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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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ED-ME-5 1-DVD
11 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (47)
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Les autorisations surchargées par les plugins
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autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (9769)
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Build latest version of FFMPEG with libx264 Android
12 novembre 2016, par Biraj ZalavadiaI was able to Build FFMPEG with libx264 Android successfully and was working well before 2 months.
I uses halfninja for building.
Today I take latest source of ffmpeg and libX264 from here.
git clone git://git.videolan.org/x264.git
git clone git://git.videolan.org/ffmpeg.gitAnd try to rebuild whole project. But now it throws following errors.
ffmpeg.c:2406: error: undefined reference to 'hwaccels'
ffmpeg.c:3390: error: undefined reference to 'qp_hist'
ffmpeg.c:3390: error: undefined reference to 'do_hex_dump'
ffmpeg.c:3390: error: undefined reference to 'do_pkt_dump'
ffmpeg.c:576: error: undefined reference to 'do_benchmark_all'
ffmpeg.c:657: error: undefined reference to 'audio_sync_method'
ffmpeg.c:1222: error: undefined reference to 'vstats_filename'
ffmpeg.c:972: error: undefined reference to 'frame_drop_threshold'
ffmpeg.c:1181: error: undefined reference to 'debug_ts'
ffmpeg.c:2742: error: undefined reference to 'copy_tb'
ffmpeg.c:2846: error: undefined reference to 'audio_volume'
ffmpeg.c:2862: error: undefined reference to 'init_simple_filtergraph'
ffmpeg.c:2863: error: undefined reference to 'configure_filtergraph'
ffmpeg.c:2923: error: undefined reference to 'video_sync_method'
ffmpeg.c:2538: error: undefined reference to 'frame_bits_per_raw_sample'
ffmpeg.c:3258: error: undefined reference to 'sdp_filename'
ffmpeg.c:2087: error: undefined reference to 'ist_in_filtergraph'
ffmpeg.c:4069: error: undefined reference to 'ffmpeg_parse_options'
ffmpeg.c:4074: error: undefined reference to 'show_usage'
ffmpeg.c:3303: error: undefined reference to 'options'
ffmpeg.c:3303: error: undefined reference to 'stdin_interaction'
ffmpeg.c:2553: error: undefined reference to 'exit_on_error'
ffmpeg.c:2553: error: undefined reference to 'do_pkt_dump'
ffmpeg.c:2553: error: undefined reference to 'do_hex_dump'
ffmpeg.c:3727: error: undefined reference to 'copy_ts'
ffmpeg.c:3727: error: undefined reference to 'dts_delta_threshold'
ffmpeg.c:268: error: undefined reference to 'dts_error_threshold'
ffmpeg.c:3976: error: undefined reference to 'print_stats'
ffmpeg.c:1694: error: undefined reference to 'do_benchmark'
ffmpeg.c:1694: error: undefined reference to 'max_error_rate'Please help me out to resolve this.
Please look at my script.
build_android.sh
#!/bin/bash
#
# build_android.sh
# Copyright (c) 2012 Jacek Marchwicki
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
export NDK=/home/tasol/DEVELOPMENT/IJOOMER_DEVELOPMENT/NDK/android-ndk-r10d
if [ "$NDK" = "" ]; then
echo NDK variable not set, exiting
echo "Use: export NDK=/your/path/to/android-ndk"
exit 1
fi
OS=`uname -s | tr '[A-Z]' '[a-z]'`
function build_x264
{
PLATFORM=$NDK/platforms/$PLATFORM_VERSION/arch-$ARCH/
export PATH=${PATH}:$PREBUILT/bin/
CROSS_COMPILE=$PREBUILT/bin/$EABIARCH-
CFLAGS=$OPTIMIZE_CFLAGS
#CFLAGS=" -I$ARM_INC -fpic -DANDROID -fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -mthumb -Os -fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 -DANDROID -Wa,--noexecstack -MMD -MP "
export CPPFLAGS="$CFLAGS"
export CFLAGS="$CFLAGS"
export CXXFLAGS="$CFLAGS"
export CXX="${CROSS_COMPILE}g++ --sysroot=$PLATFORM"
export AS="${CROSS_COMPILE}gcc --sysroot=$PLATFORM"
export CC="${CROSS_COMPILE}gcc --sysroot=$PLATFORM"
export NM="${CROSS_COMPILE}nm"
export STRIP="${CROSS_COMPILE}strip"
export RANLIB="${CROSS_COMPILE}ranlib"
export AR="${CROSS_COMPILE}ar"
#export LDFLAGS="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog"
cd x264
./configure --disable-asm --prefix=$(pwd)/$PREFIX --host=$ARCH-linux --enable-static $ADDITIONAL_CONFIGURE_FLAG || exit 1
make clean || exit 1
make -j4 install || exit 1
cd ..
