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Modifier la date de publication
21 juin 2013, parComment changer la date de publication d’un média ?
Il faut au préalable rajouter un champ "Date de publication" dans le masque de formulaire adéquat :
Administrer > Configuration des masques de formulaires > Sélectionner "Un média"
Dans la rubrique "Champs à ajouter, cocher "Date de publication "
Cliquer en bas de la page sur Enregistrer -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
Sur d’autres sites (5201)
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Lawful basis for processing personal data under GDPR with Matomo
30 avril 2018, par InnoCraftDisclaimer : this blog post has been written by digital analysts, not lawyers. The purpose of this article is to explain what is a lawful basis and which one you can use with Matomo in order to be GDPR compliant. This work comes from our interpretation of the following web page from the UK privacy commission : ICO. It cannot be considered as professional legal advice. So as GDPR, this information is subject to change. GDPR may be also known as DSGVO in German, BDAR in Lithuanian, RGPD in Spanish, French, Italian, Portuguese. This blog post contains public sector information licensed under the Open Government Licence v3.0.
The golden rule under GDPR is that you need to have a lawful basis in order to process personal data. Note that it is possible to not process personal data with Matomo. When you do not collect any personal data, then you do not need to determine a lawful basis and this article wouldn’t apply to you.
“If no lawful basis applies to your processing, your processing will be unlawful and in breach of the first principle.“
Source : ICO, based on article 6 of GDPR.
As you may process personal data in Matomo, you have to :
Even if you think you don’t process personal data, we recommend reading this post about personal data in Matomo (personal data may be hidden in many ways).
Note that if you are processing special category data (ethnic origin, politics, religion, trade union membership…) or criminal offence data ; extra responsibilities are applied, and we will not detail them in this blog post.
1 – Define a lawful basis
There are 6 different lawful bases all defined within article 6 of the GDPR official text :
- Consent : the data subject has given consent to the processing of his or her personal data for one or more specific purposes.
- Contract : processing is necessary for the performance of a contract to which the data subject is party or in order to take steps at the request of the data subject prior to entering into a contract.
- Legal obligation : processing is necessary for compliance with a legal obligation to which the controller is subject.
- Vital interests : processing is necessary in order to protect the vital interests of the data subject or of another natural person.
- Public task : processing is necessary for the performance of a task carried out in the public interest or in the exercise of an official authority vested in the controller.
- Legitimate interests : processing is necessary for the purposes of the legitimate interests pursued by the controller or by a third party ; except where such interests are overridden by the interests or fundamental rights and freedoms of the data subject which require protection of personal data, in particular where the data subject is a child.
As you can see, most of them are not applicable to Matomo. As ICO is mentioning it within their documentation :
“In many cases you are likely to have a choice between using legitimate interests or consent.”
“Consent” or “Legitimate interests” : which lawful basis is the best when using Matomo ?
Well, there is no right or wrong answer here.
In order to make this choice, ICO listed on their website different questions you should keep in mind :
- Who does the processing benefit ?
- Would individuals expect this processing to take place ?
- What is your relationship with the individual ?
- Are you in a position of power over them ?
- What is the impact of the processing on the individual ?
- Are they vulnerable ?
- Are some of the individuals concerns likely to object ?
- Are you able to stop the processing at any time on request ?
From our perspective, “Legitimate interests” should be used in most of the cases as :
- The processing benefits to the owner of the website and not to a third party company.
- A user expects to have their data kept by the website itself.
- Matomo provides many features in order to show how personal data is processed and how users can exercise their rights.
- As the data is not used for profiling, the impact of processing personal data is very low.
But once more, it really depends ; if you are processing personal data which may represent a risk to the final user, then getting consent is for us the right lawful basis.
If you are not sure, at the time of writing ICO is providing a tool in order to help you make this decision :
Note that once you choose a lawful basis, it is highly recommended not to switch to another unless you have a good reason.
What are the rights that a data subject can exercise ?
