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Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...) -
La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Pas question de marché, de cloud etc...
10 avril 2011Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
sur le web 2.0 et dans les entreprises qui en vivent.
Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)
Sur d’autres sites (4694)
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Adding a image resource over video file from sd card using ffmpeg or MediaMuxer for android
18 septembre 2014, par AlinI am stuck in this area which I am not comfortable at all to work in.
Here is what I did so far :
- Made an Ubuntu VirtualBox machine
- Downloaded latest ffmpeg version which is 2.3.3
- Compiled ffmpeg to be compatible with armv7-a so in the end I get two folders : include and lib. In include I have the headers and in libs the *.so files (just as in http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/)
I have created a new android project and made a jni folder and this is how far I went... Even this, with all the struggle being new to linux and compiling took me almost a week to reach.
Adding a watermark in ffmpeg I believe it is done on libavfilter ? I have to dig on this matter, however the original ffmpeg I need to translate into my project is :
ffmpeg -i input.avi -i logo.png -filter_complex 'overlay=10:main_h-overlay_h-10' output.avi
As far as I am studying now I need to do inside jni :
- create a add_watermark.c file in which I need to somehow call the function that does the filter overlay call
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create Android.mk to load this and the ffmpeg needed libraries
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := add-watermark
LOCAL_SRC_FILES := add-watermark.c
LOCAL_LDLIBS := -llog -ljnigraphics -lz
LOCAL_SHARED_LIBRARIES := libavformat libavcodec libswscale libavutil
include $(BUILD_SHARED_LIBRARY)
$(call import-module,ffmpeg-2.3.3/android/armv7-a)
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create Application.mk
APP_ABI := armeabi-v7a
APP_PLATFORM := android-8
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run ndk-build and use the generated libraries in my android project.
I really need help on continuing, so every answer is received with great attention and pleasure.
Later Edit :
Would it be possible to somehow build ffmpeg.exe as a library and call its main with the exact same parameters as the original exe ? I do not want to run ffmpeg as a standalone executable, but have it integrated within the project. Something like http://www.roman10.net/how-to-port-ffmpeg-the-program-to-androidideas-and-thoughts/ What downsides would this approach have ?Later edit 2 : if this is possible by using MediaMuxer or other APIs added in android 4.3 I am open to it you sample codes are provided. I did look over the MediaCodec and MediaMuxer samples also Grafik and haven’t found a proper way to do what I wanted. I prefer ffmpeg approach better if it works
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Adding a bitmap over video using ffmpeg or MediaMuxer for android
12 septembre 2014, par AlinI am stuck in this area which I am not comfortable at all to work in.
Here is what I did so far :
- Made an Ubuntu VirtualBox machine
- Downloaded latest ffmpeg version which is 2.3.3
- Compiled ffmpeg to be compatible with armv7-a so in the end I get two folders : include and lib. In include I have the headers and in libs the *.so files (just as in http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/)
I have created a new android project and made a jni folder and this is how far I went... Even this, with all the struggle being new to linux and compiling took me almost a week to reach.
Adding a watermark in ffmpeg I believe it is done on libavfilter ? I have to dig on this matter, however the original ffmpeg I need to translate into my project is :
ffmpeg -i input.avi -i logo.png -filter_complex 'overlay=10:main_h-overlay_h-10' output.avi
As far as I am studying now I need to do inside jni :
- create a add_watermark.c file in which I need to somehow call the function that does the filter overlay call
-
create Android.mk to load this and the ffmpeg needed libraries
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := add-watermark
LOCAL_SRC_FILES := add-watermark.c
LOCAL_LDLIBS := -llog -ljnigraphics -lz
LOCAL_SHARED_LIBRARIES := libavformat libavcodec libswscale libavutil
include $(BUILD_SHARED_LIBRARY)
$(call import-module,ffmpeg-2.3.3/android/armv7-a)
-
create Application.mk
APP_ABI := armeabi-v7a
APP_PLATFORM := android-8
-
run ndk-build and use the generated libraries in my android project.
I really need help on continuing, so every answer is received with great attention and pleasure.
Later Edit :
Would it be possible to somehow build ffmpeg.exe as a library and call its main with the exact same parameters as the original exe ? I do not want to run ffmpeg as a standalone executable, but have it integrated within the project. Something like http://www.roman10.net/how-to-port-ffmpeg-the-program-to-androidideas-and-thoughts/ What downsides would this approach have ?Later edit 2 : if this is possible by using MediaMuxer or other APIs added in android 4.3 I am open to it you sample codes are provided. I did look over the MediaCodec and MediaMuxer samples also Grafik and haven’t found a proper way to do what I wanted. I prefer ffmpeg approach better if it works
-
Adding a bitmap over video using ffmpeg for android
11 septembre 2014, par AlinI am stuck in this area which I am not comfortable at all to work in.
Here is what I did so far :
- Made an Ubuntu VirtualBox machine
- Downloaded latest ffmpeg version which is 2.3.3
- Compiled ffmpeg to be compatible with armv7-a so in the end I get two folders : include and lib. In include I have the headers and in libs the *.so files (just as in http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/)
I have created a new android project and made a jni folder and this is how far I went... Even this, with all the struggle being new to linux and compiling took me almost a week to reach.
Adding a watermark in ffmpeg I believe it is done on libavfilter ? I have to dig on this matter, however the original ffmpeg I need to translate into my project is :
ffmpeg -i input.avi -i logo.png -filter_complex 'overlay=10:main_h-overlay_h-10' output.avi
As far as I am studying now I need to do inside jni :
- create a add_watermark.c file in which I need to somehow call the function that does the filter overlay call
-
create Android.mk to load this and the ffmpeg needed libraries
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := add-watermark
LOCAL_SRC_FILES := add-watermark.c
LOCAL_LDLIBS := -llog -ljnigraphics -lz
LOCAL_SHARED_LIBRARIES := libavformat libavcodec libswscale libavutil
include $(BUILD_SHARED_LIBRARY)
$(call import-module,ffmpeg-2.3.3/android/armv7-a)
-
create Application.mk
APP_ABI := armeabi-v7a
APP_PLATFORM := android-8
-
run ndk-build and use the generated libraries in my android project.
I really need help on continuing, so every answer is received with great attention and pleasure.
Later Edit :
Would it be possible to somehow build ffmpeg.exe as a library and call its main with the exact same parameters as the original exe ? I do not want to run ffmpeg as a standalone executable, but have it integrated within the project. Something like http://www.roman10.net/how-to-port-ffmpeg-the-program-to-androidideas-and-thoughts/ What downsides would this approach have ?