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Autres articles (79)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (12324)

  • Winamp Media Player Released with WebM Support

    21 juillet 2010, par noreply@blogger.com (John Luther)

    Winamp Media Player now supports native WebM playback. Read all about it on their blog.

  • cafenc : fill in avg. packet size later if unknown

    10 juillet 2021, par Roman Beranek
    cafenc : fill in avg. packet size later if unknown
    

    Frame size of Opus stream was previously presumed here to be 960 samples
    (20ms), however sizes of 120, 240, 480, 1920, and 2880 are also allowed.
    It can also alter on a per-packet basis and even multiple frames may be
    present in a single packet according to the specification, for the sake
    of simplicity however, let us assume that this doesn't occur.

    Because the mFramesPerPacket field, representing the number of samples
    per packet in the ffmpeg terminilogy, is the key factor in calculating
    packet durations and all that follows from that (index, bitrate, ...),
    it is crucial to get right.

    Therefore, if the packet size is not available ahead of time (as it is in
    the case of Opus), calculate an average from the stream duration once we
    know how many packets there are and update the filed in the header.

    • [DH] libavformat/cafenc.c
  • ffmpeg player in discord.py (python) automatically leave

    25 octobre 2018, par Rastasplif

    I have created a discord bot that on certain messages either sends back a message or plays a sound (like a soundboard)

    The crucial line of code is :

            soundboard_player = voice_client.create_ffmpeg_player("doh.mp3")
            soundboard_player.start()
            await client.send_message(message.channel, "Playing DOH...")

    This works absolutely fine but i kept trying to add the line
    after=voice_client.disconnect()
    I put this inside the ("doh.mp3", * I PUT IT HERE *) brackets.
    I wanted the bot to leave after it was done.

    When I run the code with the ’after’ statement included, the bot joins and I get the error message :

    TypeError: disconnect() takes 1 positional argument but 2 were given

    I know you can use soundboard_player.is_done() to check the status of the bot but I couldn’t figure out a way to check the status without trapping the code in a loop

    By trapping the code in the loop I cant execute a STOP command to stop it playing the song (soundbite) half way through.

    Any help with the after=voice_client.disconnect() command for the ffmpeg player
    or a creative way to periodically check the status without getting trapped in the loop ?