According to the lawful basis you choose for processing personal data with Matomo, your users will be able to exercise different rights :
Right to be informed Right of access Right to erasure Right to portability Right to object Right to withdraw consent Legitimate interests X X X X Consent X X X X X - Right to be informed : whatever the lawful basis you choose, you need to inform your visitor about it within your privacy notice.
- Right of access : as described in article 15 of GDPR. Your visitor has the right to access the personal data you are processing about them. You can exercise their right directly within the page “GDPR Tools” in your Matomo.
- Right to erasure : it means that a visitor will be able to ask you to erase all their data. You can exercise the right to erasure directly within the page “GDPR Tools” in your Matomo.
- Right to portability : it means that you need to export the data which concern the individual in a machine-readable format and provide them with their personal data. You can exercise their right directly within the page “GDPR Tools” in your Matomo.
- Right to object : it means that your visitor has the right to say no to the processing of their personal data. In order to exercise this right, you need to implement the opt-out feature on your website.
- Right to withdraw consent : it means that your visitor can remove their consent at any time. We developed a feature in order to do just that. You can learn more by opening the page “Privacy > Asking for consent” in your Matomo.
2 – Document your choice
Once you choose “Legitimate interests” or “Consent” lawful basis, you will have some obligations to fulfill. From our interpretation, “Legitimate interests” means writing more documentation, “Consent” means a more technical approach.
What should I do if I am processing personal data with Matomo based on “Legitimate interests ?
ICO is providing a checklist for “Legitimate interests”, below is our interpretation :
- Check that legitimate interests is the most appropriate lawful basis.
Our interpretation : document and justify why you choose this lawful basis in particular. This tool from ICO can help you.
- Understand your responsibility to protect the individual’s interests.
Our interpretation : you need to take all the measures in order to protect your users privacy and data security. Please refer to our guide in order to secure your Matomo installation.
- Conduct a legitimate interests assessment (LIA) and keep a record of it to ensure that you can justify your decision. This document is composed of a set of questions on those 3 key concerns : 1) purpose, 2) necessity, 3) balancing.
1) Purpose :
- Why do you want to process the data – what are you trying to achieve ?
- Who benefits from the processing ? In what way ?
- Are there any wider public benefits to the processing ?
- How important are those benefits ?
- What would the impact be if you couldn’t go ahead ?
- Would your use of the data be unethical or unlawful in any way ?
2) Necessity :
- Does this processing actually help to further that interest ?
- Is it a reasonable way to go about it ?
- Is there another less intrusive way to achieve the same result ?
3) Balancing :
- What is the nature of your relationship with the individual ?
- Is any of the data particularly sensitive or private ?
- Would people expect you to use their data in this way ?
- Are you happy to explain it to them ?
- Are some people likely to object or find it intrusive ?
- What is the possible impact on the individual ?
- How big an impact might it have on them ?
- Are you processing children’s data ?
- Are any of the individuals vulnerable in any other way ?
- Can you adopt any safeguards to minimise the impact ?
- Can you offer an opt-out ?
- Identify the relevant legitimate interests.
- Check that the processing is necessary and there is no less intrusive way to achieve the same result.
- Perform a balancing test, and be confident that the individual’s interests do not override those legitimate interests.
- Use individuals’ data in ways they would reasonably expect, unless you have a very good reason.
Our interpretation : use those data to improve user experience for example.
- Do not use people’s data in ways they would find intrusive or which could cause them harm, unless you have a very good reason.
Our interpretation : ask yourself if this data is representing a risk for the individuals.
- If you process children’s data, take extra care to make sure you protect their interests.
- Consider safeguards to reduce the impact where possible.
Our interpretation : Check if your web hosting provider is providing appropriate safeguards.
- Consider whether you can offer an opt out.
Our interpretation : Matomo is providing you the opt-out feature.
- If your LIA identifies a significant privacy impact, consider whether you also need to conduct a DPIA.
