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Autres articles (95)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (5380)

  • Capture with no dropped frames ?

    21 juillet 2020, par ENunn

    Capping some video through my capture card and I'm getting dropped frames. Is there anything I can do to avoid getting any ?

    


    enter image description here

    


    Script :

    


    ffmpeg -f dshow -rtbufsize 2145M -framerate 59.94 -threads 4 -i video="Game Capture HD60 S (Video) (#01)":audio="Game Capture HD60 S (Audio) (#01)" -r 59.94 -vsync 2 -pix_fmt yuv422p -c:v mpeg2video -q:v 0 -b:v 200M -minrate 60M -maxrate 200M -c:a pcm_s16le -f segment -segment_time 9999999999 -strftime 1 "output\%%Y-%%m-%%d_%%H-%%M-%%S.mkv"

    


  • Origin Crusader Media

    14 février 2012, par Multimedia Mike — Game Hacking

    A gleaming copy of the old Origin game Crusader : No Remorse showed up today :



    Immediately, I delved in expecting to find Xan-encoded AVI files that would play perfectly using FFmpeg/Libav. Instead, I found a directory labeled flics/ that indeed has a lot of AVI files, but not in Xan. The programs attempt to interpret them as raw RGB. The strangest thing is the first frame often looks correct, if upside down :



    The first file I peered inside had the video FourCC ‘RRV1′. Searching for this led me to this discussion forum where people have already been hacking on this very format (Origin games invariably get a heap of lasting love). The forum participants have observed that 3 codecs are in play in this flics/ directory, including ‘RRV1′, ‘RRV2′, and ‘JYV1′, which apparently correspond to the initials of certain developers. The reason that the programs identify the files as raw RGB is because the FourCCs don’t appear everywhere that they’re supposed to. Additionally, there are several trailers for other Origin/EA games stored in Cinepak format elsewhere on the disc.

    It seems that I’m the person who added this title to the Xan wiki page, obviously with no first-hand evidence to back it up. Meanwhile, the forum participants speculate that the files are descended from the old Autodesk FLIC format (which would explain why they live in a directory called flics/). Corroborating strings extracted from the CRUSADER.EXE file include “FlicWait”, “FlicPlayer”, “Flic %s not found.”, “flicpath”, and “FLICPLAY.C”.

    The disc also features a sound/ directory which contains AMF files. Suxen Drol already documented these on the wiki as Asylum Media Format files. The disc contains an ASYLUM.DLL file as well as a utility called MOD2AMF.EXE. The latter works beautifully on a random MOD file I had laying around. The AMF file is a bit larger.

    Samples for all 3 FourCCs can be found here, while the AMF files and associated utilities are here.

  • Playing With File

    8 septembre 2011, par Multimedia Mike — General

    I played with the ‘file’ utility a long time ago because I wanted to make it recognize a large number of multimedia formats. I had trouble getting my changes to take. But I’m prepared to try again after many years.

    Aiming at the Corpus
    In my local mirror of the MPlayerHQ samples archive, I find 9853 unique files. So I run all of them through the ‘file’ command :

      ’find /path/to/samples -type f -print0 | xargs -0 file —no-pad’
    

    My Ubuntu installation has file v5.04. I also tested against 5.07 and the latest, 5.08. Here is the number of files each version was unable to identify (generically marking as ‘data’) :

    5.04  1521
    5.07  1405
    5.08  1501
    

    That seems like a regression for v5.08 until I dug into the details and saw quite a few items like this, indicating that the MPEG detection could use some work :


    - mov/mov-demux-infinite-loop.mpg : DOS-executable ( +mov/mg-‹demux-infinite-loop.mpg : data
    - image-samples/UNeedQT4.pntg : DOS-executable ( +imY- samples/UNeedQT4.pntg : data

    Workflow
    These are just notes to myself and perhaps anyone else who wants to add new file formats to be identified by the ‘file’ command.

    First, download either the latest release from the FTP or clone from Github. Do the usual unpack, ‘./configure’, ‘make’ routine. To use this newly-built version and its associated magic file :

      ./src/file —magic-file magic/magic.mgc <file>
    

    To add a new format for ID, first, run the foregoing command to ensure that it’s not already identified. Then, check over the files in magic/Magdir and see which one might pertain to what you’re doing (it’s unlikely that your format will merit a new file in this directory). For example, for this round, I modified animation, audio, iff, and riff. Add or modify existing specs based on the copious examples in the directory and by consulting the appropriate man page (‘man 5 magic’).

    Finally, run ‘make’ again which will regenerate the magic file. Invoke the above command again to use the modified magic file.

    Before and After
    On a selection of formats taken from the samples archive (renamed and cut down to a kilobyte because detection typically only relies on the first few bytes), here is the “before” :

    amv :            RIFF (little-endian) data
    armovie :        data
    bbc-dirac :      data
    interplay-mve :  data
    mtv :            data
    nintendo-thp :   data
    nullsoft-video : data
    redcode :        data
    sega-film :      data
    smacker :        data
    trueaudio :      data
    vqa :            IFF data
    wavpack :        data
    wc3-mve :        IFF data
    wtv :            data
    

    And the “after” :

    amv :            RIFF (little-endian) data, AMV
    armovie :        ARMovie
    bbc-dirac :      BBC Dirac Video
    interplay-mve :  Interplay MVE Movie
    mtv :            MTV Multimedia File
    nintendo-thp :   Nintendo THP Multimedia
    nullsoft-video : Nullsoft Video
    redcode :        REDCode Video
    sega-film :      Sega FILM/CPK Multimedia, 320 x 224
    smacker :        RAD Game Tools Smacker Multimedia version 2, 320 x 200, 100 frames
    trueaudio :      True Audio Lossless Audio
    vqa :            IFF data, Westwood Studios VQA Multimedia, 418 video frames, 320 x 200
    wavpack :        WavPack Lossless Audio
    wc3-mve :        IFF data, Wing Commander III Video, PC version
    wtv :            Windows Television DVR Media
    

    After rerunning ‘file’ on the mphq corpus using the modified magic file, only 1329 files remain unidentified (down from 1501).

    Going Forward
    As mentioned, MPEG detection could probably be strengthened. However, a major weakness is QuickTime/MP4. Many files are not detected, probably owing to the many ways that QuickTime files can begin.