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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

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  • Revision 2a5c46d8f5 : Fix active_map speed 6. Fix the interaction between active map and reuse_inter_

    8 août 2014, par Alex Converse

    Changed Paths :
     Modify /vp9/encoder/vp9_encodeframe.c



    Fix active_map speed 6.

    Fix the interaction between active map and reuse_inter_pred_sby. The
    reuse_inter_pred_sby feature expects inter predictors to already be
    built, but blocks with active map on skip this step.

    Change-Id : Ibb2bf0d228f678935d82a0ede9cb0919ab7c8878

  • Revision bac9beff72 : Merge "Fix active_map speed 6."

    8 août 2014, par Alex Converse

    Merge "Fix active_map speed 6."

  • Android built in Camera encoder VS FFMPEG --- Speed

    3 novembre 2015, par user3903275

    How does recording a 1080P, H264 encoded video in android camera application is realtime fast but encoding a video in android using FFMPEG is slow at the same video size ?

    I know FFMPEG is a software level encoder and it wont support any hardware features.

    I know camera applications directly get buffer data from camera driver.

    But actually where the difference happens ??

    Why camera application is Realtime fast ???

    Does it use GPU and OpenGL features of the phone to encode the video so that its so realtime fast ??

    Because both Camera Application and FFMPEG runs on same mobile but still camera encodes H264 realtime ???