Our interpretation : A DPIA can easily be conducted by using this software from the French privacy commission.
- Regularly review your LIA and update it when circumstances change.
- Include information about your legitimate interests in your privacy information.
As you see, going for “Legitimate interests” requires a lot of written documentation. Let’s see how “Consent” differ.
What should I do if I am processing personal data with Matomo based on “Consent” ?
As previously mentioned, using “Consent” rather than “Legitimate interests” is more technical but less intense in terms of documentation. Like for “Legitimate interests”, ICO is providing a checklist for “Consent” which is divided into 3 key categories : 1) asking for consent, 2) recording consent, and 3) managing consent.
- Asking for consent :
- Check that consent is the most appropriate lawful basis for processing.
- Make the request for consent prominent and separate from your terms and conditions.
- Ask people to positively opt in. Don’t use pre-ticked boxes or any other type of default consent.
- Use clear, plain language that is easy to understand.
- Specify why you want the data and what you are going to do with it.
- Give individual (‘granular’) options to consent separately to different purposes and types of processing.
- Name your organisation and any third party controllers who will be relying on the consent.
- Tell individuals they can withdraw their consent.
- Ensure that individuals can refuse to consent without detriment.
- Avoid making consent a precondition of a service.
- If you offer online services directly to children, only seek consent if you have age-verification measures (and parental-consent measures for younger children) in place.
- Recording consent :
- Keep a record of when and how you got consent from the individual.
- Keep a record of exactly what you told them at the time.
- Managing consent :
- Regularly review consents to check that the relationship, the processing and the purposes have not changed.
- Have processes in place to refresh consent at appropriate intervals, including any parental consent.
- Consider using privacy dashboards or other preference-management tools as a matter of good practice.
- Make it easy for individuals to withdraw their consent at any time, and publicise how to do so.
- Act on withdrawals of consent as soon as you can.
- Don’t penalise individuals who wish to withdraw consent.
3 – Inform your visitor about it in a privacy notice
Privacy notices are an important part within the GDPR process. Read our blog post dedicated to privacy notices to learn more.
We really hope you enjoyed reading this blog post. Please have a look at our Matomo GDPR guide for more information.
The post Lawful basis for processing personal data under GDPR with Matomo appeared first on Analytics Platform - Matomo.
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Things I Have Learned About Emscripten
1er septembre 2015, par Multimedia Mike — Cirrus Retro3 years ago, I released my Game Music Appreciation project, a website with a ludicrously uninspired title which allowed users a relatively frictionless method to experience a range of specialized music files related to old video games. However, the site required use of a special Chrome plugin. Ever since that initial release, my #1 most requested feature has been for a pure JavaScript version of the music player.
“Impossible !” I exclaimed. “There’s no way JS could ever run fast enough to run these CPU emulators and audio synthesizers in real time, and allow for the visualization that I demand !” Well, I’m pleased to report that I have proved me wrong. I recently quietly launched a new site with what I hope is a catchier title, meant to evoke a cloud-based retro-music-as-a-service product : Cirrus Retro. Right now, it’s basically the same as the old site, but without the wonky Chrome-specific technology.
Along the way, I’ve learned a few things about using Emscripten that I thought might be useful to share with other people who wish to embark on a similar journey. This is geared more towards someone who has a stronger low-level background (such as C/C++) vs. high-level (like JavaScript).
General Goals
Do you want to cross-compile an entire desktop application, one that relies on an extensive GUI toolkit ? That might be difficult (though I believe there is a path for porting qt code directly with Emscripten). Your better wager might be to abstract out the core logic and processes of the program and then create a new web UI to access them.Do you want to compile a game that basically just paints stuff to a 2D canvas ? You’re in luck ! Emscripten has a porting path for SDL. Make a version of your C/C++ software that targets SDL (generally not a tall order) and then compile that with Emscripten.
Do you just want to cross-compile some functionality that lives in a library ? That’s what I’ve done with the Cirrus Retro project. For this, plan to compile the library into a JS file that exports some public functions that other, higher-level, native JS (i.e., JS written by a human and not a computer) will invoke.