}
function build_ffmpeg
{
PLATFORM=$NDK/platforms/$PLATFORM_VERSION/arch-$ARCH/
CC=$PREBUILT/bin/$EABIARCH-gcc
CROSS_PREFIX=$PREBUILT/bin/$EABIARCH-
PKG_CONFIG=${CROSS_PREFIX}pkg-config
if [ ! -f $PKG_CONFIG ];
then
cat > $PKG_CONFIG << EOF
#!/bin/bash
pkg-config \$*
EOF
chmod u+x $PKG_CONFIG
fi
NM=$PREBUILT/bin/$EABIARCH-nm
cd ffmpeg
export PKG_CONFIG_LIBDIR=$(pwd)/$PREFIX/lib/pkgconfig/
export PKG_CONFIG_PATH=$(pwd)/$PREFIX/lib/pkgconfig/
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=$ARCH \
--cc=$CC \
--cross-prefix=$CROSS_PREFIX \
--nm=$NM \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--disable-stripping \
--enable-static \
--enable-runtime-cpudetect \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog -L$PREFIX/lib" \
--extra-cflags="-I$PREFIX/include" \
--enable-gpl \
--enable-encoder=libx264 \
--enable-libx264 \
--enable-parser=mjpeg \
--enable-demuxer=image2 \
--enable-hwaccel=h264_vaapi \
--enable-hwaccel=h264_vaapi \
--enable-hwaccel=h264_dxva2 \
--enable-hwaccel=mpeg4_vaapi \
--enable-demuxer=mov \
--enable-demuxer=h264 \
--enable-demuxer=mpegvideo \
--enable-demuxer=h263 \
--enable-demuxer=mpegps \
--enable-demuxer=mjpeg \
--enable-demuxer=rtsp \
--enable-demuxer=rtp \
--enable-demuxer=hls \
--enable-demuxer=matroska \
--enable-muxer=rtsp \
--enable-muxer=mp4 \
--enable-muxer=mov \
--enable-muxer=mjpeg \
--enable-muxer=matroska \
--enable-protocol=crypto \
--enable-protocol=jni \
--enable-protocol=file \
--disable-network \
--enable-filter=buffer \
--enable-filter=buffersink \
--enable-filter=scale \
--enable-protocol=rtp \
--enable-protocol=tcp \
--enable-protocol=udp \
--enable-protocol=applehttp \
--enable-protocol=hls \
--enable-protocol=http \
--enable-decoder=xsub \
--enable-decoder=jacosub \
--enable-decoder=dvdsub \
--enable-decoder=dvbsub \
--enable-decoder=subviewer \
--enable-decoder=rawvideo \
--enable-encoder=rawvideo \
--enable-decoder=mjpeg \
--enable-encoder=mjpeg \
--enable-decoder=h263 \
--enable-decoder=mpeg4 \
--enable-encoder=mpeg4 \
--enable-decoder=h264 \
--enable-encoder=h264 \
--enable-decoder=aac \
--enable-encoder=aac \
--enable-parser=h264 \
--enable-encoder=mp2 \
--enable-decoder=mp2 \
--enable-encoder=libvo_amrwbenc \
--enable-decoder=amrwb \
--enable-muxer=mp2 \
--enable-bsfs \
--enable-decoders \
--enable-encoders \
--enable-parsers \
--enable-hwaccels \
--enable-muxers \
--enable-avformat \
--enable-avcodec \
--disable-demuxer=v4l \
--disable-demuxer=v4l2 \
--disable-indev=v4l \
--disable-indev=v4l2 \
--disable-ffplay \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--enable-nonfree \
--enable-version3 \
--enable-memalign-hack \
--disable-asm \
$ADDITIONAL_CONFIGURE_FLAG \
|| exit 1
make clean || exit 1
make -j4 install || exit 1
cd ..
