noreply@blogger.com (John Luther)You’ll see on the WebM license page and in our source code repositories that we’ve made a small change to our open source license. There were a couple of issues that popped up after we released WebM at Google I/O a couple weeks ago, specifically around how the patent clause was written.
As it was originally written, if a patent action was brought against Google, the patent license terminated. This provision itself is not unusual in an OSS license, and similar provisions exist in the 2nd Apache License and in version 3 of the GPL. The twist was that ours terminated "any" rights and not just rights to the patents, which made our license GPLv3 and GPLv2 incompatible. Also, in doing this, we effectively created a potentially new open source copyright license, something we are loath to do.
Using patent language borrowed from both the Apache and GPLv3 patent clauses, in this new iteration of the patent clause we’ve decoupled patents from copyright, thus preserving the pure BSD nature of the copyright license. This means we are no longer creating a new open source copyright license, and the patent grant can exist on its own. Additionally, we have updated the patent grant language to make it clearer that the grant includes the right to modify the code and give it to others. (We’ve updated the licensing FAQ to reflect these changes as well.)
We’ve also added a definition for the "this implementation" language, to make that more clear.
Thanks for your patience as we worked through this, and we hope you like, enjoy and (most importantly) use WebM and join with us in creating more freedom online. We had a lot of help on these changes, so thanks to our friends in open source and free software who traded many emails, often at odd hours, with us.
Chris DiBona is the Open Source Programs Manager at Google.