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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (11621)
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ffmpeg create a tile with a extremly high resolution [closed]
7 octobre 2020, par FrederikI want a tile in a hidh resolution, but I get an error that the picture size is invalid.

ffmpeg -i video.mp4 -frames: 1 -vf "select=not(mod(n\,100)),scale=1920x1080,tile=5x50" out.jpeg.
Picture size 9600x54000 is invalid
. But this is lower than the max jpeg size which is 65,535×65,535. How can i fix it or how do i tell ffmpeg to split it up in multiple pictures.

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RGL Video with movi3ed
18 mars 2016, par John1402I am trying to do an animation using the RGL package :
plot3d(x, y,z, xlab="PCA 1", ylab="PCA 2", zlab="PCA 3",
main="MDS PLOT",col=xxx[phenotype$Patient],type="s",radius=0.04)
text3d(x,y,z,as.character(phenotype$contrasts))
movie3d( spin3d(), duration = 10,dir="mds_video",convert=FALSE)The above code is just a Dummy code on the PCA plot I would like to make an animation. However, the png file movie3d generate is highly low resolution. Then I am using ffmpeg to convert the png’s to avi or mp4. However, the png files are really really blurry (Far worse than the pictures in the open gl window). Is there a way to increase the resolution and have a nice animation.
Thanks -
Building FFMPEG on UBUNTU facing issue while compiling common.mak file
9 juin 2016, par sumit singhI am compiling the ffmpeg library i am facing some issues while compiling this.
I follow the steps of compilation form here.But i am failed to compile.
The issues are as below.WARNING: /home/sumit/android-ndk-r10e/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi-pkg-config not found, library detection may fail.
libavcodec/bsf_list.c is unchanged
libavformat/protocol_list.c is unchanged
common.mak:26: *** unterminated call to function `foreach': missing `)'. Stop.
common.mak:26: *** unterminated call to function `foreach': missing `)'. Stop.
common.mak:26: *** unterminated call to function `foreach': missing `)'. Stop.
sumit@sumit-H81M-S:~/android-ndk-r10e/sources/ffmpeg$here is my build_android.sh file-
#!/bin/bash
NDK=$HOME/android-ndk-r10e
SYSROOT=$NDK/platforms/android-19/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86
function build_one
{
./configure --prefix=$PREFIX --enable-shared --disable-static --disable-doc --disable-ffmpeg --disable-ffplay --disable-ffprobe --disable-ffserver --disable-avdevice --disable-doc --disable-symver --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- --target-os=linux --arch=arm --enable-cross-compile --sysroot=$SYSROOT --extra-cflags="-Os -fpic $ADDI_CFLAGS" --extra-ldflags="$ADDI_LDFLAGS"
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_onecommon.mak-
#
# common bits used by all libraries
#
# first so "all" becomes default target
all: all-yes
DEFAULT_YASMD=.dbg
ifeq ($(DBG),1)
YASMD=$(DEFAULT_YASMD)
else
YASMD=
endif
ifndef SUBDIR
ifndef V
Q = @
ECHO = printf "$(1)\t%s\n" $(2)
BRIEF = CC CXX OBJCC HOSTCC HOSTLD AS YASM AR LD STRIP CP WINDRES
SILENT = DEPCC DEPHOSTCC DEPAS DEPYASM RANLIB RM
MSG = $@
M = @$(call ECHO,$(TAG),$@);
$(foreach VAR,$(BRIEF), \
$(eval override $(VAR) = @$$(call ECHO,$(VAR),$$(MSG)); $($(VAR))))
$(foreach VAR,$(SILENT),$(eval override $(VAR) = @$($(VAR))))
$(eval INSTALL = @$(call ECHO,INSTALL,$$(^:$(SRC_DIR)/%=%)); $(INSTALL))
endif
ALLFFLIBS = avcodec avdevice avfilter avformat avresample avutil postproc swscale swresample
# NASM requires -I path terminated with /
IFLAGS := -I. -I$(SRC_LINK)/
CPPFLAGS := $(IFLAGS) $(CPPFLAGS)
CFLAGS += $(ECFLAGS)
CCFLAGS = $(CPPFLAGS) $(CFLAGS)
OBJCFLAGS += $(EOBJCFLAGS)
OBJCCFLAGS = $(CPPFLAGS) $(CFLAGS) $(OBJCFLAGS)
ASFLAGS := $(CPPFLAGS) $(ASFLAGS)
CXXFLAGS += $(CPPFLAGS) $(CFLAGS)
YASMFLAGS += $(IFLAGS:%=%/) -Pconfig.asm
HOSTCCFLAGS = $(IFLAGS) $(HOSTCPPFLAGS) $(HOSTCFLAGS)
LDFLAGS := $(ALLFFLIBS:%=$(LD_PATH)lib%) $(LDFLAGS)
define COMPILE
$(call $(1)DEP,$(1))
$($(1)) $($(1)FLAGS) $($(1)_DEPFLAGS) $($(1)_C) $($(1)_O) $(patsubst $(SRC_PATH)/%,$(SRC_LINK)/%,$<)
endef
COMPILE_C = $(call COMPILE,CC)
COMPILE_CXX = $(call COMPILE,CXX)
COMPILE_S = $(call COMPILE,AS)
COMPILE_M = $(call COMPILE,OBJCC)
COMPILE_HOSTC = $(call COMPILE,HOSTCC)
%.o: %.c
$(COMPILE_C)
%.o: %.cpp
$(COMPILE_CXX)
%.o: %.m
$(COMPILE_M)
%.s: %.c
$(CC) $(CCFLAGS) -S -o $@ $<
%.o: %.S
$(COMPILE_S)
%_host.o: %.c
$(COMPILE_HOSTC)
%.o: %.rc
$(WINDRES) $(IFLAGS) --preprocessor "$(DEPWINDRES) -E -xc-header -DRC_INVOKED $(CC_DEPFLAGS)" -o $@ $<
%.i: %.c
$(CC) $(CCFLAGS) $(CC_E) $<
%.h.c:
$(Q)echo '#include "$*.h"' >$@
%.ver: %.v
$(Q)sed 's/$$MAJOR/$($(basename $(@F))_VERSION_MAJOR)/' $^ | sed -e 's/:/:\
/' -e 's/; /;\
/g' > $@
%.c %.h: TAG = GEN
# Dummy rule to stop make trying to rebuild removed or renamed headers
%.h:
@:
# Disable suffix rules. Most of the builtin rules are suffix rules,
# so this saves some time on slow systems.
.SUFFIXES:
# Do not delete intermediate files from chains of implicit rules
$(OBJS):
endif
include $(SRC_PATH)/arch.mak
OBJS += $(OBJS-yes)
SLIBOBJS += $(SLIBOBJS-yes)
FFLIBS := $($(NAME)_FFLIBS) $(FFLIBS-yes) $(FFLIBS)
TESTPROGS += $(TESTPROGS-yes)
LDLIBS = $(FFLIBS:%=%$(BUILDSUF))
FFEXTRALIBS := $(LDLIBS:%=$(LD_LIB)) $(EXTRALIBS)
OBJS := $(sort $(OBJS:%=$(SUBDIR)%))
SLIBOBJS := $(sort $(SLIBOBJS:%=$(SUBDIR)%))
TESTOBJS := $(TESTOBJS:%=$(SUBDIR)%) $(TESTPROGS:%=$(SUBDIR)%-test.o)
TESTPROGS := $(TESTPROGS:%=$(SUBDIR)%-test$(EXESUF))
HOSTOBJS := $(HOSTPROGS:%=$(SUBDIR)%.o)
HOSTPROGS := $(HOSTPROGS:%=$(SUBDIR)%$(HOSTEXESUF))
TOOLS += $(TOOLS-yes)
TOOLOBJS := $(TOOLS:%=tools/%.o)
TOOLS := $(TOOLS:%=tools/%$(EXESUF))
HEADERS += $(HEADERS-yes)
PATH_LIBNAME = $(foreach NAME,$(1),lib$(NAME)/$($(2)LIBNAME))
DEP_LIBS := $(foreach lib,$(FFLIBS),$(call PATH_LIBNAME,$(lib),$(CONFIG_SHARED:yes=S)))
STATIC_DEP_LIBS := $(foreach lib,$(FFLIBS),$(call PATH_LIBNAME,$(lib)))
SRC_DIR := $(SRC_PATH)/lib$(NAME)
ALLHEADERS := $(subst $(SRC_DIR)/,$(SUBDIR),$(wildcard $(SRC_DIR)/*.h $(SRC_DIR)/$(ARCH)/*.h))
SKIPHEADERS += $(ARCH_HEADERS:%=$(ARCH)/%) $(SKIPHEADERS-)
SKIPHEADERS := $(SKIPHEADERS:%=$(SUBDIR)%)
HOBJS = $(filter-out $(SKIPHEADERS:.h=.h.o),$(ALLHEADERS:.h=.h.o))
checkheaders: $(HOBJS)
.SECONDARY: $(HOBJS:.o=.c)
alltools: $(TOOLS)
$(HOSTOBJS): %.o: %.c
$(COMPILE_HOSTC)
$(HOSTPROGS): %$(HOSTEXESUF): %.o
$(HOSTLD) $(HOSTLDFLAGS) $(HOSTLD_O) $^ $(HOSTLIBS)
$(OBJS): | $(sort $(dir $(OBJS)))
$(HOBJS): | $(sort $(dir $(HOBJS)))
$(HOSTOBJS): | $(sort $(dir $(HOSTOBJS)))
$(SLIBOBJS): | $(sort $(dir $(SLIBOBJS)))
$(TESTOBJS): | $(sort $(dir $(TESTOBJS)))
$(TOOLOBJS): | tools
OBJDIRS := $(OBJDIRS) $(dir $(OBJS) $(HOBJS) $(HOSTOBJS) $(SLIBOBJS) $(TESTOBJS))
CLEANSUFFIXES = *.d *.o *~ *.h.c *.map *.ver *.ver-sol2 *.ho *.gcno *.gcda *$(DEFAULT_YASMD).asm
DISTCLEANSUFFIXES = *.pc
LIBSUFFIXES = *.a *.lib *.so *.so.* *.dylib *.dll *.def *.dll.a
define RULES
clean::
$(RM) $(HOSTPROGS)
$(RM) $(TOOLS)
endef
$(eval $(RULES))
-include $(wildcard $(OBJS:.o=.d) $(HOSTOBJS:.o=.d) $(TESTOBJS:.o=.d) $(HOBJS:.o=.d) $(SLIBOBJS:.o=.d)) $(OBJS:.o=$(DEFAULT_YASMD).d)