}
function build_one {
cd ffmpeg
cd ..
}
#arm v5
EABIARCH=arm-linux-androideabi
ARCH=arm
CPU=armv5
OPTIMIZE_CFLAGS="-marm -march=$CPU"
PREFIX=../ffmpeg-build/armeabi
OUT_LIBRARY=$PREFIX/libffmpeg.so
ADDITIONAL_CONFIGURE_FLAG=
SONAME=libffmpeg.so
PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/$OS-x86_64
#PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.6/prebuilt/$OS-x86
PLATFORM_VERSION=android-5
build_x264
build_ffmpeg
build_one
#arm v7vfpv3
#EABIARCH=arm-linux-androideabi
#ARCH=arm
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
#PREFIX=../ffmpeg-build/armeabi-v7a
#OUT_LIBRARY=$PREFIX/libffmpeg.so
#ADDITIONAL_CONFIGURE_FLAG=
#SONAME=libffmpeg.so
#PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/$OS-x86_64
#PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.6/prebuilt/$OS-x86
#PLATFORM_VERSION=android-5
#build_x264
#build_ffmpeg
#build_one
#arm v7 + neon (neon also include vfpv3-32)
EABIARCH=arm-linux-androideabi
ARCH=arm
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8 -mthumb -D__thumb__ "
PREFIX=../ffmpeg-build/armeabi-v7a
#PREFIX=../ffmpeg-build/armeabi-v7a-neon
OUT_LIBRARY=../ffmpeg-build/armeabi-v7a/libffmpeg-neon.so
ADDITIONAL_CONFIGURE_FLAG=--enable-neon
SONAME=libffmpeg-neon.so
PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/$OS-x86_64
#PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.6/prebuilt/$OS-x86
PLATFORM_VERSION=android-9
build_x264
build_ffmpeg
build_one
#x86
EABIARCH=i686-linux-android
ARCH=x86
OPTIMIZE_CFLAGS="-m32"
PREFIX=../ffmpeg-build/x86
OUT_LIBRARY=$PREFIX/libffmpeg.so
ADDITIONAL_CONFIGURE_FLAG=--disable-asm
SONAME=libffmpeg.so
PREBUILT=$NDK/toolchains/x86-4.8/prebuilt/$OS-x86_64
#PREBUILT=$NDK/toolchains/x86-4.6/prebuilt/$OS-x86
PLATFORM_VERSION=android-9
build_x264
build_ffmpeg
build_one
#mips
EABIARCH=mipsel-linux-android
ARCH=mips
OPTIMIZE_CFLAGS="-EL -march=mips32 -mips32 -mhard-float"
PREFIX=../ffmpeg-build/mips
OUT_LIBRARY=$PREFIX/libffmpeg.so
ADDITIONAL_CONFIGURE_FLAG=""
SONAME=libffmpeg.so
PREBUILT=$NDK/toolchains/mipsel-linux-android-4.8/prebuilt/$OS-x86_64
#PREBUILT=$NDK/toolchains/mipsel-linux-android-4.6/prebuilt/$OS-x86
PLATFORM_VERSION=android-9
build_x264
build_ffmpeg
build_onebuild_all.sh
#!/bin/bash
#
# build_all.sh
export NDK=/home/tasol/DEVELOPMENT/IJOOMER_DEVELOPMENT/NDK/android-ndk-r10d
sudo ./build_android.sh
$NDK/ndk-build
echo "Done Dona Done!!!"Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := videokit
# These need to be in the right order
FFMPEG_LIBS := $(addprefix ffmpeg-build/$(TARGET_ARCH_ABI)/lib/, \
libavdevice.a \
libavformat.a \
libavfilter.a \
libavcodec.a \
libswscale.a \
libavutil.a \
libswresample.a \
libpostproc.a )
# ffmpeg uses its own deprecated functions liberally, so turn off that annoying noise
LOCAL_CFLAGS += -g -Iffmpeg -Ivideokit -Wno-deprecated-declarations
LOCAL_LDLIBS += -llog -lz $(FFMPEG_LIBS) ffmpeg-build/$(TARGET_ARCH_ABI)/lib/libx264.a
LOCAL_SRC_FILES := videokit/uk_co_halfninja_videokit_Videokit.c videokit/ffmpeg.c videokit/cmdutils.c
include $(BUILD_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg
FFMPEG_LIBS := $(addprefix ffmpeg-build/$(TARGET_ARCH_ABI)/lib/, \
libavdevice.a \
libavformat.a \
libavfilter.a \
libavcodec.a \
libswscale.a \
libavutil.a \
libswresample.a \
libpostproc.a )
LOCAL_CFLAGS += -g -Iffmpeg -Ivideokit -Wno-deprecated-declarations
LOCAL_LDLIBS += -llog -lz $(FFMPEG_LIBS) ffmpeg-build/$(TARGET_ARCH_ABI)/lib/libx264.a
LOCAL_SRC_FILES := ffmpeg/ffmpeg.c ffmpeg/cmdutils.c
include $(BUILD_EXECUTABLE)Application.mk
APP_ABI := armeabi,armeabi-v7a,x86,mips
APP_PLATFORM := android-10
APP_STL := gnustl_staticUPDATE
Finally Got success
-
The Future of the VP8 Bitstream