Memory Levels
When porting C/C++ software to JavaScript using Emscripten, you have to think on 2 different levels. Or perhaps you need to force JavaScript into a low level C lens, especially if you want to write native JS code that will interact with Emscripten-compiled code. This often means somehow allocating chunks of memory via JS and passing them to the Emscripten-compiled functions. And you wouldn’t believe the type of gymnastics you need to execute to get native JS and Emscripten-compiled JS to cooperate.
“Emscripten : Pointers and Pointers” is the best (and, really, ONLY) explanation I could find for understanding the basic mechanics of this process, at least when I started this journey. However, there’s a mistake in the explanation that left me confused for a little while, and I’m at a loss to contact the author (doesn’t anyone post a simple email address anymore ?).
Per the best of my understanding, Emscripten allocates a large JS array and calls that the memory space that the compiled C/C++ code is allowed to operate in. A pointer in C/C++ code will just be an index into that mighty array. Really, that’s not too far off from how a low-level program process is supposed to view memory– as a flat array.
Eventually, I just learned to cargo-cult my way through the memory allocation process. Here’s the JS code for allocating an Emscripten-compatible byte buffer, taken from my test harness (more on that later) :
var musicBuffer = fs.readFileSync(testSpec[’filename’]) ; var musicBufferBytes = new Uint8Array(musicBuffer) ; var bytesMalloc = player._malloc(musicBufferBytes.length) ; var bytes = new Uint8Array(player.HEAPU8.buffer, bytesMalloc, musicBufferBytes.length) ; bytes.set(new Uint8Array(musicBufferBytes.buffer)) ;
So, read the array of bytes from some input source, create a Uint8Array from the bytes, use the Emscripten _malloc() function to allocate enough bytes from the Emscripten memory array for the input bytes, then create a new array… then copy the bytes…
You know what ? It’s late and I can’t remember how it works exactly, but it does. It has been a few months since I touched that code (been fighting with front-end website tech since then). You write that memory allocation code enough times and it begins to make sense, and then you hope you don’t have to write it too many more times.
Multithreading
You can’t port multithreaded code to JS via Emscripten. JavaScript has no notion of threads ! If you don’t understand the computer science behind this limitation, a more thorough explanation is beyond the scope of this post. But trust me, I’ve thought about it a lot. In fact, the official Emscripten literature states that you should be able to port most any C/C++ code as long as 1) none of the code is proprietary (i.e., all the raw source is available) ; and 2) there are no threads.Yes, I read about the experimental pthreads support added to Emscripten recently. Don’t get too excited ; that won’t be ready and widespread for a long time to come as it relies on a new browser API. In the meantime, figure out how to make your multithreaded C/C++ code run in a single thread if you want it to run in a browser.
Printing Facility
Eventually, getting software to work boils down to debugging, and the most primitive tool in many a programmer’s toolbox is the humble print statement. A print statement allows you to inspect a piece of a program’s state at key junctures. Eventually, when you try to cross-compile C/C++ code to JS using Emscripten, something is not going to work correctly in the generated JS “object code” and you need to understand what. You’ll be pleading for a method of just inspecting one variable deep in the original C/C++ code.I came up with this simple printf-workalike called emprintf() :
#ifndef EMPRINTF_H #define EMPRINTF_H
#include <stdio .h>
#include <stdarg .h>
#include <emscripten .h>#define MAX_MSG_LEN 1000
/* NOTE : Don’t pass format strings that contain single quote (’) or newline
* characters. */
static void emprintf(const char *format, ...)
