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Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...) -
Librairies et logiciels spécifiques aux médias
10 décembre 2010, parPour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...) -
Changer son thème graphique
22 février 2011, parLe thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
Modifier le thème graphique utilisé
Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
Il suffit ensuite de se rendre dans l’espace de configuration du (...)
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avcodec : add DFPWM1a codec
8 mars 2022, par Jack Bruienneavcodec : add DFPWM1a codec
From the wiki page (https://wiki.vexatos.com/dfpwm) :
> DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec
> created by Ben “GreaseMonkey” Russell in 2012, originally to be used
> as a voice codec for asiekierka's pixmess, a C remake of 64pixels.
> It is a 1-bit-per-sample codec which uses a dynamic-strength one-pole
> low-pass filter as a predictor. Due to the fact that a raw DPFWM decoding
> creates a high-pitched whine, it is often followed by some post-processing
> filters to make the stream more listenable.It has recently gained popularity through the ComputerCraft mod for
Minecraft, which added support for audio through this codec, as well as
the Computronics expansion which preceeded the official support. These
both implement the slightly adjusted 1a version of the codec, which is
the version I have chosen for this patch.This patch adds a new codec (with encoding and decoding) for DFPWM1a.
The codec sources are pretty simple : they use the reference codec with
a basic wrapper to connect it to the FFmpeg AVCodec system.To clarify, the codec does not have a specific sample rate - it is
provided by the container (or user), which is typically 48000, but has
also been known to be 32768. The codec does not specify channel info
either, and it's pretty much always used with one mono channel.
However, since it appears that libavcodec expects both sample rate and
channel count to be handled by either the codec or container, I have
made the decision to allow multiple channels interleaved, which as far
as I know has never been used, but it works fine here nevertheless. The
accompanying raw format has a channels option to set this. (I expect
most users of this will not use multiple channels, but it remains an
option just in case.)This patch will be highly useful to ComputerCraft developers who are
working with audio, as it is the standard format for audio, and there
are few user-friendly encoders out there, and even fewer decoders. It
will streamline the process for importing and listening to audio,
replacing the need to write code or use tools that require very
specific input formats.You may use the CraftOS-PC program (https://www.craftos-pc.cc) to test
out DFPWM playback. To use it, run the program and type this command :
"attach left speaker" Then run "speaker play <file.dfpwm>" for each file.
The app runs in a sandbox, so files have to be transferred in first ;
the easiest way to do this is to simply drag the file on the window.
(Or copy files to the folder at https://www.craftos-pc.cc/docs/saves.)Sample DFPWM files can be generated with an online tool at
https://music.madefor.cc. This is the current best way to encode DFPWM
files. Simply drag an audio file onto the page, and it will encode it,
giving a download link on the page.I've made sure to update all of the docs as per Developer§7, and I've
tested it as per section 8. Test files encoded to DFPWM play correctly
in ComputerCraft, and other files that work in CC are correctly decoded.
I have also verified that corrupt files do not crash the decoder - this
should theoretically not be an issue as the result size is constant with
respect to the input size.Signed-off-by : Jack Bruienne <jackbruienne@gmail.com>
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Google Analytics Now Illegal in Austria ; Other EU Member States Expected to Follow
18 janvier 2022, par Erin — Privacy -
ffmpeg.wasm - How to do literally anything with a blob url
24 novembre 2024, par SeriousLeeI'm using the ffmpeg.wasm for the first time and I can't get anything working, beyond loading it. I have this function that does nothing in particular (I got it from the vite + react example in the docs, slightly modified) and all I want to do is pass it a blob URL like this
blob:http://localhost:5173/c7a9ea7c-aa26-4f4f-9c80-11b8aef3e81f
and run through the function and have it give me anything back. But instead, it hangs on theffmpeg.exec
command and never completes. And yes, I've determined that the input blob does work - it's an 8MB, 12-second long mp4 clip.

Here's the function :


const processOutputVideo = async (videoURL) => {
 const ffmpeg = ffmpegRef.current;

 await ffmpeg.writeFile("input.mp4", await fetchFile(videoURL));
 await ffmpeg.exec(["-i", "input.mp4", "output.mp4"]);

 const fileData = await ffmpeg.readFile("output.mp4");
 const blob = new Blob([fileData.buffer], { type: "video/mp4" });
 const blobUrl = URL.createObjectURL(blob);

 return blobUrl;
 };



And here's the ffmpeg logs from my terminal.


