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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (41)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Déploiements possibles
31 janvier 2010, parDeux types de déploiements sont envisageable dépendant de deux aspects : La méthode d’installation envisagée (en standalone ou en ferme) ; Le nombre d’encodages journaliers et la fréquentation envisagés ;
L’encodage de vidéos est un processus lourd consommant énormément de ressources système (CPU et RAM), il est nécessaire de prendre tout cela en considération. Ce système n’est donc possible que sur un ou plusieurs serveurs dédiés.
Version mono serveur
La version mono serveur consiste à n’utiliser qu’une (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (5161)
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FFplay/FFmpeg connect to a Socket
17 janvier 2013, par user1958067I hava a Wifi Webcam connected to my PC. that i can get the stream and play it with
"ffplay http://192.168.43.3:4555"
and it works fine !
Now i would like to plug this cam to the internet with an Android device. I wrote a Android app to connect to the cam via
Socket s = Socket(192.168.43.3,4555) ;
and s.getInputStream() gets me the Stream of the cam.How can i achieve to play the stream the same way as i mentioned above
(something like ffplay http://xxx.xxx.xx.x:port)
from my server ? I.e. open a socket,etc, ffplay/ffmpeg can connect to.
Its ok for me, to write an Java programm on the server side where ffmpeg/ffplay is, if its necessary.
I use "org.apache.commons.io.IOUtils.copy(InputStream,OutputStream)" to redirect one InputStream to other sockets OutputStream.
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opencv4android cvcapturefromfile() return NULL
15 février 2013, par user1948206i am using opencv for android in my project. But when i called method cvCreateFileCapture(), it always return NULL. I know this method needs codecs when working in Windows or Linux, So what can i do when i port this method to Android ? Is FFMPEG working ? How can i build opencv4android that using FFMPEG to decode the input video file ? Thanks.
these are my codes :
//Retrieve data from Java, and construct needed structures or instances
char* filePath = (char*)env->GetStringUTFChars(aviPath, false);
int result=-1;
LOGD(filePath);
CvCapture* pCvCapture = cvCreateFileCapture( filePath );
//pCvCpature always NULL
if( NULL == pCvCapture)
{
result = -100;
}
else
{
cvReleaseCapture( &pCvCapture );
result = 100;
}
env->ReleaseStringUTFChars(aviPath, filePath);
return (jint)result; -
Building FFMPEG library for iOS5.1 ARMv7
25 octobre 2012, par JimmyI'm trying to use the FFMPEG library in an XCode 4.5.1 project. And I'm trying to build it for ARMv7
But I'm running into some major issues, I'm hoping that someone can walk me through how to do it ? I feel a little sketched out reading material thats a couple months old. I'm not aware of the changes.
New Update (after a lot of time)
I want to help everyone out that is having this problem because its so frustrating. heres how you do it. I've pasted the configuration stage. This is my ./configure
./configure --disable-doc --disable-ffmpeg --disable-ffplay --disable-ffserver --enable-cross-compile --arch=arm --target-os=darwin
--cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/llvm-gcc-4.2/bin/arm-apple-darwin10-llvm-gcc-4.2
--as='gas-preprocessor/gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/llvm-gcc-4.2/bin/arm-apple-darwin10-llvm-gcc-4.2'
--sysroot=/applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk
--cpu=cortex-a8
--extra-ldflags='-isysroot /applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk'
--enable-pic
--disable-bzlib --disable-gpl --disable-shared --enable-static --disable-mmx --disable-debug --disable-neon
--extra-cflags='-pipe -Os -gdwarf-2 -isysroot /applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk -m${thumb_opt:-no-thumb} -mthumb-interwork'This ended up working for me. I had the following problems.
- I had to download ( https://github.com/yuvi/gas-preprocessor ) copy the file gas-preprocessor.pl at /usr/local/bin. Set permissions to read write (777)
- Make sure I'm using the right GCC compiler : /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/llvm-gcc-4.2/bin/arm-apple-darwin10-llvm-gcc-4.2
- Make sure I'm using the right SDK : /applications/xcode.app/contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk
- —extra-cflags="-arch armv7" causes bugs in the configure. take it out. This was causing my gcc compile errors. (specifically this one : error : unrecognized command line option “-arch”.)
I'll let you guys know how much further I get.