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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (5500)
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h264 lossless coding
19 juillet 2022, par cloudravenIs it possible to do completely lossless encoding in h264 ? By lossless, I mean that if I feed it a series of frames and encode them, and then if I extract all the frames from the encoded video, I will get the exact same frames as in the input, pixel by pixel, frame by frame. Is that actually possible ?
Take this example :



I generate a bunch of frames, then I encode the image sequence to an uncompressed AVI (with something like virtualdub), I then apply lossless h264 (the help files claim that setting —qp 0 makes lossless compression, but I am not sure if that means that there is no loss at any point of the process or that just the quantization is lossless). I can then extract the frames from the resulting h264 video with something like mplayer.



I tried with Handbrake first, but it turns out it doesn't support lossless encoding. I tried x264 but it crashes. It may be because my source AVI file is in RGB colorspace instead of YV12. I don't know how to feed a series of YV12 bitmaps and in what format to x264 anyway, so I cannot even try.



In summary what I want to know if that is there a way to go from



Series of lossless bitmaps (in any colorspace) -> some transformation -> h264 encode -> h264 decode -> some transformation -> the original series of lossless bitmaps



If there a way to achieve this ?



EDIT : There is a VERY valid point about lossless H264 not making too much sense. I am well aware that there is no way I could tell (with just my eyes) the difference between and uncompressed clip and another compressed at a high rate in H264, but I don't think it is not without uses. For example, it may be useful for storing video for editing without taking huge amounts of space and not losing quality and spending too much encoding time every time the file is saved.



UPDATE 2 : Now x264 doesn't crash. I can use as sources either avisynth or lossless yv12 lagarith (to avoid the colorspace compression warning). Howerver, even with —qp 0 and a rgb or yv12 source I still get some differences, minimal but present. This is troubling, because all the information I have found on lossless predictive coding (—qp 0) claims that the whole encoding should be lossless, but I am unable to verifiy this.


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h264 lossless coding
29 septembre 2014, par cloudravenIs it possible to do completely lossless encoding in h264 ? By lossless, I mean that if I feed it a series of frames and encode them, and then if I extract all the frames from the encoded video, I will get the exact same frames as in the input, pixel by pixel, frame by frame. Is that actually possible ?
Take this example :I generate a bunch of frames, then I encode the image sequence to an uncompressed AVI (with something like virtualdub), I then apply lossless h264 (the help files claim that setting —qp 0 makes lossless compression, but I am not sure if that means that there is no loss at any point of the process or that just the quantization is lossless). I can then extract the frames from the resulting h264 video with something like mplayer.
I tried with Handbrake first, but it turns out it doesn’t support lossless encoding. I tried x264 but it crashes. It may be because my source AVI file is in RGB colorspace instead of YV12. I don’t know how to feed a series of YV12 bitmaps and in what format to x264 anyway, so I cannot even try.
In summary what I want to know if that is there a way to go from
Series of lossless bitmaps (in any colorspace) -> some transformation -> h264 encode -> h264 decode -> some transformation -> the original series of lossless bitmaps
If there a way to achieve this ?
EDIT : There is a VERY valid point about lossless H264 not making too much sense. I am well aware that there is no way I could tell (with just my eyes) the difference between and uncompressed clip and another compressed at a high rate in H264, but I don’t think it is not without uses. For example, it may be useful for storing video for editing without taking huge amounts of space and not losing quality and spending too much encoding time every time the file is saved.
UPDATE 2 : Now x264 doesn’t crash. I can use as sources either avisynth or lossless yv12 lagarith (to avoid the colorspace compression warning). Howerver, even with —qp 0 and a rgb or yv12 source I still get some differences, minimal but present. This is troubling, because all the information I have found on lossless predictive coding (—qp 0) claims that the whole encoding should be lossless, but I am unable to verifiy this.
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matplotlib 3D linecollection animation gets slower over time
15 juin 2021, par Vignesh DesmondI'm trying to animate a 3d line plot for attractors, using Line3DCollection. The animation is initally fast but it gets progressively slower over time. A minimal example of my code :


def generate_video(nframes):

 fig = plt.figure(figsize=(16, 9), dpi=120)
 canvas_width, canvas_height = fig.canvas.get_width_height()
 ax = fig.add_axes([0, 0, 1, 1], projection='3d')

 X = np.random.random(nframes)
 Y = np.random.random(nframes)
 Z = np.random.random(nframes)

 cmap = plt.cm.get_cmap("hsv")
 line = Line3DCollection([], cmap=cmap)
 ax.add_collection3d(line)
 line.set_segments([])

 def update(frame):
 i = frame % len(vect.X)
 points = np.array([vect.X[:i], vect.Y[:i], vect.Z[:i]]).transpose().reshape(-1,1,3)
 segs = np.concatenate([points[:-1],points[1:]],axis=1)
 line.set_segments(segs)
 line.set_array(np.array(vect.Y)) # Color gradient
 ax.elev += 0.0001
 ax.azim += 0.1

 outf = 'test.mp4'
 cmdstring = ('ffmpeg', 
 '-y', '-r', '60', # overwrite, 1fps
 '-s', '%dx%d' % (canvas_width, canvas_height),
 '-pix_fmt', 'argb',
 '-f', 'rawvideo', '-i', '-',
 '-b:v', '5000k','-vcodec', 'mpeg4', outf)
 p = subprocess.Popen(cmdstring, stdin=subprocess.PIPE)

 for frame in range(nframes):
 update(frame)
 fig.canvas.draw()
 string = fig.canvas.tostring_argb()
 p.stdin.write(string)

 p.communicate()

generate_video(nframes=10000)



I used the code from this answer to save the animation to mp4 using ffmpeg instead of anim.FuncAnimation as its much faster for me. But both methods get slower over time and I'm not sure how to make the animation not become slower. Any advice is welcome.


Versions :
Matplotlib : 3.4.2
FFMpeg : 4.2.4-1ubuntu0.1