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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (77)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (10344)
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I want to create the discord bot by use python,but ffmpeg always had problem
12 décembre 2023, par Botasync def play(ctx, *, song_name): 

 if ctx.author.voice is None or ctx.author.voice.channel is None:
 await ctx.send("nobody")
 return

 voice_channel = ctx.author.voice.channel
 channel = None
 if ctx.voice_client is None:
 channel = await voice_channel.connect()
 else:
 await ctx.voice_client.move_to(voice_channel)

 ydl_opts = {'format': 'bestaudio'}
 videosSearch = VideosSearch(song_name, limit=1) 
 results = videosSearch.result()
 
 url = results['result'][0]['link']
 
 if voice_channel.guild.id in queues:
 queues[voice_channel.guild.id].append(url)
 
 else:
 queues[voice_channel.guild.id] = [url]
 
 if not ctx.voice_client.is_playing():
 await play_next(ctx.voice_client, voice_channel.guild.id)



ffmpeg has this error detail :


discord.player ffmpeg process 17656 successfully terminated with return code of 3199971767.


I found the internet ,lots of people got the code of 1 or -1.


But i get 3199971767 ,i don't know the meaning of this.


BTW, my url is correct.


Hoping someone can help me.


TY


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bindProcessToNetwork is not working with ffmpeg in android
12 janvier 2020, par Mithun Sarker ShuvroI am using FFmpeg to re stream video from a camera(which is connected via wifi with no internet connection) to another server, and I want to do the re streaming process via cellular data. As I am already connected to wifi and to use cellular data at the same time
bindProcessToNetwork()
. Before executing ffmpeg command I have done the the followingfinal ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkRequest.Builder req = new NetworkRequest.Builder();
req.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET);
req.addTransportType(NetworkCapabilities.TRANSPORT_CELLULAR);
cm.requestNetwork(req.build(), new ConnectivityManager.NetworkCallback() {
@Override
public void onAvailable(Network network) {
//here you can use bindProcessToNetwork
//cm.getNetworkInfo(network);
if (cm.getNetworkInfo(network).getType() == ConnectivityManager.TYPE_MOBILE) {
cm.bindProcessToNetwork(network);
}
}
});it is working fine in most of the case, like webview is working properly by using cellular data , while connected to wifi , but when I try to execute any ffmpeg command it doesn’t work .
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Streaming Kinect RGB and Depth Camera to ffserver
25 avril 2017, par Dove DevicI am wanting to stream Kinect RGB and Depth camera data up to a AWS Server which is running ffserver and ffmpeg. I have the Kinect hooked up to a Windows machine, so this would preferably need to be done in .NET ; either C# or C++.
My question :
Its pretty trivial to gather the stream of the RGB Camera, and I don’t think it will too hard to send this up to the server, but getting the stream of the Depth Camera(the "greyscale" camera) is something I am having trouble with.
I have looked around, and found this source on github, as well as this one, also on github, but I don’t think it is exactly what I need.
Has anyone done this before, or knows how to even start about this ? Thanks !
It seems that there are solutions, but not very clear ones.