
Recherche avancée
Médias (91)
-
DJ Z-trip - Victory Lap : The Obama Mix Pt. 2
15 septembre 2011
Mis à jour : Avril 2013
Langue : English
Type : Audio
-
Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Cornelius - Wataridori 2
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
The Rapture - Sister Saviour (Blackstrobe Remix)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (51)
-
Changer son thème graphique
22 février 2011, parLe thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
Modifier le thème graphique utilisé
Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
Il suffit ensuite de se rendre dans l’espace de configuration du (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (7246)
-
Piwik PRO is hiring a Technical Support Specialist (Remote)
13 mars 2015, par Piwik Core Team — JobsAt Piwik and Piwik PRO we develop the leading open source web analytics platform, used by more than one million websites worldwide. Our vision is to build the best open alternative to Google Universal Analytics. We are growing and now looking for a Technical Support Specialist !
What will you be doing ?
- Supporting Piwik PRO clients on a daily basis – providing rapid responses via phone and email.
- Participating in calls with Piwik PRO clients analyzing requirements for enterprise customers.
- Onboarding clients – planning and coordinating the implementation with the dedicated technical team.
- Communicating complex problems to the dedicated technical team.
We can promise you :
- A competitive salary.
- The opportunity to develop your skills and gain more experience by working on exceptional projects.
- Access to a regularly updated resource library and the opportunity to contribute to it.
- Flexible working hours.
Desired Skills and Experience
You won’t make it without :
- A solid technical background and a familiarity with the IT sector.
- A receptive mind.
- Great English communication skills (speaking, reading, writing, and listening).
- Previous experience of working with corporate clients and a sixth sense for striking up relationships.
- Appropriately mixed abilities : solid communication skills, inquisitiveness and an analytical mind (have the ability to draw conclusions based on gathered data).
- Great self-organization skills.
About Piwik PRO
At Piwik and Piwik PRO we develop the leading open source web analytics platform, used by over 1.1M websites worldwide and is currently ranked the 7th most used web analytics tool in the world. Our vision is to build the best open alternative to Google Universal Analytics.
The Piwik platform collects, stores and processes a lot of information : hundreds of millions of data points each month. We create intuitive, simple and beautiful reports that delight our users.
Piwik PRO provides cloud hosting solutions and enterprise-level support and consultancy services. We’re in the process of expanding our US team and are currently seeking to hire a Technical Support Specialist who will focus on assisting our US clients.
Location
Ideally you will be located in the USA or Canada (Remote work).
Apply online
To apply for this position, please Apply online here. We look forward to receiving your applications !
-
Piwik PRO is hiring a Technical Support Specialist (Remote)
13 mars 2015, par Piwik Core Team — JobsAt Piwik and Piwik PRO we develop the leading open source web analytics platform, used by more than one million websites worldwide. Our vision is to build the best open alternative to Google Universal Analytics. We are growing and now looking for a Technical Support Specialist !
What will you be doing ?
- Supporting Piwik PRO clients on a daily basis – providing rapid responses via phone and email.
- Participating in calls with Piwik PRO clients analyzing requirements for enterprise customers.
- Onboarding clients – planning and coordinating the implementation with the dedicated technical team.
- Communicating complex problems to the dedicated technical team.
We can promise you :
- A competitive salary.
- The opportunity to develop your skills and gain more experience by working on exceptional projects.
- Access to a regularly updated resource library and the opportunity to contribute to it.
- Flexible working hours.
Desired Skills and Experience
You won’t make it without :
- A solid technical background and a familiarity with the IT sector.
- A receptive mind.
- Great English communication skills (speaking, reading, writing, and listening).
- Previous experience of working with corporate clients and a sixth sense for striking up relationships.
- Appropriately mixed abilities : solid communication skills, inquisitiveness and an analytical mind (have the ability to draw conclusions based on gathered data).
- Great self-organization skills.
About Piwik PRO
At Piwik and Piwik PRO we develop the leading open source web analytics platform, used by over 1.1M websites worldwide and is currently ranked the 7th most used web analytics tool in the world. Our vision is to build the best open alternative to Google Universal Analytics.
