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Autres articles (69)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (9797)

  • avformat/mux : Remove assert based on faulty assumptions

    18 janvier 2022, par Andreas Rheinhardt
    avformat/mux : Remove assert based on faulty assumptions
    

    This assert is based upon the wrong assumption that
    the noninterleaved codepath is never used ; if it is used,
    max_interleave_delta is irrelevant. It furthermore
    ignores audio_preload.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavformat/mux.c
  • Web-based video editor

    13 avril 2021, par Danny

    We have a web-based editor currently that allows users to build animated web apps. The apps are made up of shapes, text, images, and videos. Except for videos, all other elements can also be animated around the screen. The result of building a animated app is basically a big blob of JSON.

    &#xA;&#xA;

    The playback code for the web app is web-based as well. It takes the JSON blob and constructs the HTML, which ends up playing back in some sort of browser environment. The problem is that most of the time this playback occurs on lower-end hardware like televisions and set-top boxes.

    &#xA;&#xA;

    These performance issues go away if there is some way to be able to convert a digital sign to video. Then the STB/smart TV simply plays a video, which is much more performant than playing back animations in a web view.

    &#xA;&#xA;

    Given a blob of JSON describing each layer and how to draw each type of object, its animation points, etc, how could I somehow take that and convert it to video on the server ?

    &#xA;&#xA;

    My first attempt at this was using PhantomJS to load the playback page in a headless browser, take a series of screenshots, and then use ffmpeg to merge those screenshots into a video. That worked great so long as there is no video. But it does not work with video since there is no HTML5 video tag support in PhantomJS, and even if there was, I would lose any audio.

    &#xA;&#xA;

    The other way I was thinking of doing it would be to again load the playback page in PhantomJS, but turn off the video layers and leave them transparent, then take screenshots as a series of PNGs with transparency. I would then combine these with the video layers.

    &#xA;&#xA;

    None of this feels very elegant though. I know there are web-based video editors out there that basically do what I'm trying to accomplish, so how do they do it ?

    &#xA;

  • Web-based video editor

    10 octobre 2014, par Danny

    We have a web-based editor currently that allows users to build animated web apps. The apps are made up of shapes, text, images, and videos. Except for videos, all other elements can also be animated around the screen. The result of building a animated app is basically a big blob of JSON.

    The playback code for the web app is web-based as well. It takes the JSON blob and constructs the HTML, which ends up playing back in some sort of browser environment. The problem is that most of the time this playback occurs on lower-end hardware like televisions and set-top boxes.

    These performance issues go away if there is some way to be able to convert a digital sign to video. Then the STB/smart TV simply plays a video, which is much more performant than playing back animations in a web view.

    Given a blob of JSON describing each layer and how to draw each type of object, its animation points, etc, how could I somehow take that and convert it to video on the server ?

    My first attempt at this was using PhantomJS to load the playback page in a headless browser, take a series of screenshots, and then use ffmpeg to merge those screenshots into a video. That worked great so long as there is no video. But it does not work with video since there is no HTML5 video tag support in PhantomJS, and even if there was, I would lose any audio.

    The other way I was thinking of doing it would be to again load the playback page in PhantomJS, but turn off the video layers and leave them transparent, then take screenshots as a series of PNGs with transparency. I would then combine these with the video layers.

    None of this feels very elegant though. I know there are web-based video editors out there that basically do what I’m trying to accomplish, so how do they do it ?