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Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
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USGS Real-time Earthquakes
8 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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SWFUpload Process
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Mis à jour : Septembre 2011
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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (100)
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Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (10381)
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FFMPEG mosaic/side-by-side-compositing from simultaneous DirectShow input devices
9 juin 2013, par timlukinsThis is what I'm trying to do :
ffmpeg.exe -y \
-f dshow -i video="Microsoft LifeCam Cinema" \
-f dshow -i video="Microsoft LifeCam VX-2000" \
-filter_complex "[0:v]pad=iw*2:ih:0[left];[left][1:v]overlay=W/2.0[fileout]" \
-map "[fileout]" -vcodec libx264 -f flv out.flvBasically, I have 2 webcams and I would like to combine them into a single video file in which the frames are 2x1 in size with the frame from one camera in the left and the other on the right.
In other words, what might be termed "mosaic-ing" or "side-by-side compositing". This is not concatenation - i.e. one file after the other (so not using the concat filter).
I've gleamed that this use of
-filter_complex
to pad and then position the frames appears the prescribed way. Indeed, when I test this with files like so :ffmpeg.exe -y -i test1.flv -i test2.flv -filter_complex "[0:v]pad=iw*2:ih:0[left];[left][1:v]overlay=W/2.0[fileout]" -map "[fileout]" -vcodec libx264 -f flv testout.flv
It works fine !
With the "live" version however, both cameras seem to start (their lights come on) but the capture stalls.
(Suspiciously like there is some DirectShow deadlock on the separate input device threads...)
And so, I wonder is there some way to overcome this and force the two input stream's data to merge ?
I have also tried the extended format of the dshow filter option like so as well :
-f dshow -i video="Microsoft LifeCam Cinema":video="Microsoft LifeCam VX-2000"
But only one camera is then selected (I suspect this option is really only to enable separate video and audio streams to be combined).
I've also tried explicitly setting each input device to have the exact same frame size and rate with
-f dshow -video_size 640x480 -framerate 30
. No joy though. It still stalls once the camera is listed.Here is the tail end of the output (with
-v debug
on) :Finished splitting the commandline.
Parsing a group of options: global .
Applying option y (overwrite output files) with argument 1.
Applying option v (set libav* logging level) with argument debug.
Applying option filter_complex (create a complex filtergraph) with argument [0:v]pad=iw*2:ih:0[left];[left][1:v]overlay=W/2.0[fileout].
Successfully parsed a group of options.
Parsing a group of options: input file video=Microsoft LifeCam Cinema.
Applying option f (force format) with argument dshow.
Successfully parsed a group of options.
Opening an input file: video=Microsoft LifeCam Cinema.
[dshow @ 00000000016e79a0] All info found
[dshow @ 00000000016e79a0] Estimating duration from bitrate, this may be inaccurate
Input #0, dshow, from 'video=Microsoft LifeCam Cinema':
Duration: N/A, start: 1130406.072000, bitrate: N/A
Stream #0:0, 1, 1/10000000: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 640x480, 333333/10000000, 30 tbr, 10000k tbn, 30 tbc
Successfully opened the file.
Parsing a group of options: input file video=Microsoft LifeCam VX-2000.
Applying option f (force format) with argument dshow.
Successfully parsed a group of options.
Opening an input file: video=Microsoft LifeCam VX-2000.
[dshow @ 00000000016e79a0] real-time buffer 101% full! frame dropped!EDIT Further details trying to fix within the code...*
I've always understood from past Windows DirectShow work that multiple calls to CoInitialize() on the same thread is bad. See here. Perhaps I've misunderstood how FFMPEG is multi-threaded (i.e. if each input device is on it's own thread) but I thought to just try regulating the call with a guard variable (a
static int com_init = 0;
- this should probably be mutex-ed...).e.g. in libavdevice/dshow.c method
dshow_read_header
889 if (com_init==0)
890 CoInitialize(0);
891 com_init++And similar for dshow_read_close
170 com_init--;
171 if (com_init==0)
172 CoUninitialize()Sadly, this doesn't work. The first camera starts but the second doesn't and the error is :
[dshow @ 0000000000301760] Could not set video options
video=Microsoft LifeCam VX-2000: Input/output error(Worth a shot. Looks like each input device is indeed on the same thread...)
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Best way to record a HTML Canvas/WebGL animation server-side into a video ?
14 décembre 2016, par AbhinavI have a set of animations which I can make in Canvas (fabric.js) or WebGL (three.js). I need to record them automatically, server-side, through a script and output a video file.
The animations include :
- Pictures
- Videos (with audio)
- Other animations/effects
I have researched a lot during last few months on this.
Results
1. User PhantomJS + FFMPEG
Run HTML Canvas animations on headless browser(PhantomJS) and record with FFMPEG. Here the issue is PhantomJS supports neither WebGL nor Video element. http://phantomjs.org/supported-web-standards.html2. Use Websockets to send data back to server using DataURL
Here again, we will need to run the animations on browser (which we can’t because we have to do everything on server).3. Use node-canvas
This is a library by TJ Holowaychuk which allows rendering HTML Canvas on Node.js. But it has its own limitations plus I haven’t really explored this field much.
(If someone could shed more light on this library)If anyone has done it before or can guide me somewhere useful.
All we need to do is use some data to create animations and record it into a video, everything on server side. - Pictures
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aacenc : temporarily disable Mid/Side coding with multichannel files
13 février 2016, par Rostislav Pehlivanovaacenc : temporarily disable Mid/Side coding with multichannel files
Results in dropping out in channels, usually on EIGHT_SHORT windows.
Will be reenabled once the cause has been investigated and a fix has
been made.Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>