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  • Changer son thème graphique

    22 février 2011, par

    Le thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
    Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
    Modifier le thème graphique utilisé
    Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
    Il suffit ensuite de se rendre dans l’espace de configuration du (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (7246)

  • Piwik PRO is hiring a Technical Support Specialist (Remote)

    13 mars 2015, par Piwik Core Team — Jobs

    At Piwik and Piwik PRO we develop the leading open source web analytics platform, used by more than one million websites worldwide. Our vision is to build the best open alternative to Google Universal Analytics. We are growing and now looking for a Technical Support Specialist !

    What will you be doing ?

    • Supporting Piwik PRO clients on a daily basis – providing rapid responses via phone and email.
    • Participating in calls with Piwik PRO clients analyzing requirements for enterprise customers.
    • Onboarding clients – planning and coordinating the implementation with the dedicated technical team.
    • Communicating complex problems to the dedicated technical team.

    We can promise you :

    • A competitive salary.
    • The opportunity to develop your skills and gain more experience by working on exceptional projects.
    • Access to a regularly updated resource library and the opportunity to contribute to it.
    • Flexible working hours.

    Desired Skills and Experience

    You won’t make it without :

    • A solid technical background and a familiarity with the IT sector.
    • A receptive mind.
    • Great English communication skills (speaking, reading, writing, and listening).
    • Previous experience of working with corporate clients and a sixth sense for striking up relationships.
    • Appropriately mixed abilities : solid communication skills, inquisitiveness and an analytical mind (have the ability to draw conclusions based on gathered data).
    • Great self-organization skills.

    About Piwik PRO

    At Piwik and Piwik PRO we develop the leading open source web analytics platform, used by over 1.1M websites worldwide and is currently ranked the 7th most used web analytics tool in the world. Our vision is to build the best open alternative to Google Universal Analytics.

    The Piwik platform collects, stores and processes a lot of information : hundreds of millions of data points each month. We create intuitive, simple and beautiful reports that delight our users.

    Piwik PRO provides cloud hosting solutions and enterprise-level support and consultancy services. We’re in the process of expanding our US team and are currently seeking to hire a Technical Support Specialist who will focus on assisting our US clients.

    Location

    Ideally you will be located in the USA or Canada (Remote work).

    Apply online

    To apply for this position, please Apply online here. We look forward to receiving your applications !

  • Piwik PRO is hiring a Technical Support Specialist (Remote)

    13 mars 2015, par Piwik Core Team — Jobs

    At Piwik and Piwik PRO we develop the leading open source web analytics platform, used by more than one million websites worldwide. Our vision is to build the best open alternative to Google Universal Analytics. We are growing and now looking for a Technical Support Specialist !

    What will you be doing ?

    • Supporting Piwik PRO clients on a daily basis – providing rapid responses via phone and email.
    • Participating in calls with Piwik PRO clients analyzing requirements for enterprise customers.
    • Onboarding clients – planning and coordinating the implementation with the dedicated technical team.
    • Communicating complex problems to the dedicated technical team.

    We can promise you :

    • A competitive salary.
    • The opportunity to develop your skills and gain more experience by working on exceptional projects.
    • Access to a regularly updated resource library and the opportunity to contribute to it.
    • Flexible working hours.

    Desired Skills and Experience

    You won’t make it without :

    • A solid technical background and a familiarity with the IT sector.
    • A receptive mind.
    • Great English communication skills (speaking, reading, writing, and listening).
    • Previous experience of working with corporate clients and a sixth sense for striking up relationships.
    • Appropriately mixed abilities : solid communication skills, inquisitiveness and an analytical mind (have the ability to draw conclusions based on gathered data).
    • Great self-organization skills.

    About Piwik PRO

    At Piwik and Piwik PRO we develop the leading open source web analytics platform, used by over 1.1M websites worldwide and is currently ranked the 7th most used web analytics tool in the world. Our vision is to build the best open alternative to Google Universal Analytics.

    The Piwik platform collects, stores and processes a lot of information : hundreds of millions of data points each month. We create intuitive, simple and beautiful reports that delight our users.

    Piwik PRO provides cloud hosting solutions and enterprise-level support and consultancy services. We’re in the process of expanding our US team and are currently seeking to hire a Technical Support Specialist who will focus on assisting our US clients.

