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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

Sur d’autres sites (6011)

  • A Digital Media Primer for Geeks

    24 septembre 2010, par noreply@blogger.com (John Luther)

    Our friend Monty Montgomery (creator of the Vorbis audio codec used in WebM) has started a video series about digital media. The first episode is an excellent overview of "the technical foundations of modern digital media."

    You can stream WebM versions of the video in your favorite WebM-enabled browser or download it to your desktop and watch it one of many WebM-enabled media players. Supported browsers and players are listed on our site.

    There’s also a companion Wiki.

  • How to implement spring animation (mass, tension, friction) in FFmpeg zoompan filter instead of linear interpolation ?

    29 mai, par Mykyta Manuilenko

    I'm trying to create a zoom-in and zoom-out animation using FFmpeg's zoompan filter, but I want to replace the linear interpolation with a spring animation that uses physics parameters (mass, tension, friction).

    


    My input parameters :

    


    "zoompan": {
  "focusRect": {
    "x": 1086.36,
    "y": 641.87,
    "width": 613,
    "height": 345
  },            
  "easing": {
    "mass": 1,
    "tension": 120,
    "friction": 20
  }
}


    


    Current working linear animation :

    


    ffmpeg -framerate 25 -loop 1 -i input.png \
  -filter_complex "\
    [0:v]scale=6010:3380,setsar=1,split=3[zoomin_input][hold_input][zoomout_input]; \
    [zoomin_input]zoompan= \
      z='iw/(iw/zoom + (ow - iw)/duration)': \
      x='x + (3400 - 0)/duration': \
      y='y + (2009 - 0)/duration': \
      d=25:fps=25:s=1920x1080, \
      trim=duration=1,setpts=PTS-STARTPTS[zoomin]; \
    [hold_input]crop=1920:1080:3400:2009,trim=duration=4,setpts=PTS-STARTPTS[hold]; \
    [zoomout_input]zoompan=\
      zoom='if(eq(on,0),iw/ow,iw/(iw/zoom + (iw-ow)/duration))':\
      x='if(eq(on,0),3400,x + (0-3400)/duration)':\
      y='if(eq(on,0),2009,y + (0-2009)/duration)':\
      d=25:fps=25:s=1920x1080, \
      trim=duration=1,setpts=PTS-STARTPTS[zoomout];
    [zoomin][hold][zoomout]concat=n=3:v=1:a=0[outv]" \
  -map "[outv]" \
  -crf 23 \
  -preset medium \
  -c:v libx264 \
  -pix_fmt yuv420p \
  output.mp4


    


    Notes :

    


      

    • It creates a perfectly straight zoom path to the specific point on the screen (similar to pinch-zooming on a smartphone - straight zooming to the center of the focus rectangle)

      


    • 


    • To improve the quality of the output, I upscale it beforehand

      


    • 


    


    What I want to achieve :

    


    Instead of linear interpolation, I want to implement a spring function with these physics parameters :

    


      

    • mass : 1
    • 


    • tension : 120
    • 


    • friction : 20
    • 


    


    Note that these params can be changed.

    


    Also, I want to preserve a perfectly straight zoom path to the specific point on the screen (similar to pinch-zooming on a smartphone).

    


    Question :

    


    How can I properly implement a spring animation function in FFmpeg's zoompan filter ?

    


  • lavc/vvc_mc : R-V V dmvr

    15 décembre 2024, par sunyuechi
    lavc/vvc_mc : R-V V dmvr
    

    k230 banana_f3
    dmvr_8_12x20_c : 619.3 ( 1.00x) 624.1 ( 1.00x)
    dmvr_8_12x20_rvv_i32 : 128.6 ( 4.82x) 103.4 ( 6.04x)
    dmvr_8_20x12_c : 610.0 ( 1.00x) 665.6 ( 1.00x)
    dmvr_8_20x12_rvv_i32 : 137.6 ( 4.44x) 92.9 ( 7.17x)
    dmvr_8_20x20_c : 1008.0 ( 1.00x) 1082.7 ( 1.00x)
    dmvr_8_20x20_rvv_i32 : 221.1 ( 4.56x) 155.4 ( 6.97x)
    dmvr_h_8_12x20_c : 2008.0 ( 1.00x) 2009.7 ( 1.00x)
    dmvr_h_8_12x20_rvv_i32 : 239.6 ( 8.38x) 186.7 (10.77x)
    dmvr_h_8_20x12_c : 1989.5 ( 1.00x) 2009.4 ( 1.00x)
    dmvr_h_8_20x12_rvv_i32 : 230.3 ( 8.64x) 155.4 (12.93x)
    dmvr_h_8_20x20_c : 3304.1 ( 1.00x) 3342.9 ( 1.00x)
    dmvr_h_8_20x20_rvv_i32 : 378.3 ( 8.73x) 248.9 (13.43x)
    dmvr_hv_8_12x20_c : 3609.8 ( 1.00x) 3603.4 ( 1.00x)
    dmvr_hv_8_12x20_rvv_i32 : 369.1 ( 9.78x) 322.1 (11.19x)
    dmvr_hv_8_20x12_c : 3628.3 ( 1.00x) 3624.2 ( 1.00x)
    dmvr_hv_8_20x12_rvv_i32 : 322.8 (11.24x) 238.7 (15.19x)
    dmvr_hv_8_20x20_c : 5933.8 ( 1.00x) 5936.6 ( 1.00x)
    dmvr_hv_8_20x20_rvv_i32 : 526.5 (11.27x) 374.1 (15.87x)
    dmvr_v_8_12x20_c : 2156.3 ( 1.00x) 2155.4 ( 1.00x)
    dmvr_v_8_12x20_rvv_i32 : 239.6 ( 9.00x) 176.2 (12.24x)
    dmvr_v_8_20x12_c : 2137.6 ( 1.00x) 2165.9 ( 1.00x)
    dmvr_v_8_20x12_rvv_i32 : 230.3 ( 9.28x) 155.2 (13.96x)
    dmvr_v_8_20x20_c : 4183.8 ( 1.00x) 3592.9 ( 1.00x)
    dmvr_v_8_20x20_rvv_i32 : 369.3 (11.33x) 249.2 (14.42x)

    • [DH] libavcodec/riscv/vvc/vvc_mc_rvv.S
    • [DH] libavcodec/riscv/vvc/vvcdsp_init.c