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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

Sur d’autres sites (8850)

  • FATE Under New Management

    2 août 2010, par Multimedia Mike — FATE Server

    At any given time, I have between 20-30 blog posts in some phase of development. Half of them seem to be contemplations regarding the design and future of my original FATE system and are thus ready for the recycle bin at this point. Mans is a man of considerably fewer words, so I thought I would use a few words to describe the new FATE system that he put together.

    Overview
    Here are the distinguishing features that Mans mentioned in his announcement message :

    • Test specs are part of the ffmpeg repo. They are thus properly versioned, and any developer can update them as needed.
    • Support for inexact tests.
    • Parallel testing on multi-core systems.
    • Anyone registered with FATE can add systems.
    • Client side entirely in POSIX shell script and GNU make.
    • Open source backend and web interface.
    • Client and backend entirely decoupled.
    • Anyone can contribute patches.

    Client
    The FATE build/test client source code is contained in tests/fate.sh in the FFmpeg source tree. The script — as the extension implies — is a shell script. It takes a text file full of shell variables, updates source code, configures, builds, and tests. It’s a considerably minor amount of code, especially compared to my original Python code. Part of this is because most of the testing logic has shifted into FFmpeg itself. The build system knows about all the FATE tests and all of the specs are now maintained in the codebase (thanks to all who spearheaded that effort— I think it was Vitor and Mans).

    The client creates a report file which contains a series of lines to be transported to the server. The first line has some information about the configuration and compiler, plus the overall status of the build/test iteration. The second line contains ’./configure’ information. Each of the remaining lines contain information about an individual FATE test, mostly in Base64 format.

    Server
    The server source code lives at http://git.mansr.com/?p=fateweb. It is written in Perl and plugs into a CGI-capable HTTP server. Authentication between the client and the server operates via SSH/SSL. In stark contrast to the original FATE server, there is no database component on the backend. The new system maintains information in a series of flat files.

  • vdpau : add av_vdpau_bind_context()

    4 octobre 2014, par Rémi Denis-Courmont
    vdpau : add av_vdpau_bind_context()
    

    This function provides an explicit VDPAU device and VDPAU driver to
    libavcodec, so that the application is relieved from codec specifics
    and VdpDevice life cycle management.

    A stub flags parameter is added for future extension. For instance, it
    could be used to ignore codec level capabilities (if someone feels
    dangerous).

    Signed-off-by : Anton Khirnov <anton@khirnov.net>

    • [DBH] doc/APIchanges
    • [DBH] libavcodec/vdpau.c
    • [DBH] libavcodec/vdpau.h
    • [DBH] libavcodec/vdpau_internal.h
    • [DBH] libavcodec/version.h
  • usb capture device to "cast" stream

    6 juin 2021, par cubesareneat

    im using a raspberry pi with a usb capture device (dmesg -w below)

    &#xA;

    [ 3825.105250] cx231xx 1-1.4:1.1: New device Geniatech Inc. Video Capture @ 480 Mbps (1f4d:0102) with 6 interfaces&#xA;[ 3825.105571] cx231xx 1-1.4:1.1: Identified as Geniatech OTG102 (card=17)&#xA;[ 3825.106698] i2c i2c-12: Added multiplexed i2c bus 14&#xA;[ 3825.106948] i2c i2c-12: Added multiplexed i2c bus 15&#xA;[ 3825.233031] cx25840 11-0044: cx23102 A/V decoder found @ 0x88 (cx231xx #0-0)&#xA;[ 3827.270228] cx25840 11-0044: loaded v4l-cx231xx-avcore-01.fw firmware (16382 bytes)&#xA;[ 3827.307022] cx231xx 1-1.4:1.1: v4l2 driver version 0.0.3&#xA;[ 3827.411911] cx231xx 1-1.4:1.1: Registered video device video0 [v4l2]&#xA;[ 3827.412183] cx231xx 1-1.4:1.1: Registered VBI device vbi0&#xA;[ 3827.418150] cx231xx 1-1.4:1.1: audio EndPoint Addr 0x83, Alternate settings: 3&#xA;[ 3827.418179] cx231xx 1-1.4:1.1: video EndPoint Addr 0x84, Alternate settings: 5&#xA;[ 3827.418203] cx231xx 1-1.4:1.1: VBI EndPoint Addr 0x85, Alternate settings: 2&#xA;[ 3827.418224] cx231xx 1-1.4:1.1: sliced CC EndPoint Addr 0x86, Alternate settings: 2&#xA;

    &#xA;

    i want to stream the audio to "cast" dose this protocol have a more specific name ? its the one that Spotify and YouTube can send audio video to over local network ; little screen with a wifi signal in the bottom left corner.

    &#xA;

    i am thinking of going into ffmpeg or vlc to stream from usb to some cast program, dose anyone have any suggestions on where to start any key words so im not blindly googling ?&#xA;sorry this is so open ended, ill mark it solved with the best answer in like 5 days or when i finish this project ( turntable -> usb audio capture card on pi -> steam to cast protocol -> wifi speakers )

    &#xA;