    Location

    Ideally you will be located in the USA or Canada (Remote work).

    Apply online

    To apply for this position, please Apply online here. We look forward to receiving your applications !

  • texture rendering issue on iOS using OpenGL ES in Unity project

    28 mars 2016, par Time1ess

    I’m working on a project, part of it is to streaming video to my iPhone, currently I use my laptop to create the video stream to my iPhone with ffmpeg.The stream code in shell is below :

    ffmpeg \
       -f avfoundation -i "1" -s 1280*720 -r 29.97 \
       -c:v mpeg2video -q:v 20 -pix_fmt yuv420p -g 1 -threads 4\
       -f mpegts udp://192.168.1.102:6666

    with this, I successfully create my video stream.

    In Unity, I want to decode the video stream to create a texture. After I have gone through with some ffmpeg tutorial and Unity tutorial(Since I’m new to both of them), I followed tutorials and created my link library. Some of these codes are below(ask me if more is needed) :

    In my library :

    buffer alloc :

    uint8_t *buffer;
    int buffer_size;
    buffer_size = avpicture_get_size(AV_PIX_FMT_RGBA, VIEW_WIDTH, VIEW_HEIGHT);

    buffer = (uint8_t *) av_malloc(buffer_size*sizeof(uint8_t));

    avpicture_fill((AVPicture *) pFrameRGB, buffer, AV_PIX_FMT_RGBA,
                  VIEW_WIDTH, VIEW_HEIGHT);

    getContext :

       is->sws_ctx = sws_getContext
       (
        is->video_st->codec->width,
        is->video_st->codec->height,
        is->video_st->codec->pix_fmt,
        VIEW_WIDTH,
        VIEW_HEIGHT,
        AV_PIX_FMT_RGBA,
        SWS_BILINEAR,
        NULL,
        NULL,
        NULL
        );

    sws_scale :

    sws_scale(
             is->sws_ctx,
             (uint8_t const * const *)pFrame->data,
             pFrame->linesize,
             0,
             is->video_st->codec->height,
             pFrameRGB->data,
             pFrameRGB->linesize
             );

    texture render :

    static void UNITY_INTERFACE_API OnRenderEvent(int texID)
    {
       GLuint gltex = (GLuint)(size_t)(texID);

       glBindTexture(GL_TEXTURE_2D, gltex);

       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIEW_WIDTH, VIEW_HEIGHT,
                       GL_RGBA, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);

       glGetError();
       return;
    }

    extern "C" UnityRenderingEvent UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API GetRenderEventFunc()
    {
       return OnRenderEvent;
    }

    In Unity :

    texture created :

       private Texture2D texture;
       private int texID;
       texture = new Texture2D (width, height, TextureFormat.RGBA32, false);
       texture.filterMode = FilterMode.Point;
       texture.Apply ();
       GetComponent<renderer> ().material.mainTexture = texture;
       texID = texture.GetNativeTexturePtr ().ToInt32();
    </renderer>

    update func :

       void Update ()
       {
           GL.IssuePluginEvent(GetRenderEventFunc(), texID);
       }

    Video stream info :

    Input #0, mpegts, from 'udp://0.0.0.0:6666':
     Duration: N/A, start: 2.534467, bitrate: N/A
     Program 1
       Metadata:
         service_name    : Service01
         service_provider: FFmpeg
       Stream #0:0[0x100]: Video: mpeg2video (Main) ([2][0][0][0] / 0x0002), yuv420p(tv), 1280x720 [SAR 1:1 DAR 16:9], max. 104857 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc

    Leave other details, my library works fine on the Unity simulator, but when I compiled all my libraries for arm64 and used the xcode project that Unity created to build my app and ran it, I couldn’t get any texture rendered in my iPhone, I checkd my network and I’m sure that data had been sent to my iPhone and the Debug log showed me that frame has been successfully decoded also the OnRenderEvent func had been called.

    I’m confused and try to find answer on stackoverflow, maybe I’m a beginer cause I can’t find answers, so I ask you guys to help me plz.

    FYI :

    Unity 5.3.2f1 Personal

    Xcode 7.2.1

    iOS 9.2.1

    ffmpeg 3.0