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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (38)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (4621)
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Metal Gear Solid VP3 Easter Egg
4 août 2011, par Multimedia Mike — Game HackingMetal Gear Solid : The Twin Snakes for the Nintendo GameCube is very heavy on the cutscenes. Most of them are animated in real-time but there are a bunch of clips — normally of a more photo-realistic nature — that the developers needed to compress using a conventional video codec. What did they decide to use for this task ? On2 VP3 (forerunner of Theora) in a custom transport format. This is only the second game I have seen in the wild that uses pure On2 VP3 (first was a horse game). Reimar and I sorted out most of the details sometime ago. I sat down today and wrote a FFmpeg / Libav demuxer for the format, mostly to prove to myself that I still could.
Things went pretty smoothly. We suspected that there was an integer field that indicated the frame rate, but 18 fps is a bit strange. I kept fixating on a header field that read
0x41F00000
. Where have I seen that number before ? Oh, of course — it’s the number 30.0 expressed as an IEEE 32-bit float. The 4XM format pulled the same trick.Hexadecimal Easter Egg
I know I finished the game years ago but I really can’t recall any of the clips present in the samples directory. The file mgs1-60.vp3 contains a computer screen granting the player access and illustrates this with a hexdump. It looks something like this :
Funny, there are only 22 bytes on a line when there should be 32 according to the offsets. But, leave it to me to try to figure out what the file type is, regardless. I squinted and copied the first 22 bytes into a file :
1F 8B 08 00 85 E2 17 38 00 03 EC 3A 0D 78 54 D5 38 00 03 EC 3A 0D
And the answer to the big question :
$ file mgsfile mgsfile : gzip compressed data, from Unix, last modified : Wed Oct 27 22:43:33 1999
A gzip’d file from 1999. I don’t know why I find this stuff so interesting, but I do. I guess it’s no more and less strange than writing playback systems like this.
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Revision 33976 : bugs html
27 décembre 2009, par cedric@… — Logbugs html
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CRO Testing : The 6-Steps for Maximising Conversion Rates
10 mars 2024, par Erin