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Autres articles (62)

  • Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs

    12 avril 2011, par

    La manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
    Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (10874)

  • Blender VSE Audio out-of-sync when animation (video) is rendered

    21 août 2021, par Siddhant Shenoy

    Ok, so I found out that Blender has this really cool video-editing interface and I was beginning to love it. Until, I created this awesome project composition and when I exported the animation as a video file, the audio was out of sync :(.

    



    Actual Problem

    



    Audio is in-sync with video when the animation is played in Blender but is out-of-sync in the rendered video.

    



    Solutions I tried out and failed

    



      

    • I used the 'Audio-Sync' option in the sequencer but that made no difference.
    • 


    • Then I thought that my scene audio frequency might have been an issue since it was initially 48kHz and my videos were at 24kHz, so I changed the scene audio frequency to 24kHz, this still failed to solve the issue.

    • 


    • Initially, I was combining videos with different frame rates and thought that might have been an issue (although animation played as expected in Blender), so I recreated the source videos to ensure all videos I was using in my project had the same frame rate, but this also did not work.

    • 


    • Someone online suggested exporting the video and audio separately and then combining them using a command-line tool like FFMPEG, this also failed.
    • 


    



    What's really frustrating

    



      

    • This lag (audio is a few frames ahead of the video) is noticeable only in longer videos (>12 mins, my video is 1 hr long) suggesting a very small rendered rate difference between the video and the audio.

    • 


    • Also, note that the animation plays absolutely fine in Blender, so all I could figure out was that this was a rendering issue.

    • 


    



    So if anyone figured this out please let me know. I am a noob in video/audio codecs so please forgive me if I used some incorrect nomenclature above.

    


  • Use ffmpeg to stream an updating progress-bar

    24 juin 2020, par Falk

    Is there a way to stream a filling progress-bar showing a percentage written in either a (e.g. txt) file or mysql db that updates often ? Ideally streaming to obs or straight to the platform/stream (such as twitch) ?

    


    I thought about using the text function, something like this :
    
-vf "drawtext=fontsize=40:fontfile=FreeSerif.ttf:textfile=/path/livetext.txt:x=(w-text_w)/2:y=(h-text_h)/2:reload=1"

    


  • FFmpeg concat : timecode altered

    25 août 2021, par marcelo_nyc

    I'm using the concat option in FFmpeg to glue together GoPro footage chapters. However ffmpeg alters the timecodes significantly in ways that I cannot understand—it does not null them, it changes it. In fact, even using concat to concatenate one single file alters the timecode. E.g. I have a clip starting 10:59:47:14 and upon concatenating just this one file generates an identical file starting at 11:22:32:16.

    


    Any help please...