17 juin 2010, par noreply@blogger.com (John Luther) — vp8Recently we’ve seen software products such as VLC, FFmpeg, Logitech Vid, Flumotion and Tixeo adopting and using WebM and VP8 (the video codec in WebM) in exciting new ways.
In addition to software developers, many hardware vendors have committed to shipping VP8-accelerated products based on our current bitstream in 2011 . Devices that use hardware acceleration for video are a very small percentage of overall web traffic today, but they are a rapidly growing segment of the market and our project must be mindful of these vendors’ needs. Given the longer lead times for changes in chipsets, hardware companies implementing the codec today need to be confident that it will be stable and supported as VP8 content proliferates.
Like every codec, WebM is not immune to change ; the difference in our project is that the improvements are publicly visible, and compatibility and implementation issues can be worked through in an open forum.
So, to maintain codec stability while also allowing for quality and performance improvements in VP8, we have added an experimental branch to the VP8 source tree. The WebM community can use this unstable branch to propose changes to VP8 that will produce the best video codec possible, but without the constraints of a frozen bitstream. At some point in the future, when the experimental branch proves significantly better than the stable branch, we will create a new version of the codec.
Teams dedicated to improving WebM are actively investigating and evaluating new techniques, and are committed to do so for the long term. We encourage the WebM community to keep contributing as well. To learn more about the experimental branch and get involved, see our repository layout page.
Jim Bankoski is Codec Engineering Manager at Google.
-
The Future of the VP8 Bitstream
18 juin 2010, par noreply@blogger.com (John Luther) — vp8Recently we’ve seen software products such as VLC, FFmpeg, Logitech Vid, Flumotion and Tixeo adopting and using WebM and VP8 (the video codec in WebM) in exciting new ways.
In addition to software developers, many hardware vendors have committed to shipping VP8-accelerated products based on our current bitstream in 2011 . Devices that use hardware acceleration for video are a very small percentage of overall web traffic today, but they are a rapidly growing segment of the market and our project must be mindful of these vendors’ needs. Given the longer lead times for changes in chipsets, hardware companies implementing the codec today need to be confident that it will be stable and supported as VP8 content proliferates.
Like every codec, WebM is not immune to change ; the difference in our project is that the improvements are publicly visible, and compatibility and implementation issues can be worked through in an open forum.
So, to maintain codec stability while also allowing for quality and performance improvements in VP8, we have added an experimental branch to the VP8 source tree. The WebM community can use this unstable branch to propose changes to VP8 that will produce the best video codec possible, but without the constraints of a frozen bitstream. At some point in the future, when the experimental branch proves significantly better than the stable branch, we will create a new version of the codec.
Teams dedicated to improving WebM are actively investigating and evaluating new techniques, and are committed to do so for the long term. We encourage the WebM community to keep contributing as well. To learn more about the experimental branch and get involved, see our repository layout page.
Jim Bankoski is Codec Engineering Manager at Google.