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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (98)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (9727)
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configure : Silence EMMS warnings in ICC
16 mars 2015, par Michael Niedermayerconfigure : Silence EMMS warnings in ICC
Real world MMX code does not put EMMS at the start and end of every function,
it would be incredibly inefficient to do that
thus do not warn about thatTested-by : Carl Eugen Hoyos <cehoyos@ag.or.at>
Signed-off-by : Michael Niedermayer <michaelni@gmx.at> -
How can I capture low resolution video on Android reliably across a range of devices ?
26 octobre 2015, par MisterMatHello Android video experts :)
I am developing an Android application which allows the user to capture video and upload it to a remote server (it’s more involved than that but the rest of the app is not important). Because of the upload requirement, it is important that the video is of a reasonable size, so not super high resolution. Let’s say a max of 680x480 or 10Mb/minute. This is no problem on Apple devices.
I have had what can only be described as a complete nightmare trying to capture video at a reasonably low bitrate reliably across a range of Android devices.
As I understand it there are two ways of capturing video on Android :
1) Using the Media Recorder/Camera API
2) Using an Intent to open the cameras video capture application
Option 1) gives the most flexibility and allows us to easily change the capture resolution. However the Android Camera API is NOT reliable across a range of devices, and I have very good information (including from someone who liaised with Google on this issue) that if you capture video using this API then it will crash on a good 50% of the devices out there. There is a reason that Zoom Camera FX uses an Intent for video capture. Zoom Camera (different app) seems to use Media Recorder, but has lots of bad reviews for video crashing or not working.
Option 2) works well across a range of devices, as it uses the in built application on the device. The trouble is you have no control whatsoever on the resolution, there is a quality hint on the Intent but the camera app will normally ignore this. My Samsung Galaxy S3 records video by default at about 2Mb/s. This is way too high resolution. The built in application can of course change the resolution, but this relies on action by the user which is difficult to control.
I understand that I could use a library such as ffmpeg to change the resolution of the video after capture. However this requires me to compile the library for Android, and also I have been informed that in order to legally use the decode/encode codecs on the device you have to pay license fees that amount to about $1 per copy of the app. Since this app will be free to use, this is not an option.
So that’s where I’m at. I’ve searched long and high for answers, but I can’t figure out how to capture low resolution video reliably using Android.
Any help very much appreciated !
Matthew
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How can I capture low resolution video on Android reliably across a range of devices ?
8 décembre 2017, par MisterMatHello Android video experts :)
I am developing an Android application which allows the user to capture video and upload it to a remote server (it’s more involved than that but the rest of the app is not important). Because of the upload requirement, it is important that the video is of a reasonable size, so not super high resolution. Let’s say a max of 680x480 or 10Mb/minute. This is no problem on Apple devices.
I have had what can only be described as a complete nightmare trying to capture video at a reasonably low bitrate reliably across a range of Android devices.
As I understand it there are two ways of capturing video on Android :
1) Using the Media Recorder/Camera API
2) Using an Intent to open the cameras video capture application
Option 1) gives the most flexibility and allows us to easily change the capture resolution. However the Android Camera API is NOT reliable across a range of devices, and I have very good information (including from someone who liaised with Google on this issue) that if you capture video using this API then it will crash on a good 50% of the devices out there. There is a reason that Zoom Camera FX uses an Intent for video capture. Zoom Camera (different app) seems to use Media Recorder, but has lots of bad reviews for video crashing or not working.
Option 2) works well across a range of devices, as it uses the in built application on the device. The trouble is you have no control whatsoever on the resolution, there is a quality hint on the Intent but the camera app will normally ignore this. My Samsung Galaxy S3 records video by default at about 2Mb/s. This is way too high resolution. The built in application can of course change the resolution, but this relies on action by the user which is difficult to control.
I understand that I could use a library such as ffmpeg to change the resolution of the video after capture. However this requires me to compile the library for Android, and also I have been informed that in order to legally use the decode/encode codecs on the device you have to pay license fees that amount to about $1 per copy of the app. Since this app will be free to use, this is not an option.
So that’s where I’m at. I’ve searched long and high for answers, but I can’t figure out how to capture low resolution video reliably using Android.
Any help very much appreciated !
Matthew