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Sur d’autres sites (6011)
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A Digital Media Primer for Geeks
24 septembre 2010, par noreply@blogger.com (John Luther)Our friend Monty Montgomery (creator of the Vorbis audio codec used in WebM) has started a video series about digital media. The first episode is an excellent overview of "the technical foundations of modern digital media."
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How to implement spring animation (mass, tension, friction) in FFmpeg zoompan filter instead of linear interpolation ?
29 mai, par Mykyta ManuilenkoI'm trying to create a zoom-in and zoom-out animation using FFmpeg's zoompan filter, but I want to replace the linear interpolation with a spring animation that uses physics parameters (mass, tension, friction).


My input parameters :


"zoompan": {
 "focusRect": {
 "x": 1086.36,
 "y": 641.87,
 "width": 613,
 "height": 345
 }, 
 "easing": {
 "mass": 1,
 "tension": 120,
 "friction": 20
 }
}



Current working linear animation :


ffmpeg -framerate 25 -loop 1 -i input.png \
 -filter_complex "\
 [0:v]scale=6010:3380,setsar=1,split=3[zoomin_input][hold_input][zoomout_input]; \
 [zoomin_input]zoompan= \
 z='iw/(iw/zoom + (ow - iw)/duration)': \
 x='x + (3400 - 0)/duration': \
 y='y + (2009 - 0)/duration': \
 d=25:fps=25:s=1920x1080, \
 trim=duration=1,setpts=PTS-STARTPTS[zoomin]; \
 [hold_input]crop=1920:1080:3400:2009,trim=duration=4,setpts=PTS-STARTPTS[hold]; \
 [zoomout_input]zoompan=\
 zoom='if(eq(on,0),iw/ow,iw/(iw/zoom + (iw-ow)/duration))':\
 x='if(eq(on,0),3400,x + (0-3400)/duration)':\
 y='if(eq(on,0),2009,y + (0-2009)/duration)':\
 d=25:fps=25:s=1920x1080, \
 trim=duration=1,setpts=PTS-STARTPTS[zoomout];
 [zoomin][hold][zoomout]concat=n=3:v=1:a=0[outv]" \
 -map "[outv]" \
 -crf 23 \
 -preset medium \
 -c:v libx264 \
 -pix_fmt yuv420p \
 output.mp4



Notes :


- 

-
It creates a perfectly straight zoom path to the specific point on the screen (similar to pinch-zooming on a smartphone - straight zooming to the center of the focus rectangle)


-
To improve the quality of the output, I upscale it beforehand








What I want to achieve :


Instead of linear interpolation, I want to implement a spring function with these physics parameters :


- 

- mass : 1
- tension : 120
- friction : 20








Note that these params can be changed.


Also, I want to preserve a perfectly straight zoom path to the specific point on the screen (similar to pinch-zooming on a smartphone).


Question :


How can I properly implement a spring animation function in FFmpeg's zoompan filter ?


-
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lavc/vvc_mc : R-V V dmvr
15 décembre 2024, par sunyuechilavc/vvc_mc : R-V V dmvr
k230 banana_f3
dmvr_8_12x20_c : 619.3 ( 1.00x) 624.1 ( 1.00x)
dmvr_8_12x20_rvv_i32 : 128.6 ( 4.82x) 103.4 ( 6.04x)
dmvr_8_20x12_c : 610.0 ( 1.00x) 665.6 ( 1.00x)
dmvr_8_20x12_rvv_i32 : 137.6 ( 4.44x) 92.9 ( 7.17x)
dmvr_8_20x20_c : 1008.0 ( 1.00x) 1082.7 ( 1.00x)
dmvr_8_20x20_rvv_i32 : 221.1 ( 4.56x) 155.4 ( 6.97x)
dmvr_h_8_12x20_c : 2008.0 ( 1.00x) 2009.7 ( 1.00x)
dmvr_h_8_12x20_rvv_i32 : 239.6 ( 8.38x) 186.7 (10.77x)
dmvr_h_8_20x12_c : 1989.5 ( 1.00x) 2009.4 ( 1.00x)
dmvr_h_8_20x12_rvv_i32 : 230.3 ( 8.64x) 155.4 (12.93x)
dmvr_h_8_20x20_c : 3304.1 ( 1.00x) 3342.9 ( 1.00x)
dmvr_h_8_20x20_rvv_i32 : 378.3 ( 8.73x) 248.9 (13.43x)
dmvr_hv_8_12x20_c : 3609.8 ( 1.00x) 3603.4 ( 1.00x)
dmvr_hv_8_12x20_rvv_i32 : 369.1 ( 9.78x) 322.1 (11.19x)
dmvr_hv_8_20x12_c : 3628.3 ( 1.00x) 3624.2 ( 1.00x)
dmvr_hv_8_20x12_rvv_i32 : 322.8 (11.24x) 238.7 (15.19x)
dmvr_hv_8_20x20_c : 5933.8 ( 1.00x) 5936.6 ( 1.00x)
dmvr_hv_8_20x20_rvv_i32 : 526.5 (11.27x) 374.1 (15.87x)
dmvr_v_8_12x20_c : 2156.3 ( 1.00x) 2155.4 ( 1.00x)
dmvr_v_8_12x20_rvv_i32 : 239.6 ( 9.00x) 176.2 (12.24x)
dmvr_v_8_20x12_c : 2137.6 ( 1.00x) 2165.9 ( 1.00x)
dmvr_v_8_20x12_rvv_i32 : 230.3 ( 9.28x) 155.2 (13.96x)
dmvr_v_8_20x20_c : 4183.8 ( 1.00x) 3592.9 ( 1.00x)
dmvr_v_8_20x20_rvv_i32 : 369.3 (11.33x) 249.2 (14.42x)