char msg[MAX_MSG_LEN] ;
char consoleMsg[MAX_MSG_LEN + 16] ;
va_list args ;/* create the string */
va_start(args, format) ;
vsnprintf(msg, MAX_MSG_LEN, format, args) ;
va_end(args) ;/* wrap the string in a console.log(’’) statement */
snprintf(consoleMsg, MAX_MSG_LEN + 16, "console.log(’%s’)", msg) ;/* send the final string to the JavaScript console */
emscripten_run_script(consoleMsg) ;
#endif /* EMPRINTF_H */
Put it in a file called “emprint.h”. Include it into any C/C++ file where you need debugging visibility, use emprintf() as a replacement for printf() and the output will magically show up on the browser’s JavaScript debug console. Heed the comments and don’t put any single quotes or newlines in strings, and keep it under 1000 characters. I didn’t say it was perfect, but it has helped me a lot in my Emscripten adventures.
Optimization Levels
Remember to turn on optimization when compiling. I have empirically found that optimizing for size (-Os) leads to the best performance all around, in addition to having the smallest size. Just be sure to specify some optimization level. If you don’t, the default is -O0 which offers horrible performance when running in JS.Static Compression For HTTP Delivery
JavaScript code compresses pretty efficiently, even after it has been optimized for size using -Os. I routinely see compression ratios between 3.5:1 and 5:1 using gzip.Web servers in this day and age are supposed to be smart enough to detect when a requesting web browser can accept gzip-compressed data and do the compression on the fly. They’re even supposed to be smart enough to cache compressed output so the same content is not recompressed for each request. I would have to set up a series of tests to establish whether either of the foregoing assertions are correct and I can’t be bothered. Instead, I took it into my own hands. The trick is to pre-compress the JS files and then instruct the webserver to serve these files with a ‘Content-Type’ of ‘application/javascript’ and a ‘Content-Encoding’ of ‘gzip’.
- Compress your large Emscripten-build JS files with ‘gzip’ : ‘gzip compiled-code.js’
- Rename them from extension .js.gz to .jsgz
- Tell the webserver to deliver .jsgz files with the correct Content-Type and Content-Encoding headers
To do that last step with Apache, specify these lines :
AddType application/javascript jsgz AddEncoding gzip jsgz
They belong in either a directory’s .htaccess file or in the sitewide configuration (/etc/apache2/mods-available/mime.conf works on my setup).
Build System and Build Time Optimization
Oh goodie, build systems ! I had a very specific manner in which I wanted to build my JS modules using Emscripten. Can I possibly coerce any of the many popular build systems to do this ? It has been a few months since I worked on this problem specifically but I seem to recall that the build systems I tried to used would freak out at the prospect of compiling stuff to a final binary target of .js.I had high hopes for Bazel, which Google released while I was developing Cirrus Retro. Surely, this is software that has been battle-tested in the harshest conditions of one of the most prominent software-developing companies in the world, needing to take into account the most bizarre corner cases and still build efficiently and correctly every time. And I have little doubt that it fulfills the order. Similarly, I’m confident that Google also has a team of no fewer than 100 or so people dedicated to developing and supporting the project within the organization. When you only have, at best, 1-2 hours per night to work on projects like this, you prefer not to fight with such cutting edge technology and after losing 2 or 3 nights trying to make a go of Bazel, I eventually put it aside.
I also tried to use Autotools. It failed horribly for me, mostly for my own carelessness and lack of early-project source control.
After that, it was strictly vanilla makefiles with no real dependency management. But you know what helps in these cases ? ccache ! Or at least, it would if it didn’t fail with Emscripten.
Quick tip : ccache has trouble with LLVM unless you set the CCACHE_CPP2 environment variable (e.g. : “export CCACHE_CPP2=1”). I don’t remember the specifics, but it magically fixes things. Then, the lazy build process becomes “make clean && make”.
Testing
If you have never used Node.js, testing Emscripten-compiled JS code might be a good opportunity to start. I was able to use Node.js to great effect for testing the individually-compiled music player modules, wiring up a series of invocations using Python for a broader test suite (wouldn’t want to go too deep down the JS rabbit hole, after all).Be advised that Node.js doesn’t enjoy the same kind of JIT optimizations that the browser engines leverage. Thus, in the case of time critical code like, say, an audio synthesis library, the code might not run in real time. But as long as it produces the correct bitwise waveform, that’s good enough for continuous integration.
