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Autres articles (78)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
(Dés)Activation de fonctionnalités (plugins)
18 février 2011, parPour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)
Sur d’autres sites (7530)
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Ffmpeg change resolution h.264
9 janvier 2019, par PUBG Player Unknown BattlegrouI need to add a option to ffmpeg command to change the video resolution to 5760x2880 with keeping the right aspect ratio so the video isn’t distorted my current command is
-i {INPUTFILE} -c:v libx264 -preset ultrafast -crf 0 -r:v 30 -c:a copy {OUTPUTFILE}
Thank you
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Changing Resolution in ffmpeg output to display video stream in Android
23 janvier 2015, par vgokul129I’m trying to change the camera output(Resolution:640 x 480),to 1024 x 720 and render the video frames in the Android screen.Is it possible to do this video conversion with ffmpeg and SDL libraries ?If so is there any API’s avaliable in ffmepeg codec libraries to do the same ?
Here is the code where i got the output for 640 x 480 resolution :
//Registering all the formats:
av_register_all();
AVFormatContext *pFormatCtx=NULL;
int i, videoStream;
AVCodecContext *pCodecCtx=NULL;
AVCodec *pCodec=NULL;
AVFrame *pFrame;
AVPacket packet;
int frameFinished;
SDL_Texture *bmp;
SDL_Renderer *renderer;
SDL_Window *screen;
if (SDL_Init(SDL_INIT_VIDEO)) {
LOGD( "Could not initialize SDL - %s\n", SDL_GetError());
SDL_Quit();
exit(1);
}
LOGD(" SDL Initialized..");
screen = SDL_CreateWindow("Window", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 0, 0,
SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN);
LOGD("SDL Screen Created ..");
renderer = SDL_CreateRenderer(screen,-1,SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
LOGD("Rendering Created...");
bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV,SDL_TEXTUREACCESS_STREAMING,640,480);
LOGD("Texture created;");
SDL_RenderSetLogicalSize(renderer,640,480);
// Open video file
if(avformat_open_input(&pFormatCtx,"Filename", NULL,NULL)!=0)
LOGD("Cannot open the File");
pFormatCtx->interrupt_callback.callback = decode_interrupt_cb;
// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx,NULL)<0)
LOGD("Cannot retrive Stream info");
// Couldn't find stream information
videoStream=-1;
for(i=0; inb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) {
videoStream=i;
break;
}
if(videoStream==-1)
LOGD("Cannot find Video Stream:");
pCodecCtx=pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL) {
fprintf(stderr, "Unsupported codec!\n");
LOGD("Unable to find the decoder");
// Codec not found
}
// Open codec
if(avcodec_open2(pCodecCtx, pCodec,NULL)<0)
LOGD("Unable to OPEN Codec");
// Could not open codec
// Allocate video frame
pFrame=avcodec_alloc_frame();
i=0;
while(av_read_frame(pFormatCtx, &packet)>=0) {
// Is this a packet from the video stream?
if(packet.stream_index==videoStream) {
// Decode video frame
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished,&packet);
// Did we get a video frame?
if(frameFinished) {
//----------------Code for Displaying
SDL_UpdateYUVTexture(bmp, NULL, pFrame->data[0],
pFrame->linesize[0], pFrame->data[1], pFrame->linesize[1],
pFrame->data[2], pFrame->linesize[2]);
retcl = SDL_RenderClear(renderer);
retcopy = SDL_RenderCopy(renderer, bmp, NULL, NULL);
SDL_RenderPresent(renderer);
//-----------------
}
}
// Free the packet that was allocated by av_read_frame
av_free_packet(&packet);
}
// Free the RGB image
av_free(buffer);
// Free the YUV frame
av_free(pFrame);
// Close the codec
avcodec_close(pCodecCtx);
// Close the video file
avformat_close_input(&pFormatCtx);
return 0;
} -
avcodec/proresdec2 : allow changing resolution
5 décembre 2018, par Paul B Mahol