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Autres articles (75)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...)
Sur d’autres sites (9241)
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avcodec/vdpau : Support for VDPAU accelerated HEVC decoding
13 juin 2015, par Philip Langdaleavcodec/vdpau : Support for VDPAU accelerated HEVC decoding
This change introduces basic support for HEVC decoding through vdpau.
Right now, there are problems with the nvidia driver/library implementation
that mean that frames are incorrectly laid out in memory when they are
returned from the decoder, and it is normally impossible to recover the
complete decoded frame due to loss of data from alignment inconsistencies.I obviously hope that nvidia will be fixing it in due course - I’ve verified
the problems exist with their example application.As such, this support is not useful for any real world application, but I
believe that it is correct (with the caveat that the mangled frames may hide
problems) and will work properly once the nvidia problem is fixed.Right now it appears that any file encoded by x265 or nvenc is decoded
correctly, but that’s because these files don’t use a bunch of HEVC
features.Quick summary :
Features that seem to work :
1) Short Term References
2) Scaling Lists
3) TilingFeatures with known problems :
1) Long Term References
It’s hard to tell what’s going on here. After I read the nvidia example
app that does not set the IsLongTerm flag on LTRs, and changed my code,
a bunch of frames using LTR started to display correctly, but there
are still samples with glitches that are related to LTRs.In terms of real world files, both x265 and nvenc only use short term
refs from this list. The divx encoder seems similar.Signed-off-by : Philip Langdale <philipl@overt.org>
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Render Multiple Gifs with ffplay/ffmpeg in Winform
17 juin 2019, par PurqsI’m trying to get x number of animated gifs to render on like a Panel or PictureBox and using transparency that is in each gif. I’ve tried a couple approaches but am not super famiular with ffmpeg and such. Below is some code that I use to get it to render inside a panel, but I can’t figure out how to get like 5 gifs to stack/layer on one another and still render as you would expect.
I need/want this to render in the form and not outputted. I am a little confused to why the ffplay.exe doesn’t use the -i command and that might be why i can’t get it to render. any ideas ?
Working example below.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
using System.Threading;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Drawing.Text;
using System.Text.RegularExpressions;
using System.Configuration;
using Microsoft.Win32;
using System.Windows.Forms.VisualStyles;
//FOR THIS EXAMPLE CREATE FORM HAVE BUTTON ON IT AND PANEL.
//button: button's click is "button1_Click"
//panel: Needed to output the render on it.
//FILES:
//Test.Gif
//These ff files came from the ffmpeg offical site.
//ffplay.exe //currently using
//ffmpeg.exe //thinking i need to use to get it how I want.
//I most of the code below from https://stackoverflow.com/questions/31465630/ffplay-successfully-moved-inside-my-winform-how-to-set-it-borderless which was a good starting point.
namespace Test_Form
{
public partial class Form1 : Form
{
[DllImport("user32.dll", SetLastError = true)]
private static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
[DllImport("user32.dll")]
private static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
//Process ffplay = null;
public Form1()
{
InitializeComponent();
Application.EnableVisualStyles();
this.DoubleBuffered = true;
}
public Process ffplay = new Process();
private void FFplay()
{
ffplay.StartInfo.FileName = "ffplay.exe";
ffplay.StartInfo.Arguments = "-noborder Test.gif"; //THIS IS WHERE I INPUT THE GIF FILE
ffplay.StartInfo.CreateNoWindow = true;
ffplay.StartInfo.RedirectStandardOutput = true;
ffplay.StartInfo.UseShellExecute = false;
ffplay.EnableRaisingEvents = true;
ffplay.OutputDataReceived += (o, e) => Debug.WriteLine(e.Data ?? "NULL", "ffplay");
ffplay.ErrorDataReceived += (o, e) => Debug.WriteLine(e.Data ?? "NULL", "ffplay");
ffplay.Exited += (o, e) => Debug.WriteLine("Exited", "ffplay");
ffplay.Start();
Thread.Sleep(1000); // you need to wait/check the process started, then...
// child, new parent
// make 'this' the parent of ffmpeg (presuming you are in scope of a Form or Control)
SetParent(ffplay.MainWindowHandle, this.Handle);
// window, x, y, width, height, repaint
// move the ffplayer window to the top-left corner and set the size to 320x280
MoveWindow(ffplay.MainWindowHandle, 800, 600, 320, 280, true);
SetParent(ffplay.MainWindowHandle, this.panel1.Handle);
MoveWindow(ffplay.MainWindowHandle, -5, -30, 320, 280, true);
}
//runs the FFplay Command
private void button1_Click(object sender, EventArgs e)
{
FFplay();
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
try { ffplay.Kill(); }
catch { }
}
}I would like the button to allow me to add any number of gifs (like 5 or 10) all to the same area and have them being animated with their transparent showing what is under that gif.
So for example I could have a circle image, then a spinning/loading transparent gif on top, and then a gif that counts up/down on top of that one to give me the effect of a count-down.
Thanks for all the help !
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FFMpeg on docker
31 mai 2022, par user1765862I'm trying to run FFMpegCore library in the docker
Here is my Dockerfile


FROM public.ecr.aws/lambda/dotnet:6 AS base

FROM mcr.microsoft.com/dotnet/sdk:6.0-bullseye-slim as build
WORKDIR /src
COPY ["AWSServerless.csproj", "AWSServerless/"]
RUN dotnet restore "AWSServerless/AWSServerless.csproj"

WORKDIR "/src/AWSServerless"
COPY . .
RUN dotnet build "AWSServerless.csproj" --configuration Release --output /app/build

FROM build AS publish

#fix for using System.Drawing.Common on docker
RUN apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev

RUN apt-get install -y ffmpeg

RUN dotnet publish "AWSServerless.csproj" \
 --configuration Release \ 
 --runtime linux-x64 \
 --self-contained false \ 
 --output /app/publish \
 -p:PublishReadyToRun=true 

FROM base AS final
WORKDIR /var/task

CMD ["AWSServerless::AWSServerless.LambdaEntryPoint::FunctionHandlerAsync"]
COPY --from=publish /app/publish .



When I try to use any of FFMpegCore commands I'm getting following error in the log




System.ComponentModel.Win32Exception (2) : An error occurred trying to
start process 'ffmpeg' with working directory '/var/task'. No such
file or directory