[FFMPEG stderr] ffmpeg version 5.1.4 Copyright (c) 2000-2023 the FFmpeg developers
Post.jsx:35 [FFMPEG stderr] built with emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 3.1.40 (5c27e79dd0a9c4e27ef2326841698cdd4f6b5784)
Post.jsx:35 [FFMPEG stderr] configuration: --target-os=none --arch=x86_32 --enable-cross-compile --disable-asm --disable-stripping --disable-programs --disable-doc --disable-debug --disable-runtime-cpudetect --disable-autodetect --nm=emnm --ar=emar --ranlib=emranlib --cc=emcc --cxx=em++ --objcc=emcc --dep-cc=emcc --extra-cflags='-I/opt/include -O3 -msimd128 -sUSE_PTHREADS -pthread' --extra-cxxflags='-I/opt/include -O3 -msimd128 -sUSE_PTHREADS -pthread' --enable-gpl --enable-libx264 --enable-libx265 --enable-libvpx --enable-libmp3lame --enable-libtheora --enable-libvorbis --enable-libopus --enable-zlib --enable-libwebp --enable-libfreetype --enable-libfribidi --enable-libass --enable-libzimg
Post.jsx:35 [FFMPEG stderr] libavutil 57. 28.100 / 57. 28.100
Post.jsx:35 [FFMPEG stderr] libavcodec 59. 37.100 / 59. 37.100
Post.jsx:35 [FFMPEG stderr] libavformat 59. 27.100 / 59. 27.100
Post.jsx:35 [FFMPEG stderr] libavdevice 59. 7.100 / 59. 7.100
Post.jsx:35 [FFMPEG stderr] libavfilter 8. 44.100 / 8. 44.100
Post.jsx:35 [FFMPEG stderr] libswscale 6. 7.100 / 6. 7.100
Post.jsx:35 [FFMPEG stderr] libswresample 4. 7.100 / 4. 7.100
Post.jsx:35 [FFMPEG stderr] libpostproc 56. 6.100 / 56. 6.100
Post.jsx:35 [FFMPEG stderr] Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'input.mp4':
Post.jsx:35 [FFMPEG stderr] Metadata:
Post.jsx:35 [FFMPEG stderr] major_brand : mp42
Post.jsx:35 [FFMPEG stderr] minor_version : 0
Post.jsx:35 [FFMPEG stderr] compatible_brands: mp42mp41isomavc1
Post.jsx:35 [FFMPEG stderr] creation_time : 2019-03-15T17:39:05.000000Z
Post.jsx:35 [FFMPEG stderr] Duration: 00:00:12.82, start: 0.000000, bitrate: 5124 kb/s
Post.jsx:35 [FFMPEG stderr] Stream #0:0[0x1](und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(tv, bt709, progressive), 1920x1080, 4985 kb/s, 29.97 fps, 29.97 tbr, 30k tbn (default)
Post.jsx:35 [FFMPEG stderr] Metadata:
Post.jsx:35 [FFMPEG stderr] creation_time : 2019-03-15T17:39:05.000000Z
Post.jsx:35 [FFMPEG stderr] handler_name : L-SMASH Video Handler
Post.jsx:35 [FFMPEG stderr] vendor_id : [0][0][0][0]
Post.jsx:35 [FFMPEG stderr] encoder : AVC Coding
Post.jsx:35 [FFMPEG stderr] Stream #0:1[0x2](und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 137 kb/s (default)
Post.jsx:35 [FFMPEG stderr] Metadata:
Post.jsx:35 [FFMPEG stderr] creation_time : 2019-03-15T17:39:05.000000Z
Post.jsx:35 [FFMPEG stderr] handler_name : L-SMASH Audio Handler
Post.jsx:35 [FFMPEG stderr] vendor_id : [0][0][0][0]
Post.jsx:35 [FFMPEG stderr] Stream mapping:
Post.jsx:35 [FFMPEG stderr] Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
Post.jsx:35 [FFMPEG stderr] Stream #0:1 -> #0:1 (aac (native) -> aac (native))
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0x154e4f0] using cpu capabilities: none!
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0x154e4f0] profile High, level 4.0, 4:2:0, 8-bit
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0x154e4f0] 264 - core 164 - H.264/MPEG-4 AVC codec - Copyleft 2003-2022 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00



And it just hangs there. When I use the example video URL from the official example (
https://raw.githubusercontent.com/ffmpegwasm/testdata/master/video-15s.avi
), it doesn't hang and it completes the function and returns me a blob URL in the same format as that first blob URL I showed you guys and this is what the ffmpeg output looks like in my console in that case :

Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] frame P:160 Avg QP:23.62 size: 1512
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] frame B:385 Avg QP:26.75 size: 589
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] consecutive B-frames: 5.5% 3.6% 0.0% 90.9%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] mb I I16..4: 12.6% 87.4% 0.0%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] mb P I16..4: 3.8% 47.5% 1.6% P16..4: 12.9% 7.4% 5.0% 0.0% 0.0% skip:21.7%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] mb B I16..4: 1.2% 10.3% 0.4% B16..8: 22.3% 6.9% 1.4% direct: 2.7% skip:54.8% L0:46.9% L1:40.2% BI:12.9%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] 8x8 transform intra:88.7% inter:74.7%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] coded y,uvDC,uvAC intra: 68.3% 0.0% 0.0% inter: 11.8% 0.0% 0.0%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] i16 v,h,dc,p: 33% 40% 24% 3%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 15% 26% 52% 2% 1% 1% 1% 1% 3%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 27% 21% 20% 5% 5% 5% 4% 6% 5%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] i8c dc,h,v,p: 100% 0% 0% 0%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] Weighted P-Frames: Y:12.5% UV:0.0%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] ref P L0: 48.9% 12.5% 22.3% 14.7% 1.6%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] ref B L0: 77.5% 15.7% 6.8%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] ref B L1: 90.9% 9.1%
Post.jsx:35 [FFMPEG stderr] [libx264 @ 0xdf3000] kb/s:242.65
Post.jsx:35 [FFMPEG stderr] Aborted()



Where am I going wrong, what should I convert my input blob into ? And just FYI, ChatGPT has been completely garbage at helping me solve this lmao.