Also, if you have largely been a low-level programmer for your whole career and are generally unfamiliar with the world of single-threaded, event-driven, callback-oriented programming, you might be in for a bit of a shock. When I wanted to learn how to read the contents of a file in Node.js, this is the first tutorial I found on the matter. I thought the code presented was a parody of bad coding style :
var fs = require("fs") ; var fileName = "foo.txt" ;
fs.exists(fileName, function(exists)
if (exists)
fs.stat(fileName, function(error, stats)
fs.open(fileName, "r", function(error, fd)
var buffer = new Buffer(stats.size) ;fs.read(fd, buffer, 0, buffer.length, null, function(error, bytesRead, buffer)
var data = buffer.toString("utf8", 0, buffer.length) ;console.log(data) ;
fs.close(fd) ;
) ;
) ;
) ;
) ;Apparently, this kind of thing doesn’t raise an eyebrow in the JS world.
Now, I understand and respect the JS programming model. But this was seriously frustrating when I first encountered it because a simple script like the one I was trying to write just has an ordered list of tasks to complete. When it asks for bytes from a file, it really has nothing better to do than to wait for the answer.
Thankfully, it turns out that Node’s fs module includes synchronous versions of the various file access functions. So it’s all good.
Conclusion
I’m sure I missed or underexplained some things. But if other brave souls are interested in dipping their toes in the waters of Emscripten, I hope these tips will come in handy.The post Things I Have Learned About Emscripten first appeared on Breaking Eggs And Making Omelettes.
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lavf : replace AVStream.codec with AVStream.codecpar
18 juin 2014, par Anton Khirnovlavf : replace AVStream.codec with AVStream.codecpar
Currently, AVStream contains an embedded AVCodecContext instance, which
is used by demuxers to export stream parameters to the caller and by
muxers to receive stream parameters from the caller. It is also used
internally as the codec context that is passed to parsers.In addition, it is also widely used by the callers as the decoding (when
demuxer) or encoding (when muxing) context, though this has been
officially discouraged since Libav 11.There are multiple important problems with this approach :
- the fields in AVCodecContext are in general one of
* stream parameters
* codec options
* codec state
However, it’s not clear which ones are which. It is consequently
unclear which fields are a demuxer allowed to set or a muxer allowed to
read. This leads to erratic behaviour depending on whether decoding or
encoding is being performed or not (and whether it uses the AVStream
embedded codec context).
- various synchronization issues arising from the fact that the same
context is used by several different APIs (muxers/demuxers,
parsers, bitstream filters and encoders/decoders) simultaneously, with
there being no clear rules for who can modify what and the different
processes being typically delayed with respect to each other.
