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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Valkaama DVD Cover Inside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Sur d’autres sites (11712)
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How to compile avconv with libx264 on Ubuntu 12.04.?
26 septembre 2013, par KugutsumenIs there any step by step guide on how to compile avconv in Ubuntu ?
It seems hard to search for any tutorial with avconv compared to ffmpeg. -
Close and reopen stream
7 janvier 2020, par ExpressingxI’m streaming video from a camera into a file. Using
mp4
but if there is unexpected power off the video gets corrupted. So I’m going to store the video in a backup file whereffmpeg
will write frames to temporary file and in some interval the content of that file will be copied to the backup file. So far so good, but in order backup file to be not corrupted I have to write the trailer first (I guess) to the temp file and eventually close the stream and then copy the content. After that reopen the stream to the temp file. But I’m gettingAttempted to read or write protected memory
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MPlayer not playing HTTP video stream for a specific type of content from the same source
2 août 2017, par JoelImplementation overview
Before I dive into the question, I need to establish the context from the start.
I am currently implementing a cloud gaming solution utilising the following :
- Nvidia Capture SDK
- Nvidia Video Codec SDK
- FFmpeg
- MPlayer
The Nvidia Capture SDK is used to produce a shim layer (via DXGI.dll), intercepting and capturing DirectX frames so that they can be passed to the Nvidia Video Codec SDK to be encoded into an h264 video format. All this is done within DXGI.dll.
I then pass the encoded video to FFmpeg. FFmpeg acts as an HTTP server that broadcasts the video stream for MPlayer to play.
Problem
I am running an Unreal Engine 4 game called "Epic Survival Game Series". The Nvidia Capture SDK’s shim layer kicks off when the game starts, and FFmpeg launches the HTTP server to start streaming. However, when I start MPlayer to receive the stream, MPlayer stops at the following message, and nothing happens after that.
libavformat version 57.72.101 (internal)
Stream not seekable!
H264-ES file format detectedThe thing is, when I play the same video using ffplay, it works without any issue. This is not the only quirk. When I launch a different Unreal Engine 4 game called "First Person Shooter Template", MPlayer can play that video as well. Also, if I modify the Survival Game to load directly into the game level by skipping the menu, MPlayer is also able to play the video.
Using FFmpeg to write the video to a file instead of streaming it to a video also works, no matter the game or whether I loaded into the menu or game level.
This is very strange and I do not have any idea why this is the case. Any ideas ?
Edit : One strange quirk I forgot to mention is that MPlayer does manage to play the video in very rare occasions - maybe once every 10-20 tries or so.
Implementation Details
Additional details of how certain parts are implemented.
(1) For the Nvidia Capture SDK, I use the provided DXIFRShim example that is provided in the SDK
(2) for the Nvidia Video Codec SDK, I use the provided NvEncoder example that is provided in the SDK
(3) The FFmpeg command I use is this :
ffmpeg -i - -listen 1 -threads 1 -vcodec copy -preset ultrafast -an -tune zerolatency -f h264 http://address:port
The encoded frames from Nvidia Video Codec SDK is piped to FFmpeg.(4) The MPlayer command I use is this :
mplayer -quiet -vo gl -nosound -benchmark http://address:port
Things I’ve tried
I am suspecting MPlayer to be the cause, so I’ve only played around with MPlayer parameters.
mplayer http://address:port
mplayer -fps 30 -vo gl -nosound -benchmark http://address:port
mplayer -fps 30 -screenw 720 -screenh 1280 -vo gl -nosound -benchmark http://address:port
mplayer -fps 30 -vo directx -nosound -benchmark http://address:port
mplayer -fps 30 -vo null -nosound -benchmark http://address:port
None of these worked.