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    11 novembre 2010, par

    À l’installation d’un site MediaSPIP, le plugin MediaSPIP Init réalise certaines opérations dont la principale consiste à créer quatre rubriques principales dans le site et de créer cinq templates de formulaire pour Diogène.
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  • Supporting all media types

    13 avril 2011, par

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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
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  • ffmpeg produces video I cannot load on latest Safari on iOS

    3 avril 2016, par Michael Heuberger

    When I encode two videos (mp4 and webm) with these ffmpeg parameters (based on images), I cannot play the mp4 it produces on latest Safari (inside a <video></video> tag) inside my iPhone 6s using the latest iOS too :

    ffmpeg
    -framerate 15.2
    -f image2
    -thread_queue_size 64
    -i /home/michael-heuberger/abcd/frames/%d.webp
    -y
    -an
    -vcodec libx264
    -vf scale=trunc(iw/2)*2:trunc(ih/2)*2
    -crf 16
    -preset fast
    -profile:v baseline
    -pix_fmt yuv420p
    -movflags +faststart
    /home/michael-heuberger/abcd/videomail_good.mp4
    -vcodec libvpx
    -vf scale=trunc(iw/2)*2:trunc(ih/2)*2
    -crf 8
    -deadline good
    -cpu-used 1
    -pix_fmt yuv420p
    -movflags +faststart /home/michael-heuberger/abcd/videomail_good.webm

    I think the above parameters should be solid. I am adding baseline and yuv420p, yet no luck on Safari 9. Why ?

    And here is the whole ffmpeg output (just ignore the paths to the images/videos) :

