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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (96)
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Sélection de projets utilisant MediaSPIP
29 avril 2011, parLes exemples cités ci-dessous sont des éléments représentatifs d’usages spécifiques de MediaSPIP pour certains projets.
Vous pensez avoir un site "remarquable" réalisé avec MediaSPIP ? Faites le nous savoir ici.
Ferme MediaSPIP @ Infini
L’Association Infini développe des activités d’accueil, de point d’accès internet, de formation, de conduite de projets innovants dans le domaine des Technologies de l’Information et de la Communication, et l’hébergement de sites. Elle joue en la matière un rôle unique (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
Sur d’autres sites (5594)
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ffmpeg video to opengl texture
23 avril 2017, par Infiniti FizzI’m trying to render frames grabbed and converted from a video using ffmpeg to an OpenGL texture to be put on a quad. I’ve pretty much exhausted google and not found an answer, well I’ve found answers but none of them seem to have worked.
Basically, I am using
avcodec_decode_video2()
to decode the frame and thensws_scale()
to convert the frame to RGB and thenglTexSubImage2D()
to create an openGL texture from it but can’t seem to get anything to work.I’ve made sure the "destination" AVFrame has power of 2 dimensions in the SWS Context setup. Here is my code :
SwsContext *img_convert_ctx = sws_getContext(pCodecCtx->width,
pCodecCtx->height, pCodecCtx->pix_fmt, 512,
256, PIX_FMT_RGB24, SWS_BICUBIC, NULL,
NULL, NULL);
//While still frames to read
while(av_read_frame(pFormatCtx, &packet)>=0) {
glClear(GL_COLOR_BUFFER_BIT);
//If the packet is from the video stream
if(packet.stream_index == videoStream) {
//Decode the video
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
//If we got a frame then convert it and put it into RGB buffer
if(frameFinished) {
printf("frame finished: %i\n", number);
sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameRGB->data, pFrameRGB->linesize);
glBindTexture(GL_TEXTURE_2D, texture);
//gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pCodecCtx->width, pCodecCtx->height, GL_RGB, GL_UNSIGNED_INT, pFrameRGB->data);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, 512, 256, GL_RGB, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
SaveFrame(pFrameRGB, pCodecCtx->width, pCodecCtx->height, number);
number++;
}
}
glColor3f(1,1,1);
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(0,1);
glVertex3f(0,0,0);
glTexCoord2f(1,1);
glVertex3f(pCodecCtx->width,0,0);
glTexCoord2f(1,0);
glVertex3f(pCodecCtx->width, pCodecCtx->height,0);
glTexCoord2f(0,0);
glVertex3f(0,pCodecCtx->height,0);
glEnd();As you can see in that code, I am also saving the frames to .ppm files just to make sure they are actually rendering, which they are.
The file being used is a .wmv at 854x480, could this be the problem ? The fact I’m just telling it to go 512x256 ?
P.S. I’ve looked at this Stack Overflow question but it didn’t help.
Also, I have
glEnable(GL_TEXTURE_2D)
as well and have tested it by just loading in a normal bmp.EDIT
I’m getting an image on the screen now but it is a garbled mess, I’m guessing something to do with changing things to a power of 2 (in the decode,
swscontext
andgluBuild2DMipmaps
as shown in my code). I’m usually nearly exactly the same code as shown above, only I’ve changedglTexSubImage2D
togluBuild2DMipmaps
and changed the types toGL_RGBA
.Here is what the frame looks like :
EDIT AGAIN
Just realised I haven’t showed the code for how pFrameRGB is set up :
//Allocate video frame for 24bit RGB that we convert to.
AVFrame *pFrameRGB;
pFrameRGB = avcodec_alloc_frame();
if(pFrameRGB == NULL) {
return -1;
}
//Allocate memory for the raw data we get when converting.
uint8_t *buffer;
int numBytes;
numBytes = avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width, pCodecCtx->height);
buffer = (uint8_t *) av_malloc(numBytes*sizeof(uint8_t));
//Associate frame with our buffer
avpicture_fill((AVPicture *) pFrameRGB, buffer, PIX_FMT_RGB24,
pCodecCtx->width, pCodecCtx->height);Now that I ahve changed the
PixelFormat
inavgpicture_get_size
toPIX_FMT_RGB24
, I’ve done that inSwsContext
as well and changedGluBuild2DMipmaps
toGL_RGB
and I get a slightly better image but it looks like I’m still missing lines and it’s still a bit stretched :Another Edit
After following Macke’s advice and passing the actual resolution to OpenGL I get the frames nearly proper but still a bit skewed and in black and white, also it’s only getting 6fps now rather than 110fps :
P.S.
I’ve got a function to save the frames to image after
sws_scale()
and they are coming out fine as colour and everything so something in OGL is making it B&W.LAST EDIT
Working ! Okay I have it working now, basically I am not padding out the texture to a power of 2 and just using the resolution the video is.