- avformat_find_stream_info() making it necessary to support opening
and closing a single codec context multiple times, thus
complicating the semantics of freeing various allocated objects in the
codec context.Those problems are resolved by replacing the AVStream embedded codec
context with a newly added AVCodecParameters instance, which stores only
the stream parameters exported by the demuxers or read by the muxers.- [DBH] libavdevice/alsa.c
- [DBH] libavdevice/alsa_dec.c
- [DBH] libavdevice/alsa_enc.c
- [DBH] libavdevice/bktr.c
- [DBH] libavdevice/fbdev.c
- [DBH] libavdevice/jack.c
- [DBH] libavdevice/libcdio.c
- [DBH] libavdevice/libdc1394.c
- [DBH] libavdevice/oss_dec.c
- [DBH] libavdevice/oss_enc.c
- [DBH] libavdevice/pulse.c
- [DBH] libavdevice/sndio_dec.c
- [DBH] libavdevice/sndio_enc.c
- [DBH] libavdevice/v4l2.c
- [DBH] libavdevice/vfwcap.c
- [DBH] libavdevice/x11grab.c
- [DBH] libavdevice/xcbgrab.c
- [DBH] libavformat/4xm.c
- [DBH] libavformat/a64.c
- [DBH] libavformat/aacdec.c
- [DBH] libavformat/adtsenc.c
- [DBH] libavformat/adxdec.c
- [DBH] libavformat/aea.c
- [DBH] libavformat/aiffdec.c
- [DBH] libavformat/aiffenc.c
- [DBH] libavformat/amr.c
- [DBH] libavformat/anm.c
- [DBH] libavformat/apc.c
- [DBH] libavformat/ape.c
- [DBH] libavformat/apetag.c
- [DBH] libavformat/asfdec.c
- [DBH] libavformat/asfenc.c
- [DBH] libavformat/assdec.c
- [DBH] libavformat/assenc.c
- [DBH] libavformat/au.c
- [DBH] libavformat/audiointerleave.c
- [DBH] libavformat/avformat.h
- [DBH] libavformat/avidec.c
- [DBH] libavformat/avienc.c
- [DBH] libavformat/avisynth.c
- [DBH] libavformat/avs.c
- [DBH] libavformat/bethsoftvid.c
- [DBH] libavformat/bfi.c
- [DBH] libavformat/bink.c
- [DBH] libavformat/bmv.c
- [DBH] libavformat/c93.c
- [DBH] libavformat/cafdec.c
- [DBH] libavformat/cdg.c
- [DBH] libavformat/cdxl.c
- [DBH] libavformat/dashenc.c
- [DBH] libavformat/dauddec.c
- [DBH] libavformat/daudenc.c
- [DBH] libavformat/dfa.c
- [DBH] libavformat/dsicin.c
- [DBH] libavformat/dss.c
- [DBH] libavformat/dump.c
- [DBH] libavformat/dv.c
- [DBH] libavformat/dvenc.c
- [DBH] libavformat/dxa.c
- [DBH] libavformat/eacdata.c
- [DBH] libavformat/electronicarts.c
- [DBH] libavformat/ffmetadec.c
- [DBH] libavformat/filmstripdec.c
- [DBH] libavformat/filmstripenc.c
- [DBH] libavformat/flac_picture.c
- [DBH] libavformat/flacdec.c
- [DBH] libavformat/flacenc.c
- [DBH] libavformat/flic.c
- [DBH] libavformat/flvdec.c
- [DBH] libavformat/flvenc.c
- [DBH] libavformat/g722.c
- [DBH] libavformat/g723_1.c
- [DBH] libavformat/gif.c
- [DBH] libavformat/gsmdec.c
- [DBH] libavformat/gxf.c
- [DBH] libavformat/gxfenc.c
- [DBH] libavformat/hdsenc.c
- [DBH] libavformat/hls.c
- [DBH] libavformat/hlsenc.c
- [DBH] libavformat/hnm.c
- [DBH] libavformat/id3v2.c
- [DBH] libavformat/id3v2enc.c
- [DBH] libavformat/idcin.c
- [DBH] libavformat/idroqdec.c
- [DBH] libavformat/iff.c
- [DBH] libavformat/ilbc.c
- [DBH] libavformat/img2dec.c
- [DBH] libavformat/img2enc.c
- [DBH] libavformat/internal.h
- [DBH] libavformat/ipmovie.c
- [DBH] libavformat/isom.c
- [DBH] libavformat/iss.c
- [DBH] libavformat/iv8.c
- [DBH] libavformat/ivfdec.c
- [DBH] libavformat/ivfenc.c
- [DBH] libavformat/jvdec.c
- [DBH] libavformat/latmenc.c
- [DBH] libavformat/lmlm4.c
- [DBH] libavformat/lxfdec.c
- [DBH] libavformat/matroskadec.c
- [DBH] libavformat/matroskaenc.c
- [DBH] libavformat/mm.c
- [DBH] libavformat/mmf.c
- [DBH] libavformat/mov.c
- [DB