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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Qu’est ce qu’un masque de formulaire

    13 juin 2013, par

    Un masque de formulaire consiste en la personnalisation du formulaire de mise en ligne des médias, rubriques, actualités, éditoriaux et liens vers des sites.
    Chaque formulaire de publication d’objet peut donc être personnalisé.
    Pour accéder à la personnalisation des champs de formulaires, il est nécessaire d’aller dans l’administration de votre MediaSPIP puis de sélectionner "Configuration des masques de formulaires".
    Sélectionnez ensuite le formulaire à modifier en cliquant sur sont type d’objet. (...)

Sur d’autres sites (11434)

  • avutil/cpu_internal : Fix check for SSE2SLOW

    15 juin 2022, par Andreas Rheinhardt
    avutil/cpu_internal : Fix check for SSE2SLOW
    

    For SSE2 and SSE3, there are four states that the two flags
    involved (AV_CPU_FLAG_SSE[23] and AV_CPU_FLAG_SSE[23]SLOW) can convey.
    When ordered from worst to best they are :
    1. both flags unset (SSE[23] unavailable)
    2. the slow flag set, the ordinary flag unset (this is designed
    for cases where SSE2 is available, but so slow that MMX(EXT)/SSE
    code is usually faster)
    3. both flags set (SSE2 is available, but there might be scenarios
    where MMX(EXT)/SSE code is faster)
    4. the ordinary flag set, the slow flag unset (this is the normal case)

    The ordinary macros for checking cpuflags return true
    in the latter two cases ; the fast macros only return true for
    the latter case. Yet the macros to check for slow currently
    only return true in case three.

    This seems unintended. In fact, the only uses of the slow macros
    are all of the form
    if (EXTERNAL_SSE2(cpu_flags) || EXTERNAL_SSE2_SLOW(cpu_flags))
    where the check for EXTERNAL_SSE2_SLOW is completely redundant.
    Even more importantly, it is not what was intended. Before
    6369ba3c9cc74becfaad2a8882dff3dd3e7ae3c0, the checks passed
    in cases 2 to 4. Said commit changed this to something that
    only passes for the third case. Commits
    7fb758cd8ed08e4a37f10e25003953d13c68b8cd and
    c1913064e38cb338039f29c280a0dacc3fd1e451 restored the old behaviour,
    yet merging 4efab89332ea39a77145e8b15562b981d9dbde68 (in commit
    ac774cfa571734c49c26e2d3387adccff8957ff8) broke this again
    by changing it to what it is now.*

    This commit changes the macros to make the slow macros check
    whether a specific instruction is supported, even if slow.
    This restores the intended meaning to all uses of the SLOW macros
    and is generally more natural.

    * : Libav only checks for EXTERNAL_SSE2_SLOW, i.e. for the third case
    only.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavutil/cpu_internal.h
  • avformat/sccdec : Don't use uninitialized data, fix crash, simplify logic

    1er octobre 2021, par Andreas Rheinhardt
    avformat/sccdec : Don't use uninitialized data, fix crash, simplify logic
    

    Up until now, the scc demuxer not only read the line that it intends
    to process, but also the next line, in order to be able to calculate
    the duration of the current line. This approach leads to unnecessary
    complexity and also to bugs : For the last line, the timing of the
    next subtitle is not only logically indeterminate, but also
    uninitialized and the same applies to the duration of the last packet
    derived from it.* Worse yet, in case of e.g. an empty file, it is not
    only the duration that is uninitialized, but the whole timing as well
    as the line buffer itself.** The latter is used in av_strtok(), which
    could lead to crashes. Furthermore, the current code always outputs
    at least one packet, even for empty files.

    This commit fixes all of this : It stops using two lines at a time ;
    instead only the current line is dealt with and in case there is
    a packet after that, the duration of the last packet is fixed up
    after having already parsed it ; consequently the duration of the
    last packet is left in its default state (meaning "unknown/up until
    the next subtitle"). If no further line could be read, processing
    is stopped ; in particular, no packet is output for an empty file.

    * : Due to stack reuse it seems to be zero quite often ; for the same
    reason Valgrind does not report any errors for a normal input file.
    ** : While ff_subtitles_read_line() claims to always zero-terminate
    the buffer like snprintf(), it doesn't do so if it didn't read anything.
    And even if it did, it would not necessarily help here : The current
    code jumps over 12 bytes that it deems to have read even when it
    hasn't.

    Reviewed-by : Paul B Mahol <onemda@gmail.com>
    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavformat/sccdec.c
  • Run ffmpeg audio under Windows with Flutter

    11 janvier, par Chris

    I'd like to stream audio comming from my microphone in my flutter app in the windows desktop version.

    &#xA;

    Since there is no library that seems to do such thing while supporting windows desktop app, I have tried using Process like this :

    &#xA;

    // Start the FFmpeg process to capture audio&#xA;ffmpegProcess = await Process.start(&#xA;  &#x27;ffmpeg&#x27;,&#xA;  [&#xA;    &#x27;-f&#x27;, &#x27;dshow&#x27;, // Specify DirectShow input for Windows&#xA;    &#x27;-i&#x27;, &#x27;audio="$selectedMic"&#x27;, // Input audio device (selected mic)&#xA;    &#x27;-f&#x27;, &#x27;wav&#x27;, // Set audio format&#xA;    &#x27;-ar&#x27;, &#x27;44100&#x27;, // Set audio sample rate&#xA;    &#x27;-ac&#x27;, &#x27;1&#x27;, // Mono channel&#xA;    &#x27;-b:a&#x27;, &#x27;128k&#x27;, // Set audio bitrate&#xA;    &#x27;pipe:1&#x27;, // Output to stdout&#xA;  ],&#xA;);&#xA;&#xA;// Listen for data on stdout (audio stream)&#xA;ffmpegProcess.stdout.listen((data) async {&#xA;  // Send audio data to the server as it comes in&#xA;  await sendAudioToServer(data);&#xA;});&#xA;

    &#xA;

    I've tested the command directly in my terminal (not in the flutter app) and it works fine.

    &#xA;

    When I run this code in my Flutter app, my task manager also shows a "ffmpeg" process, but somehow there is no stream output in flutter, even after ensuring that the selectedMic variable is correct or even when its hardcoded.

    &#xA;

    Since this command runs without issue in my terminal and even in python, I am wondering why it does not work in Flutter.

    &#xA;

    Starting my vscode as administrator also don't solve the issue (I wanted to check if it's a permission issue).

    &#xA;

    Also relevant : When I run the "ffmpeg -version" command, I get an output for the version, meaning that this is not an installation problem (ffmpeg bin folder is in my PATH environment variable). The problem seems to come from recording from the microphone in flutter, but I don't get why.

    &#xA;

    ffmpegProcess = await Process.start(&#x27;ffmpeg&#x27;, [&#x27;-version&#x27;]);  // this works&#xA;

    &#xA;

    I'd love to get some suggestions where the problem could come from or any kind of alternative solutions.

    &#xA;