I got the texture showing up properly with a lucky guess at the correct glPixelStorei()
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
Also, if anyone else has the
subimage()
showing blank problem like me, you have to fill the texture at least once withglTexImage2D()
and so I use it once in the loop and then useglTexSubImage2D()
after that.Thanks Macke and datenwolf for all your help.
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Saying Goodbye To Old Machines
I recently sent a few old machines off for recycling. Both had relevance to the early days of the FATE testing effort. As is my custom, I photographed them (poorly, of course).
First, there’s the PowerPC-based Mac Mini I procured thanks to a Craigslist ad in late 2006. I had plans to develop automated FFmpeg building and testing and was already looking ahead toward testing multiple CPU architectures. Again, this was 2006 and PowerPC wasn’t completely on the outs yet– although Apple’s MacTel transition was in full swing, the entire new generation of video game consoles was based on PowerPC.
I remember trying to find a Mac Mini PPC on Craigslist. Many were to be found, but all asked more than the price of even a new Mac Mini Intel, always because the seller was leaving all of last year’s applications and perhaps including a monitor, neither of which I needed. Fortunately, I found this bare Mac Mini. Also fortunate was the fact that it was far easier to install Linux on it than the first PowerPC machine I owned.
After FATE operation transitioned away from me, I still kept the machine in service as an edge server and automated backup machine. That is, until the hard drive failed on reboot one day. Thus, when it was finally time to recycle the computer, I felt it necessary to disassemble the machine and remove the hard drive for possible salvage and then for destruction.
If you’ve ever attempted to upgrade or otherwise service this style of Mac Mini, you will no doubt recognize the pictured paint scraper tool as standard kit. I have had that tool since I first endeavored to upgrade the RAM to 1 GB from the standard 1/2 GB. Performing such activities on a Mac Mini is tedious, but only if you care about putting it back together afterwards.
The next machine is a bit older. I put it together nearly a decade ago, early in 2005. This machine’s original duty was “download agent”– this would be more specifically called a BitTorrent machine in modern tech parlance. Back then, I placed it on someone else’s woefully underutilized home broadband connection (with their permission, of course) when I was too cheap to upgrade from dialup.
This is a small form factor system from VIA that was clearly designed with home theater PC (HTPC) use cases in mind. It has a VIA C3 x86-compatible CPU (according to my notes, Centaur VIA Samuel 2 stepping 03, flags : fpu de tsc msr cx8 mtrr pge mmx 3dnow) and 128 MB of RAM (initially ; I upgraded it to 512 MB some years later, just for the sake of doing it). And then there was the 120 GB PATA HD for all that downloaded goodness.
I have specific memories of a time when my main computer at home wasn’t working correctly for one reason or another. Instead, I logged into this machine remotely via SSH to make several optimizations and fixes on FFmpeg’s VP3/Theora video decoder, all from the terminal, without being able to see the decoded images with my own eyes (which is why I insist that even blind people could work on video codecs).
By the time I got my own broadband, I had become inspired to attempt the automated build and test system for FFmpeg. This was the machine I used for prototyping early brainstorms of FATE. By the time I put a basic build/test system into place in early 2008, I had much faster computers that could build and test the project– obvious limitation of this machine is that it could take at least 1/2 hour to build the entire codebase, and that was the project from 8 years ago.
So the machine got stuffed in a closet somewhere along the line. The next time I pulled it out was in 2010 when I wanted to toy with Dreamcast programming once more (the machine appears in one of the photos in this post). This was the only machine I still owned which still had an RS-232 serial port (I didn’t know much about USB serial converters yet), plus it still had a bunch of pre-compiled DC homebrew binaries (I was having trouble getting the toolchain to work right).
The next time I dusted off this machine was late last year when I was trying some experiments with the Microsoft Xbox’s IDE drive (a photo in that post also shows the machine ; this thing shows up a lot on this blog). The VIA machine was the only machine I still owned which had 40-pin IDE connectors which was crucial to my experiment.
At this point, I was trying to make the machine more useful which meant replacing the ancient Gentoo Linux distribution as well as simply interacting with it via a keyboard and mouse. I have a long Evernote entry documenting a comedy of errors revolving around this little box. The interaction troubles were due to the fact that I didn’t have any PS/2 keyboards left and I couldn’t make a USB keyboard work with it. Diego was able to explain that I needed to flip a bit in the BIOS to address this which worked. As for upgrading the OS, I tried numerous Linux distributions large and small, mostly focusing on the small. None worked. I eventually learned that, while I was trying to use i686 distributions, this machine did not actually qualify as an i686 CPU ; installations usually booted but failed because the default kernel required the cmov instruction. I was advised to try i386 distros instead. My notes don’t indicate whether I had any luck on this front before I gave up and moved on.
I just made the connection that this VIA machine has two 40-pin IDE connectors which means that the thing was technically capable of supporting up to 4 IDE devices. Obviously, the computer couldn’t really accommodate that in terms of space or power. When I wanted to try installing a new OS, I needed take off the top and connect a rather bulky IDE CD-ROM drive. This computer’s casing was supposed to be able to support a slimline optical drive (perhaps like the type found in laptops), but I could never quite visualize how that was supposed to work, space-wise. When I disassembled the PowerPC Mac Mini, I realized I might be able to repurpose that machines optical drive for this computer. Obviously, I thought better of trying since both machines are off to the recycle pile.