    ffmpeg stdout: ffmpeg version 2.7.6-0ubuntu0.15.10.1 Copyright (c) 2000-2016 the FFmpeg developers
     built with gcc 5.2.1 (Ubuntu 5.2.1-22ubuntu2) 20151010
     configuration: --prefix=/usr --extra-version=0ubuntu0.15.10.1 --build-suffix=-ffmpeg --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --enable-shared --disable-stripping --enable-avresample --enable-avisynth --enable-frei0r --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmodplug --enable-libmp3lame --enable-libopenjpeg --enable-openal --enable-libopus --enable-libpulse --enable-librtmp --enable-libschroedinger --enable-libshine --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libxvid --enable-libzvbi --enable-opengl --enable-x11grab --enable-libdc1394 --enable-libiec61883 --enable-libzmq --enable-libssh --enable-libsoxr --enable-libx264 --enable-libopencv --enable-libx265
     WARNING: library configuration mismatch
     avcodec     configuration: --prefix=/usr --extra-version=0ubuntu0.15.10.1 --build-suffix=-ffmpeg --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --enable-shared --disable-stripping --enable-avresample --enable-avisynth --enable-frei0r --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmodplug --enable-libmp3lame --enable-libopenjpeg --enable-openal --enable-libopus --enable-libpulse --enable-librtmp --enable-libschroedinger --enable-libshine --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libxvid --enable-libzvbi --enable-opengl --enable-x11grab --enable-libdc1394 --enable-libiec61883 --enable-libzmq --enable-libssh --enable-libsoxr --enable-libx264 --enable-libopencv --enable-libx265 --enable-version3 --disable-doc --disable-programs --disable-avdevice --disable-avfilter --disable-avformat --disable-avresample --disable-postproc --disable-swscale --enable-libopencore_amrnb --enable-libopencore_amrwb --enable-libvo_aacenc --enable-libvo_amrwbenc
     libavutil      54. 27.100 / 54. 27.100
     libavcodec     56. 41.100 / 56. 41.100
     libavformat    56. 36.100 / 56. 36.100
     libavdevice    56.  4.100 / 56.  4.100
     libavfilter     5. 16.101 /  5. 16.101
     libavresample   2.  1.  0 /  2.  1.  0
     libswscale      3.  1.101 /  3.  1.101
     libswresample   1.  2.100 /  1.  2.100
     libpostproc    53.  3.100 / 53.  3.100
    Input #0, image2, from '/home/michael-heuberger/binarykitchen/code/videomail.io/var/local/tmp/clients/videomail.io/11e5-f576-676eaa40-b0ac-89a86db14ea0/frames/%d.webp':
     Duration: 00:00:00.59, start: 0.000000, bitrate: N/A
       Stream #0:0: Video: webp, yuv420p(tv, bt470bg/unknown/unknown), 400x300, 15.17 fps, 15.20 tbr, 15.20 tbn, 15.20 tbc
    [libx264 @ 0xfc2760] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2
    [libx264 @ 0xfc2760] profile Constrained Baseline, level 2.1
    [libx264 @ 0xfc2760] 264 - core 146 r2555 0c21480 - H.264/MPEG-4 AVC codec - Copyleft 2003-2015 - http://www.videolan.org/x264.html - options: cabac=0 ref=2 deblock=1:0:0 analyse=0x1:0x111 me=hex subme=6 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=0 weightp=0 keyint=250 keyint_min=15 scenecut=40 intra_refresh=0 rc_lookahead=30 rc=crf mbtree=1 crf=16.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
    [libvpx @ 0xfc5da0] v1.4.0
    Output #0, mp4, to '/home/michael-heuberger/binarykitchen/code/videomail.io/var/local/uploads/videomail.io/videomail/11e5/f5/76/11e5-f576-676eaa40-b0ac-89a86db14ea0/videomail_good.mp4':
     Metadata:
       encoder         : Lavf56.36.100
       Stream #0:0: Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 400x300, q=-1--1, 15.20 fps, 19456 tbn, 15.20 tbc
       Metadata:
         encoder         : Lavc56.41.100 libx264
    Output #1, webm, to '/home/michael-heuberger/binarykitchen/code/videomail.io/var/local/uploads/videomail.io/videomail/11e5/f5/76/11e5-f576-676eaa40-b0ac-89a86db14ea0/videomail_good.webm':
     Metadata:
       encoder         : Lavf56.36.100
       Stream #1:0: Video: vp8 (libvpx), yuv420p, 400x300, q=-1--1, 200 kb/s, 15.20 fps, 1k tbn, 15.20 tbc
       Metadata:
         encoder         : Lavc56.41.100 libvpx
    Stream mapping:
     Stream #0:0 -> #0:0 (webp (native) -> h264 (libx264))
     Stream #0:0 -> #1:0 (webp (native) -> vp8 (libvpx))
    Press [q] to stop, [?] for help
    [mp4 @ 0xfc16c0] Starting second pass: moving the moov atom to the beginning of the file
    frame=    9 fps=0.0 q=-1.0 Lq=0.0 size=      62kB time=00:00:00.59 bitrate= 856.1kbits/s    
    video:82kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: unknown
    [libx264 @ 0xfc2760] frame I:1     Avg QP:15.45  size: 10341
    [libx264 @ 0xfc2760] frame P:8     Avg QP:15.95  size:  6442
    [libx264 @ 0xfc2760] mb I  I16..4: 17.1%  0.0% 82.9%
    [libx264 @ 0xfc2760] mb P  I16..4:  6.8%  0.0% 11.3%  P16..4: 36.7% 31.6% 10.8%  0.0%  0.0%    skip: 2.8%
    [libx264 @ 0xfc2760] coded y,uvDC,uvAC intra: 67.5% 60.4% 43.0% inter: 60.5% 68.4% 5.4%
    [libx264 @ 0xfc2760] i16 v,h,dc,p: 32% 29% 21% 18%
    [libx264 @ 0xfc2760] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 32% 23% 20%  3%  4%  6%  5%  4%  3%
    [libx264 @ 0xfc2760] i8c dc,h,v,p: 60% 21% 14%  5%
    [libx264 @ 0xfc2760] ref P L0: 59.3% 40.7%
    [libx264 @ 0xfc2760] kb/s:836.04

    This makes it difficult for me to play videomails recorded on www.videomail.io on iOS devices.

    Am I missing something here ? Already did lots of research and tried various combinations, no luck.

    If you want to reproduce that, easy : just record a video on www.videomail.io and after that, copy the link of the recorded video page to your iPhone or just download it for local investigation.

    Any clues very welcome !

  • Texture rendering on iOS using OpenGL ES in Unity project

    30 mars 2016, par Time1ess

    I’m working on a project, part of which is to stream video to my iPhone. I use my laptop to create the video stream to my iPhone with ffmpeg.

    The stream code in shell is below :

    ffmpeg \
       -f avfoundation -i "1" -s 1280*720 -r 29.97 \
       -c:v mpeg2video -q:v 20 -pix_fmt yuv420p -g 1 -threads 4\
       -f mpegts udp://192.168.1.102:6666

    with this, I successfully create my video stream.

