
Recherche avancée
Médias (2)
-
SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (39)
-
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (4856)
-
avfilter/vf_bwdif_cuda : CUDA accelerated bwdif deinterlacer
30 août 2019, par Philip Langdaleavfilter/vf_bwdif_cuda : CUDA accelerated bwdif deinterlacer
I've been sitting on this for 3 1/2 years now(!), and I finally got
around to fixing the loose ends and convincing myself that it was
correct. It follows the same basic structure as yadif_cuda, including
leaving out the edge handling, to avoid expensive branching. -
avformat/mov : avss box should be AV_CODEC_ID_CAVS
7 juillet 2023, par Zhao Zhiliavformat/mov : avss box should be AV_CODEC_ID_CAVS
I cannot find the spec, but according to the original commit
d4fdba0df71, it's CAVS. e571305a714 changed it to AVS by
accident. Ten years on, nothing happened. We still have the
sample [1], however, since there is no cavs_mp4tofoobar bsf, the
cavs decoder doesn't work. I don't know if there is any use case.[1] https://samples.ffmpeg.org/AVS/AVSFileFormat/AVSFileFormat.mp4
Signed-off-by : Zhao Zhili <zhilizhao@tencent.com>
-
Of ctors and dtors
18 février 2011, par Multimedia Mike — Programming, Sega DreamcastI haven’t given up on the Sega Dreamcast programming. I was able to compile a bunch of homebrew code for the DC many years ago and I can’t make it work anymore. Again, I was working with a purpose-built, open source RTOS named KallistiOS (or KOS). I can make the programs compile but not run. I had ELF files left over from years ago which still executed. But when I tried to build new ELF files, no luck— the programs crashed before even reaching my main() function.
I found the problem : ELF files are comprised of a number of sections and 2 of these sections are named ’.ctors’ and ’.dtors’ which stand for constructors and destructors. The KOS RTOS performs a manual traversal of .ctors section during program initialization and this is where things go bad. The traversal code doesn’t seem to account for a .ctors section that only contains a single entry. I commented out the function that does the traversal and programs started to work, at least until it was time to exit the program and return control to the program loader. That’s when the counterpart .dtors section traversal code ran and demonstrated the same problem. I’ll exhibit the problematic code at the end of this post.
So I’m finally tinkering with Sega Dreamcast programming once again and with a slightly better grasp of software engineering than the first time I did this.
Portable and Compatible C ?
If nothing else, this low-level embedded stuff exposes you to some serious toolchain arcana, the likes of which you will likely never see working strictly in the desktop arena.Still, this exercise makes me wonder why C code from a decade ago doesn’t compile reliably now. Part of it is because gcc has gotten stricter about the syntax it will accept. In the case of this specific crashing problem, I suspect it comes down to a difference in the way the linker generates the final ELF file. I’ve written a list of items I have had to modify in the KOS codebase in order to get it to compile on more recent gcc versions. I wonder if it would be worth publishing the specifics, or if anyone would ever find the information useful ? Oh, who am I kidding ? Of course I’ll write it up, perhaps publish a new version of the code, if only because that’s the best chance I have of finding my own work again some years down the road.
Problematic C Code
See if this code makes any sense to you. It somehow traverse a list of 32-bit function pointers (in different directions, depending on constructors or destructors), executing each in turn. However, it appears to fall over if the list of pointers consists of a single entry.
C :-
typedef void (*fptr)(void) ;
-
-
static fptr ctor_list[1] __attribute__((section(".ctors"))) = { (fptr) -1 } ;
-
static fptr dtor_list[1] __attribute__((section(".dtors"))) = { (fptr) -1 } ;
-
-
/* Call this to execute all ctors */
-
void arch_ctors() {
-
fptr *fpp ;
-
-
/* Run up to the end of the list (defined by crtend) */
-
for (fpp=ctor_list + 1 ; *fpp != 0 ; ++fpp)
-
;
-
-
/* Now run the ctors backwards */
-
while (—fpp> ctor_list)
-
(**fpp)() ;
-
}
-
-
/* Call this to execute all dtors */
-
void arch_dtors() {
-
fptr *fpp ;
-
-
/* Do the dtors forwards */
-
for (fpp=dtor_list + 1 ; *fpp != 0 ; ++fpp )
-
(**fpp)() ;
-
}
-