
Recherche avancée
Médias (33)
-
Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (65)
-
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)
Sur d’autres sites (5044)
-
SDL Audio - Plays only Static Noise
30 avril 2016, par bcpermafrostIm having an issue with playing audio.
Im new to the SDL World of things so im learning from a tutorial.
http://dranger.com/ffmpeg/tutorial03.html
As far as audio goes, i have exactly what he put down and didnt get the result he says I should get. In the end of the lesson he specifies that the audio should play normally. However all i get is excessively loud static noise. This leads me to believe that the packets arent being read correctly. However I have no idea how to debug or look for the issue.
Here is my main loop for parsing the packets :
while (av_read_frame(pFormatCtx, &packet) >= 0) {
if (packet.stream_index == videoStream) {
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
if (frameFinished){
AVPicture pict;
pict.data[0] = yPlane;
pict.data[1] = uPlane;
pict.data[2] = vPlane;
pict.linesize[0] = pCodecCtx->width;
pict.linesize[1] = uvPitch;
pict.linesize[2] = uvPitch;
sws_scale(sws_ctx,
pFrame->data, pFrame->linesize,
0, pCodecCtx->height,
pict.data, pict.linesize);
//SDL_UnlockTexture(bmp);
SDL_UpdateYUVTexture(bmp, 0,
yPlane, pCodecCtx->width,
uPlane, uvPitch,
vPlane, uvPitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, bmp, NULL, NULL);
SDL_RenderPresent(renderer);
av_free_packet(&packet);
}
}
else if (packet.stream_index == audioStream) {
packet_queue_put(&audioq, &packet);
}
else
av_free_packet(&packet);
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
quit = 1;
SDL_DestroyTexture(bmp);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(screen);
SDL_Quit();
exit(0);
break;
default:
break;
}
}this is my initialization of the audio device :
aCodecCtxOrig = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtxOrig->codec_id);
if (!aCodec) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
// Copy context
aCodecCtx = avcodec_alloc_context3(aCodec);
if (avcodec_copy_context(aCodecCtx, aCodecCtxOrig) != 0) {
fprintf(stderr, "Couldn't copy codec context");
return -1; // Error copying codec context
}
wanted_spec.freq = aCodecCtx->sample_rate;
wanted_spec.format = AUDIO_U16SYS;
wanted_spec.channels = aCodecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = aCodecCtx;
if (SDL_OpenAudio( &wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
avcodec_open2(aCodecCtx, aCodec, NULL);
// audio_st = pFormatCtx->streams[index]
packet_queue_init(&audioq);
SDL_PauseAudio(0);The Call back (same as the tutorial) :|
void audio_callback(void *userdata, Uint8 *stream, int len) {
AVCodecContext *aCodecCtx = (AVCodecContext *)userdata;
int len1, audio_size;
static uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;
while (len > 0) {
if (audio_buf_index >= audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf));
if (audio_size < 0) {
/* If error, output silence */
audio_buf_size = 1024; // arbitrary?
memset(audio_buf, 0, audio_buf_size);
}
else {
audio_buf_size = audio_size;
}
audio_buf_index = 0;
}
len1 = audio_buf_size - audio_buf_index;
if (len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
len -= len1;
stream += len1;
audio_buf_index += len1;
}
} -
SDL Audio - Plays only Static Noise
19 août 2019, par bcpermafrostIm having an issue with playing audio.
Im new to the SDL World of things so im learning from a tutorial.
http://dranger.com/ffmpeg/tutorial03.html
As far as audio goes, i have exactly what he put down and didnt get the result he says I should get. In the end of the lesson he specifies that the audio should play normally. However all i get is excessively loud static noise. This leads me to believe that the packets arent being read correctly. However I have no idea how to debug or look for the issue.