The Piwik platform collects, stores and processes a lot of information : hundreds of millions of data points each month. We create intuitive, simple and beautiful reports that delight our users.
Piwik PRO provides cloud hosting solutions and enterprise-level support and consultancy services. We’re in the process of expanding our US team and are currently seeking to hire a Technical Support Specialist who will focus on assisting our US clients.
Location
Ideally you will be located in the USA or Canada (Remote work).
Apply online
To apply for this position, please Apply online here. We look forward to receiving your applications !
-
texture rendering issue on iOS using OpenGL ES in Unity project
28 mars 2016, par Time1essI’m working on a project, part of it is to streaming video to my iPhone, currently I use my laptop to create the video stream to my iPhone with ffmpeg.The stream code in shell is below :
ffmpeg \
-f avfoundation -i "1" -s 1280*720 -r 29.97 \
-c:v mpeg2video -q:v 20 -pix_fmt yuv420p -g 1 -threads 4\
-f mpegts udp://192.168.1.102:6666with this, I successfully create my video stream.
In Unity, I want to decode the video stream to create a texture. After I have gone through with some ffmpeg tutorial and Unity tutorial(Since I’m new to both of them), I followed tutorials and created my link library. Some of these codes are below(ask me if more is needed) :
In my library :
buffer alloc :
uint8_t *buffer;
int buffer_size;
buffer_size = avpicture_get_size(AV_PIX_FMT_RGBA, VIEW_WIDTH, VIEW_HEIGHT);
buffer = (uint8_t *) av_malloc(buffer_size*sizeof(uint8_t));
avpicture_fill((AVPicture *) pFrameRGB, buffer, AV_PIX_FMT_RGBA,
VIEW_WIDTH, VIEW_HEIGHT);getContext :
is->sws_ctx = sws_getContext
(
is->video_st->codec->width,
is->video_st->codec->height,
is->video_st->codec->pix_fmt,
VIEW_WIDTH,
VIEW_HEIGHT,
AV_PIX_FMT_RGBA,
SWS_BILINEAR,
NULL,
NULL,
NULL
);sws_scale :
sws_scale(
is->sws_ctx,
(uint8_t const * const *)pFrame->data,
pFrame->linesize,
0,
is->video_st->codec->height,
pFrameRGB->data,
pFrameRGB->linesize
);texture render :
static void UNITY_INTERFACE_API OnRenderEvent(int texID)
{
GLuint gltex = (GLuint)(size_t)(texID);
glBindTexture(GL_TEXTURE_2D, gltex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIEW_WIDTH, VIEW_HEIGHT,
GL_RGBA, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
glGetError();
return;
}
extern "C" UnityRenderingEvent UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API GetRenderEventFunc()
{
return OnRenderEvent;
}In Unity :
texture created :
private Texture2D texture;
private int texID;
texture = new Texture2D (width, height, TextureFormat.RGBA32, false);
texture.filterMode = FilterMode.Point;
texture.Apply ();
GetComponent<renderer> ().material.mainTexture = texture;
texID = texture.GetNativeTexturePtr ().ToInt32();
</renderer>update func :
void Update ()
{
GL.IssuePluginEvent(GetRenderEventFunc(), texID);
}Video stream info :
Input #0, mpegts, from 'udp://0.0.0.0:6666':
Duration: N/A, start: 2.534467, bitrate: N/A
Program 1
Metadata:
service_name : Service01
service_provider: FFmpeg
Stream #0:0[0x100]: Video: mpeg2video (Main) ([2][0][0][0] / 0x0002), yuv420p(tv), 1280x720 [SAR 1:1 DAR 16:9], max. 104857 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbcLeave other details, my library works fine on the Unity simulator, but when I compiled all my libraries for arm64 and used the xcode project that Unity created to build my app and ran it, I couldn’t get any texture rendered in my iPhone, I checkd my network and I’m sure that data had been sent to my iPhone and the Debug log showed me that frame has been successfully decoded also the
OnRenderEvent
func had been called.I’m confused and try to find answer on stackoverflow, maybe I’m a beginer cause I can’t find answers, so I ask you guys to help me plz.
FYI :
Unity 5.3.2f1 Personal
Xcode 7.2.1
iOS 9.2.1
ffmpeg 3.0