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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (49)
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Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
Configuration spécifique d’Apache
4 février 2011, parModules spécifiques
Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
Création d’un (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (6497)
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avformat/smacker : Improve timestamps
24 juin 2020, par Andreas Rheinhardtavformat/smacker : Improve timestamps
A Smacker file can contain up to seven audio tracks. Up until now,
the pts for the i. audio packet contained in a Smacker frame was
simply the end timestamp of the last i. audio packet contained in
an earlier Smacker frame.The problem with this is that a Smacker stream need not contain data in
every Smacker frame and so the current i. audio packet present may come
from a different underlying stream than the last i. audio packet
contained in an earlier frame.The sample hypnotix.smk* exhibits this. It has three audio tracks and
the first of the three has a longer first packet, so that the audio for
the first track is contained in only 235 packets contained in the first
235 Smacker frames ; the end timestamp of this track is 166696 (about 7.56s
at a timebase of 1/22050) ; the other two audio tracks both have 253 packets
contained in the first 253 Smacker frames. Up until now, the 236th
packet of the second track being the first audio packet in the 236th
Smacker frame would get the end timestamp of the last first audio packet
from the last Smacker frame containing a first audio packet and said
last audio packet is the first audio packet from the 235th Smacker frame
from the first audio track, so that the timestamp is 166696. In contrast,
the 236th packet from the third track (whose packets contain the same number
of samples as the packets from the second track) has a timestamp of
156116 (because its timestamp is derived from the end timestamp of the
235th packet of the second audio track). In the end, the second track
ended up being 177360/22050 s = 8.044s long ; in contrast, the third
track was 166780/22050 s = 7.56s long which also coincided with the
video.This commit fixes this by not using timestamps from other tracks for
a packet's pts.* : https://samples.ffmpeg.org/game-formats/smacker/wetlands/hypnotix.smk
Reviewed-by : Timotej Lazar <timotej.lazar@araneo.si>
Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@gmail.com> -
Display FFMPEG decoded frame in a GLFW window
17 juin 2020, par InfectoI am implementing the client program of a game where the server sends encoded frames of the game to the client (via UDP), while the client decodes them (via FFMPEG) and displays them in a GLFW window. 
My program has two threads :



- 

- Thread 1 : renders the content of the uint8_t* variable
dataToRender
- Thread 2 : keeps obtaining frames from the server, decodes them and updates
dataToRender
accordingly







Thread 1 does the typical rendering of a GLFW window in a while-loop. I have already tried to display some dummy frame data (a completely red frame) and it worked :



while (!glfwWindowShouldClose(window)) {
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 ...

 glBindTexture(GL_TEXTURE_2D, tex_handle);
 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, window_width, window_height, 0, GL_RGB, GL_UNSIGNED_BYTE, dataToRender);
 ...
 glfwSwapBuffers(window);
}




Thread 2 is where I am having trouble. I am unable to properly store the decoded frame into my
dataToRender
variable. On top if it, the frame data is originally in YUV format and needs to be converted to RGB. I use FFMPEG'ssws_scale
for that, which also gives me abad dst image pointers
error output in the console. Here's the code snippet responsible for that part :


size_t data_size = frameBuffer.size(); // frameBuffer is a std::vector where I accumulate the frame data chunks
 uint8_t* data = frameBuffer.data(); // convert the vector to a pointer
 picture->format = AV_PIX_FMT_RGB24;
 av_frame_get_buffer(picture, 1);
 while (data_size > 0) {
 int ret = av_parser_parse2(parser, c, &pkt->data, &pkt->size,
 data, data_size, AV_NOPTS_VALUE, AV_NOPTS_VALUE, 0);
 if (ret < 0) {
 fprintf(stderr, "Error while parsing\n");
 exit(1);
 }
 data += ret;
 data_size -= ret;

 if (pkt->size) {
 swsContext = sws_getContext(
 c->width, c->height,
 AV_PIX_FMT_YUV420P, c->width, c->height,
 AV_PIX_FMT_RGB24, SWS_BILINEAR, NULL, NULL, NULL
 );
 uint8_t* rgb24[1] = { data };
 int rgb24_stride[1] = { 3 * c->width };
 sws_scale(swsContext, rgb24, rgb24_stride, 0, c->height, picture->data, picture->linesize);

 decode(c, picture, pkt, outname);
 // TODO: copy content of picture->data[0] to "dataToRender" maybe?
 }
 }




I have already tried doing another sws_scale to copy the content to
dataToRender
and I cannot get rid of thebad dst image pointers
error. Any advice or solution to the problem would be greatly appreciated as I have been stuck for days on this.

- Thread 1 : renders the content of the uint8_t* variable
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Set "start" field to 0 in mp3 with ffmpeg
11 juin 2020, par TomatoCoI'm trying to change the bitrate and sample rate of an MP3 to match another to try and stop a small audio glitch from occurring when some game tries to play it. I've got the sample rate and bitrate right where I want them, but I can't get the "start" portion of



Duration: 00:03:33.81, start: 0.025057, bitrate: 196 kb/s
 Stream #0:0: Audio: mp3, 44100 Hz, stereo, fltp, 196 kb/s




to go to 0, like the mp3 I'm trying to replace. The target looks like :



Duration: 00:06:47.59, start: 0.000000, bitrate: 196 kb/s
 Stream #0:0: Audio: mp3, 44100 Hz, stereo, fltp, 196 kb/s




I've tried a variety of silenceremove filters and -ss flags to try and trim it, but I can't get rid of that "start" field. Google is failing me. What args am I looking for ?