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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

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  • Error in FFMPEG/LIBAV audio_decode example for aac decoding

    23 mai 2017, par Prashant Ravi

    I am trying to do aac decoding using the examples provided by FFMPEG/LIBAV. I modified the example as follows :-

    int main(int argc, char **argv)
    {
       .......
       /* find the MPEG audio decoder */
       codec = avcodec_find_decoder(AV_CODEC_ID_AAC);
       if (!codec) {
           fprintf(stderr, "codec not found\n");
           exit(1);
       }
       .......
       return 0;
    }

    I changed the decoder type to "AV_CODEC_ID_AAC" and recompiled the examples.

    Once I ran the example for decode audio with an example aac audio file but I am getting the following

    prashantravi@mini:/media/sf_Shared/libav/doc/examples$ ./decode_audio ../../../example.aac ../../../out.wav
    Error submitting the packet to the decoder
    err code :-1052488119

    I tried looking up the error code but it dosent match with any of the existing error codes at all.

  • How I can run cloud apps in my mobile phone [closed]

    17 mai 2022, par Deepak

    I want to create an Android application on my own. I want to run a cloud running app on my mobile phone. Here is the thing :

    


    The super application will be deployed in the Play store. I know the super app concept but the does not apply here because we can not ask anyone to create the mini framework of their application.

    


      

    1. I have a server that is running Android OS
    2. 


    3. I want to run the application on my mobile phone which is actually running on my server. I want to stream that and play with that application without any installation.
    4. 


    


    Any suggestions on what I shall use :

    


      

    1. to play the app ?
    2. 


    3. To control the cloud app from my Android mobile ?
    4. 


    


  • How to build a daemon to encode video files on S3 ?

    4 avril 2013, par Yuval Cohen

    I am interested in running a daemon to go over user uploaded video files and encode them in an optimal format (and add some watermarks).

    I was considering services such as Zencoder, Encoding.com, Amazon's encoding service but some lack overlaying capabilities and some are just too expensive for our (big) volumes.

    I want to build a daemon that encodes videos that are located on S3 once users upload them.

    The solution I thought of would be Python Heroku servers using Celery for a task queue to keep track of the encoded files and ffmpeg to do the actual work. However, I ran into troubles compiling ffmpeg for Heroku (with libass support, so the basic ffmpeg bins aren't enough).

    What approach/technology stack would you consider for this mini-project ?

    Thanks !
    Yuval