Here is my main loop for parsing the packets :
while (av_read_frame(pFormatCtx, &packet) >= 0) {
if (packet.stream_index == videoStream) {
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
if (frameFinished){
AVPicture pict;
pict.data[0] = yPlane;
pict.data[1] = uPlane;
pict.data[2] = vPlane;
pict.linesize[0] = pCodecCtx->width;
pict.linesize[1] = uvPitch;
pict.linesize[2] = uvPitch;
sws_scale(sws_ctx,
pFrame->data, pFrame->linesize,
0, pCodecCtx->height,
pict.data, pict.linesize);
//SDL_UnlockTexture(bmp);
SDL_UpdateYUVTexture(bmp, 0,
yPlane, pCodecCtx->width,
uPlane, uvPitch,
vPlane, uvPitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, bmp, NULL, NULL);
SDL_RenderPresent(renderer);
av_free_packet(&packet);
}
}
else if (packet.stream_index == audioStream) {
packet_queue_put(&audioq, &packet);
}
else
av_free_packet(&packet);
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
quit = 1;
SDL_DestroyTexture(bmp);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(screen);
SDL_Quit();
exit(0);
break;
default:
break;
}
}this is my initialization of the audio device :
aCodecCtxOrig = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtxOrig->codec_id);
if (!aCodec) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
// Copy context
aCodecCtx = avcodec_alloc_context3(aCodec);
if (avcodec_copy_context(aCodecCtx, aCodecCtxOrig) != 0) {
fprintf(stderr, "Couldn't copy codec context");
return -1; // Error copying codec context
}
wanted_spec.freq = aCodecCtx->sample_rate;
wanted_spec.format = AUDIO_U16SYS;
wanted_spec.channels = aCodecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = aCodecCtx;
if (SDL_OpenAudio( &wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
avcodec_open2(aCodecCtx, aCodec, NULL);
// audio_st = pFormatCtx->streams[index]
packet_queue_init(&audioq);
SDL_PauseAudio(0);The Call back (same as the tutorial) :|
void audio_callback(void *userdata, Uint8 *stream, int len) {
AVCodecContext *aCodecCtx = (AVCodecContext *)userdata;
int len1, audio_size;
static uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;
while (len > 0) {
if (audio_buf_index >= audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf));
if (audio_size < 0) {
/* If error, output silence */
audio_buf_size = 1024; // arbitrary?
memset(audio_buf, 0, audio_buf_size);
}
else {
audio_buf_size = audio_size;
}
audio_buf_index = 0;
}
len1 = audio_buf_size - audio_buf_index;
if (len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
len -= len1;
stream += len1;
audio_buf_index += len1;
}
} -
lavu/tx : implement aarch64 NEON SIMD FFT
3 février 2022, par Lynnelavu/tx : implement aarch64 NEON SIMD FFT
The fastest fast Fourier transform in not just the west, but the world,
now for the most popular toy ISA.On a high level, it follows the design of the AVX2 version closely,
with the exception that the input is slightly less permuted as we don't have
to do lane switching with the input on double 4pt and 8pt.On a low level, the lack of subadd/addsub instructions REALLY penalizes
any attempt at writing an FFT. That single register matters a lot,
and reloading it simply takes unacceptably long.
In x86 land, vendors would've noticed developers need this.
In ARM land, you get a badly designed complex multiplication instruction
we cannot use, that's not present on 95% of devices. Because only
compilers matter, right ?Future optimization options are very few, perhaps better register
management to use more ld1/st1s.All timings below are in cycles :
A53 :
Length | C | New (lavu) | Old (lavc) | FFTW
|-------------|-------------|-------------|-----
4 | 842 | 420 | 1210 | 1460
8 | 1538 | 1020 | 1850 | 2520
16 | 3717 | 1900 | 3700 | 3990
32 | 9156 | 4070 | 8289 | 8860
64 | 21160 | 9931 | 18600 | 19625
128 | 49180 | 23278 | 41922 | 41922
256 | 112073 | 53876 | 93202 | 101092
512 | 252864 | 122884 | 205897 | 207868
1024 | 560512 | 278322 | 458071 | 453053
2048 | 1295402 | 775835 | 1038205 | 1020265
4096 | 3281263 | 2021221 | 2409718 | 2577554
8192 | 8577845 | 4780526 | 5673041 | 6802722Apple M1
New - Total for len 512 reps 2097152 = 1.459141 s
Old - Total for len 512 reps 2097152 = 2.251344 s
FFTW - Total for len 512 reps 2097152 = 1.868429 sNew - Total for len 1024 reps 4194304 = 6.490080 s
Old - Total for len 1024 reps 4194304 = 9.604949 s
FFTW - Total for len 1024 reps 4194304 = 7.889281 sNew - Total for len 16384 reps 262144 = 10.374001 s
Old - Total for len 16384 reps 262144 = 15.266713 s
FFTW - Total for len 16384 reps 262144 = 12.341745 sNew - Total for len 65536 reps 8192 = 1.769812 s
Old - Total for len 65536 reps 8192 = 4.209413 s
FFTW - Total for len 65536 reps 8192 = 3.012365 sNew - Total for len 131072 reps 4096 = 1.942836 s
Old - Segfaults
FFTW - Total for len 131072 reps 4096 = 3.713713 sThanks to wbs for some simplifications, assembler fixes and a review
and to jannau for giving it a look.