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Chuck D with Fine Arts Militia - No Meaning No
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Autres articles (63)
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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...)
Sur d’autres sites (14215)
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FFMPEG "buffer queue overflow, dropping" while doing Concat
3 décembre 2017, par Neo Heraklesso I got this code to append an intro and an outro to a video, along with an overlayed logo but I’m getting the error “buffer queue overflow, dropping” on Concat, this is strange because it’s the same code I’ve been using for nearly a year now, the difference may be that I upgraded to the latest version of FFMPEG, it worked with the very old one I had and since I can’t remember the build I had before I can’t go back and try, could you please help me ?
for %%I in ("C:\Users\Administrator\Desktop\work\*.mp4") do ffmpeg.exe -y -i "%%I" -i logo.png -i out1.ts -filter_complex "[1:v][0:v]scale2ref=iw/6:ih/18[logo][0v];[0v][logo]overlay=W-w-3:H-h-1,scale=hd720,setsar=1[vl];[2:v][2:a][vl][0:a][2:v][2:a]concat=n=3:v=1:a=1[v][a]" -map "[v]" -map "[a]" -r 20 -c:v libx264 -preset fast -crf 18 -ar 48000 "C:\Users\Administrator\Desktop\Completed\%%~nI.mp4"
pause -
Error : ffmpeg exited with code 1 :
16 juin 2022, par jibranI am using the videoshow node package to create straightforward video slideshows based on images using
ffmpeg
, with additional features such as audio. I am following the documentation exactly but I get the following error :




Error : ffmpeg exited with code 1 :





Here is the code :



var videoshow = require('videoshow')
 const ffmpeg = require('@ffmpeg-installer/ffmpeg');


 var images = [
 'image1.jpg',
 'image1.jpg',
 'image1.jpg'

 ]
 var videoOptions = {
 fps: 25,
 loop: 5, // seconds 
 transition: true,
 transitionDuration: 1, // seconds 
 videoBitrate: 1024,
 videoCodec: 'libx264',
 size: '640x640',
 audioBitrate: '128k',
 audioChannels: 2,
 format: 'mp4',
 pixelFormat: 'yuv420p'
 }

 var videoOptions = {
 fps: 24,
 transition: false,
 videoBitrate: 1024 ,
 videoCodec: 'libx264', 
 size: '640x640',
 outputOptions: ['-pix_fmt yuv420p'],
 format: 'mp4' 
 }
 videoshow(images, videoOptions)
 .audio('nd.mp3')
 .save('/home/jibran/Desktop/video.avi')
 .on('start', function (command) {
 console.log('ffmpeg process started:', command)
 })
 .on('error', function (err, stdout, stderr) {
 console.error('Error:', err)
 console.error('ffmpeg stderr:', stderr)
 console.error('ffmpeg stdeout:', stdout)
 })
 .on('end', function (output) {
 console.error('Video created in:', output)
 })

 and on a console I get

 ffmpeg process started: ffmpeg -i /tmp/videoshow-44a65b07-0949-4b1b-8a6e-bf8a71d5f5ca -i /tmp/videoshow-c7dd4222-385d-406e-8f10-c4160df3db17 -i /tmp/videoshow-2324c514-1738-4c6b-96dc-ab1cc3551d67 -y -filter_complex concat=n=3:v=1:a=0 /home/jibran/Desktop/video.avi

 ffmpeg process started: ffmpeg -i /tmp/videoshow-0ff6909b-db19-4ba1-91ba-dc961127317f -i nd.mp3 -y -r 24 -b:v 1024k -vcodec libx264 -filter:v scale=w=640:h=640 -pix_fmt yuv420p -f mp4 -map 0:0 -map 1:0 -t 15 -af afade=t=in:ss=0:st=0:d=3 -af afade=t=out:st=12:d=3 /home/jibran/Desktop/video.avi
 Error: Error: ffmpeg exited with code 1: 
 at ChildProcess.<anonymous> (/home/jibran/Desktop/hello-world/node_modules/fluent-ffmpeg/lib/processor.js:182:22)
 at ChildProcess.emit (events.js:127:13)
 at Process.ChildProcess._handle.onexit (internal/child_process.js:209:12)
 ffmpeg stderr: undefined
 ffmpeg stdeout: undefined
</anonymous>


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Using FFmpeg in .net ?
15 juillet 2016, par danielSo I know its a fairly big challenge but I want to write a basic movie player/converter in c# using the FFmpeg library. However, the first obstacle I need to overcome is wrapping the FFmpeg library in c#. I’ve downloaded ffmpeg but couldn’t compile it on Windows, so I downloaded a precompiled version for me. Ok awesome. Then I started looking for C# wrappers.
I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all, I wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However, it had quite a few compile errors. Turns out it was written for the mono compiler, I tried compiling it with mono but couldn’t figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought I’d better leave those alone. So I gave up on ffmpeg-sharp.
Then I looked at SharpFFmpeg and it looks like what I want, all the functions P/Invoked for me. However its GPL ? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which I reckon I could port myself ? Then not have to worry about licencing.
But I want to get this right before I go ahead and start coding. Should I :
- Write my own C++ library for interacting with ffmpeg, then have my C# program talk to the C++ library in order to play/convert videos etc.
OR
- Port avcodec.h and avformat.h (is that all i need ?) to c# by using a whole lot of DllImports and write it entirely in C# ?
First of all consider that I’m not great at C++ as I rarely use it but I know enough to get around. The reason I’m thinking #1 might be the better option is that most FFmpeg tutorials are in C++ and I’d also have more control over memory management than if I was to do it in c#.
What do you think ?
Also would you happen to have any useful links (perhaps a tutorial) for using FFmpeg ?