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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (43)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)
Sur d’autres sites (8981)
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problem compiling ffmpeg for iFrameExtractor
11 septembre 2012, par Robin RyeI'm trying to compile the ffmpeg by using the make and build files in iFrameExtractor example. firstly i tried to follow the readme file on the github, which only says to run the
./build_universal
in ffmpeg folder. it did not worki then tried to follow the info in INSTALL without success. i then tried doing the stuff in INSTALL followed by the
./build_universal
which didn't work. All the *.a files that are imported to the project exists until the end of the build sequence. when the lipo commands in build_universal are run, which i guess concat the .a files for the different architectures(?). anyhow these leave the following errors :lipo: specifed architecture type (armv6) for file (armv6/libavcodec.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavdevice.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavformat.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavutil.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libswscale.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))i can get the project to compile for simulator if i only use
./build_armv7
but if i run the universal the .a files are removed in the end. and only using doesn't work to build for iphone 4 . -
What is the bitrate of my audio file based on ffmpeg output ?
21 avril 2015, par blueetherIs it the 40kb/s under
Format
, or is it the 16kb/s underStream
? What is the relationship between the Format and the Stream ?
The below output is for a file generated using Core Audio on an iphone, with an Audio Unit. The output format was specified by anAudioStreamBasicDescription
descriptorUpdated :
Output fromffprobe -v error -show_format -show_streams 123_1429602551009.051025.m4a
:[STREAM]
index=0
codec_name=aac
codec_long_name=AAC (Advanced Audio Coding)
profile=LC
codec_type=audio
codec_time_base=1/8000
codec_tag_string=mp4a
codec_tag=0x6134706d
sample_fmt=fltp
sample_rate=8000
channels=1
channel_layout=mono
bits_per_sample=0
id=N/A
r_frame_rate=0/0
avg_frame_rate=0/0
time_base=1/8000
start_pts=0
start_time=0.000000
duration_ts=43008
duration=5.376000
bit_rate=16501
max_bit_rate=N/A
bits_per_raw_sample=N/A
nb_frames=42
nb_read_frames=N/A
nb_read_packets=N/A
DISPOSITION:default=1
DISPOSITION:dub=0
DISPOSITION:original=0
DISPOSITION:comment=0
DISPOSITION:lyrics=0
DISPOSITION:karaoke=0
DISPOSITION:forced=0
DISPOSITION:hearing_impaired=0
DISPOSITION:visual_impaired=0
DISPOSITION:clean_effects=0
DISPOSITION:attached_pic=0
TAG:creation_time=1970-04-16 22:36:01
TAG:language=eng
[/STREAM]
[FORMAT]
filename=123_1429602551009.051025.m4a
nb_streams=1
nb_programs=0
format_name=mov,mp4,m4a,3gp,3g2,mj2
format_long_name=QuickTime / MOV
start_time=0.000000
duration=5.376000
size=27473
bit_rate=40882
probe_score=100
TAG:major_brand=M4A
TAG:minor_version=0
TAG:compatible_brands=M4A mp42isom
TAG:creation_time=1970-04-16 22:36:01
TAG:iTunSMPB= 00000000 00000840 00000361 0000000000009C5F 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
[/FORMAT] -
Playing RTP stream on Android 4.1.2 (Jelly Bean) [closed]
27 décembre 2024, par Homie_TomieI'll try to keep it quick. Using FFMPEG I started a stream on my PC. Here is the code :


import subprocess

def start_stream():
 command = [
 'ffmpeg',
 '-f', 'gdigrab', # Desktop capture (Windows)
 '-framerate', '15', # Low framerate for higher performance
 '-i', 'desktop', # Capture desktop
 '-c:v', 'libx264', # Video codec (H.264)
 '-preset', 'ultrafast', # Ultra-fast encoding preset for minimal latency
 '-tune', 'zerolatency', # Zero latency for real-time streaming
 '-x264opts', 'keyint=15:min-keyint=15:no-scenecut', # Frequent keyframes
 '-b:v', '500k', # Low bitrate to minimize data usage and reduce latency
 '-s', '800x480', # Resolution fits phone screen and helps performance
 '-max_delay', '0', # No buffering, instant frame output
 '-flush_packets', '1', # Flush packets immediately after encoding
 '-f', 'rtp', # Use mpegts as the container for RTP stream
 'rtp://192.168.72.26:1234', # Stream over UDP to localhost on port 1234
 '-sdp_file', 'stream.sdp' # Create SDP file
 ]
 
 try:
 print("Starting stream...")
 subprocess.run(command, check=True)
 except subprocess.CalledProcessError as e:
 print(f"Error occurred: {e}")
 except KeyboardInterrupt:
 print("\nStream interrupted")

if __name__ == "__main__":
 print("Starting screen capture...")
 start_stream()



Now, when I start the stream I can connect to it in VLC when I open up the stream.sdp file. Using the same method I can open up the stream on my iPhone, but when I try to open it on my old Android phone the stream connects but the screen is black. However, when I turn the screen I can see the first frame that was sent to the phone. Why does the stream not work ?


I will be thankful for any and all advice :)