    In Unity, I want to decode the video stream to create a texture. After I have gone through some ffmpeg tutorial and Unity tutorial, I created my link library. Some of these codes are below (ask me if more is needed) :

    In my library :

    buffer alloc :

    uint8_t *buffer;
    int buffer_size;
    buffer_size = avpicture_get_size(AV_PIX_FMT_RGBA, VIEW_WIDTH, VIEW_HEIGHT);

    buffer = (uint8_t *) av_malloc(buffer_size*sizeof(uint8_t));

    avpicture_fill((AVPicture *) pFrameRGB, buffer, AV_PIX_FMT_RGBA,
                  VIEW_WIDTH, VIEW_HEIGHT);

    getContext :

       is->sws_ctx = sws_getContext
       (
        is->video_st->codec->width,
        is->video_st->codec->height,
        is->video_st->codec->pix_fmt,
        VIEW_WIDTH,
        VIEW_HEIGHT,
        AV_PIX_FMT_RGBA,
        SWS_BILINEAR,
        NULL,
        NULL,
        NULL
        );

    sws_scale :

    sws_scale(
             is->sws_ctx,
             (uint8_t const * const *)pFrame->data,
             pFrame->linesize,
             0,
             is->video_st->codec->height,
             pFrameRGB->data,
             pFrameRGB->linesize
             );

    texture render :

    static void UNITY_INTERFACE_API OnRenderEvent(int texID)
    {
       GLuint gltex = (GLuint)(size_t)(texID);

       glBindTexture(GL_TEXTURE_2D, gltex);

       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIEW_WIDTH, VIEW_HEIGHT,
                       GL_RGBA, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);

       glGetError();
       return;
    }

    extern "C" UnityRenderingEvent UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API GetRenderEventFunc()
    {
       return OnRenderEvent;
    }

    In Unity :

    texture created :

       private Texture2D texture;
       private int texID;
       texture = new Texture2D (width, height, TextureFormat.RGBA32, false);
       texture.filterMode = FilterMode.Point;
       texture.Apply ();
       GetComponent<renderer> ().material.mainTexture = texture;
       texID = texture.GetNativeTexturePtr ().ToInt32();
    </renderer>

    update func :

       void Update ()
       {
           GL.IssuePluginEvent(GetRenderEventFunc(), texID);
       }

    Video stream info :

    Input #0, mpegts, from 'udp://0.0.0.0:6666':
     Duration: N/A, start: 2.534467, bitrate: N/A
     Program 1
       Metadata:
         service_name    : Service01
         service_provider: FFmpeg
       Stream #0:0[0x100]: Video: mpeg2video (Main) ([2][0][0][0] / 0x0002), yuv420p(tv), 1280x720 [SAR 1:1 DAR 16:9], max. 104857 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc

    Leave other details, my library works fine on the Unity simulator, but when I compiled all my libraries for arm64 and used the xcode project that Unity created to build my app and ran it, I couldn’t get any texture rendered in my iPhone, I checked my network and I’m sure that data had been sent to my iPhone and the Debug log showed me that frame has been successfully decoded also the OnRenderEvent function had been called.

    FYI :

    Unity 5.3.2f1 Personal

    Xcode 7.2.1

    iOS 9.2.1

    ffmpeg 3.0

  • Compile FFMPEG for iOS development

    7 avril 2016, par Alec Gamble

    So I’ve been googling around and there seem to be a lot of answers to this questions... for people who know what they’re doing. Unfortunately I am not one of these people. I had a version of FFMPEG I was using in a project and now I want to port that project to iOS. So I have a version of FFMPEG with LAME installed on my desktop and in my C++ application I was just accessing this through the command line via the system() method. I also just downloaded the FFMPEG iOS build from here :

    https://github.com/kewlbear/FFmpeg-iOS-build-script

    and the gas-preprocessor from the link on that page but I’m unsure as to what to do with it now and how to get it to a state where I would be able to compile a basic FFMPEG test to my iPhone.


    I tried adding the libraries as mentioned in :
    How to Build FFMpeg as iOS Framework so my project hierarchy looks like :

    enter image description here

    but when I do :

    #import <libavcodec></libavcodec>avcodec.h> as suggested

    or any other import I can think to do it always errors me out saying it can’t find it. I’m not sure if this is because I’m not using search paths correctly or my import line is wrong or what...