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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (8556)

  • Anomalie #4787 (Nouveau) : Le selecteur d’article ne marche plus.

    20 mai 2021, par Maïeul Rouquette

    Soit un page du privé

    prive/squelettes/contenu/titi.html, appelé via ecrire/?exec=titi.

    En spip 3.2

    selecteur/articles,name=toto,rubriques=1,articles=1}/>


    permet de selection un article.

    pas en spip 4 (et donc ce n’est pas lié à saisies !)

    J’ai du mal à comprendre exactement le picker, mais en 3.2 pour les rubriques racine j’ai

    <li class="rubrique"> <a href="#"><img class="add" src="http://core.spip.org/projects/prive/themes/spip/images/ajouter-16.png" alt="ajouter" width='16' height='16' /></a>AH
       <a class="ajax bind-ajax" href="http://core.spip.org/projects/spip/?exec=titi&#38;picker=1&#38;id_r=1"><img src="http://core.spip.org/projects/prive/themes/spip/images/fleche-droite-16.png" alt="" class="ouvrir" width='16' height='16' /></a></li>

    alors qu’en 4.0 (commit 604e76ddf) j’ai

    <li class="rubrique"> <a href="#"><img class="add" src="http://core.spip.org/projects/prive/themes/spip/images/ajouter-xx.svg?16px" alt="ajouter" width='16' height='16' /></a>blop</li>


    il manque le second a en bidn-ajax
    j’ai pas investigué plus que cela, car c’est un domaine obscure pour moi.

  • Setup FFMpegCore in Visual Studio 2019

    27 juillet 2022, par DsiakMondala

    I am confused on the basics of using a library. I understand that there is a library called FFMpeg and a wrapper called FFMpegCore so we can use FFMpeg with C#, correct ? I downloaded both FFMpeg and FFMpegCore and I have them in my project's folder. Although I didn't perceive any class named FFMpegOptions in either of the file's folders.&#xA;I am stuck on how to actually set it up so I can use it in my little project, I never downloaded someone's library before. Can somebody please walk me though the motions of connecting the three of them together ?

    &#xA;

    So far I experimented with :

    &#xA;

      &#xA;
    • Add a reference to my project, but there doesn't seem to be any .dll, .tlb, .olb, .ocx or .exe files to add
    • &#xA;

    • Add an existing project to my solution. There is a project called FFMpegCore.csproj but adding it raises a missing SDK error. Weirdly enough, opening the same project as a standalone doesn't raise any issues which makes me thing the operation I am trying is inadequate.
    • &#xA;

    &#xA;

    I am sure this is a silly and easy setup to perform but I just don't know enough to find a solution.

    &#xA;

  • Unable to build solution in Visual Studio 2019 : The BaseOutputPath/OutputPath property is not set for project

    23 juillet 2022, par mhadi

    In an effort to integrate FFmpeg with Unity, I have been trying to build a solution file in Visual Studio 2019. However, I am currently unable to resolve the following error when I try to build in Visual Studio :

    &#xA;

    &#xA;

    The BaseOutputPath/OutputPath property is not set for project&#xA;'FFmpegUnityInterop.vcxproj'. Please check to make sure that you have&#xA;specified a valid combination of Configuration and Platform for this&#xA;project. Configuration='Release' Platform='x64'. This error may&#xA;also appear if some other project is trying to follow a&#xA;project-to-project reference to this project, this project has been&#xA;unloaded or is not included in the solution, and the referencing&#xA;project does not build using the same or an equivalent Configuration&#xA;or Platform.

    &#xA;

    &#xA;

    I have tried a number of solutions, including :

    &#xA;

      &#xA;
    1. Manually adding the OutputPath in 'FFmpegUnityInterop.vcxproj'&#xA;<outputpath>bin/Build/</outputpath>.
    2. &#xA;

    3. In the FFmpegUnityInterop.vcxproj file, moving the ProjectProperty with my preferred configuration and platform combination to the very top of the list of ProjectProperties (there are 8 of them).
    4. &#xA;

    5. Building with different configuration and platforms.
    6. &#xA;

    7. Trying to build from VS Dev Command prompt using the following command :&#xA;MSbuild.exe "FFmpegUnityInterop.sln" /p:Configuration=Release /p:Platform="x64", as well as from the Visual Studio IDE.
    8. &#xA;

    9. Tried setting the OutputPath in the command line command&#xA;(>MSbuild.exe FFmpegUnityInterop.sln /p:Configuration=Release /p:Platform="AnyCPU" /p:OutputPath = bin\Debug), only to have&#xA;MSbuild throw error MSB1008 (MSBUILD : error MSB1008 : Only one&#xA;project can be specified.)
    10. &#xA;

    11. Setting the configuration and platform manually in the Configuration Manager GUI in&#xA;Visual Studio.
    12. &#xA;

    &#xA;

    I may have missed an attempted solution or two above, but I've tried most of the suggestions I found online, only to get the error pasted above. Part of me suspects that my compilation of FFmpeg libraries didn't execute fully, but I unfortunately do not have enough experience to verify that. Any suggestions to resolve this would be much appreciated.

    &#xA;

    PS. The project was developed privately by a private entity that is currently unreachable

    &#xA;