I would still like to work on the Xbox project a bit more, but I procured a different, unused, much more powerful yet still old computer that has a motherboard with 1 PATA connector in addition to 6 SATA connectors. If I ever get around to toying with Linux kernel development, this should be a much more appropriate platform to use.
I thought about turning this machine into an old Windows XP (and lower, down to Windows 3.1) gaming platform ; the capabilities of the machine would probably be perfect for a huge portion of my Windows game collection. But I think the lack of an optical drive renders this idea intractable. External USB drives are likely out of the question since there is very little chance that this motherboard featured USB 2.0 (the specs don’t mention 2.0, so the USB ports are probably 1.1).
So it is with fond memories that I send off both machines, sans hard drives, to the recycle pile. I’m still deciding on an appropriate course of action for failed hard drives, though.
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can't compile ffmpeg on Solaris 10 sparc
9 juin 2014, par RaoulHas anyone compiled ffmpeg 0.6.1 for Solaris 10 sparc ? I’m getting the following errors :
uname -a
SunOS SERVERNAME 5.10 Generic_118833-36 sun4u sparc SUNW,Sun-Fire-V440
bwddmadm@bwddmliv>/export/home/USERID/ffmpeg-0.6.1/configure --prefix=/export/home/USERID/ffmpegX --extra-cflags="-fPIC" --disable-mmx --disable-protocol=udp --disable-encoder=nellymoser
Broken shell detected. Trying alternatives.
Trying shell bash
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
Unknown C compiler gcc
awk: syntax error near line 1
awk: illegal statement near line 1
grep: illegal option -- q
Usage: grep -hblcnsviw pattern file . . .
install prefix /export/home/USERID/ffmpegX
source path /export/home/USERID/ffmpeg-0.6.1
C compiler gcc
.align is power-of-two no
ARCH sparc (generic)
big-endian no
runtime cpu detection no
VIS enabled yes
gprof enabled no
debug symbols yes
strip symbols yes
optimizations yes
static yes
shared no
postprocessing support no
new filter support no
filters using lavformat no
network support yes
threading support no
SDL support no
Sun medialib support no
AVISynth enabled no
libdc1394 support no
libdirac enabled no
libfaac enabled no
libfaad enabled no
libfaad dlopened no
libgsm enabled no
libmp3lame enabled no
libnut enabled no
libopencore-amrnb support no
libopencore-amrwb support no
libopenjpeg enabled no
librtmp enabled no
libschroedinger enabled no
libspeex enabled no
libtheora enabled no
libvorbis enabled no
libvpx enabled no
libx264 enabled no
libxvid enabled no
zlib enabled no
bzlib enabled no
Enabled decoders:
pr: -- empty file
Enabled encoders:
pr: -- empty file
Enabled hwaccels:
pr: -- empty file
Enabled parsers:
pr: -- empty file
Enabled demuxers:
pr: -- empty file
Enabled muxers:
pr: -- empty file
Enabled protocols:
pr: -- empty file
Enabled filters:
pr: -- empty file
Enabled bsfs:
pr: -- empty file
Enabled indevs:
pr: -- empty file
Enabled outdevs:
pr: -- empty file
License: LGPL version 2.1 or later
Creating config.mak and config.h...
bwddmadm@bwddmliv> gmake
/export/home/USERID/ffmpeg-0.6.1/version.sh: syntax error at line 4: `revision=$' unexpected
CC libavdevice/alldevices.o
libavdevice/alldevices.c: In function `avdevice_register_all':
libavdevice/alldevices.c:42: error: `CONFIG_ALSA_OUTDEV' undeclared (first use in this function)
libavdevice/alldevices.c:42: error: (Each undeclared identifier is reported only once
libavdevice/alldevices.c:42: error: for each function it appears in.)
libavdevice/alldevices.c:42: error: `CONFIG_ALSA_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:43: error: `CONFIG_AUDIO_BEOS_OUTDEV' undeclared (first use in this function)
libavdevice/alldevices.c:43: error: `CONFIG_AUDIO_BEOS_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:44: error: `CONFIG_BKTR_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:45: error: `CONFIG_DV1394_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:46: error: `CONFIG_JACK_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:47: error: `CONFIG_OSS_OUTDEV' undeclared (first use in this function)
libavdevice/alldevices.c:47: error: `CONFIG_OSS_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:48: error: `CONFIG_V4L2_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:49: error: `CONFIG_V4L_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:50: error: `CONFIG_VFWCAP_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:51: error: `CONFIG_X11_GRAB_DEVICE_INDEV' undeclared (first use in this function)
libavdevice/alldevices.c:54: error: `CONFIG_LIBDC1394_INDEV' undeclared (first use in this function)
gmake: *** [libavdevice/alldevices.o] Error 1
bwddmadm@bwddmliv> exit
script done on Fri Jan 14 11:34:05 2011