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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (51)
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La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Utilisation et configuration du script
19 janvier 2011, parInformations spécifiques à la distribution Debian
Si vous utilisez cette distribution, vous devrez activer les dépôts "debian-multimedia" comme expliqué ici :
Depuis la version 0.3.1 du script, le dépôt peut être automatiquement activé à la suite d’une question.
Récupération du script
Le script d’installation peut être récupéré de deux manières différentes.
Via svn en utilisant la commande pour récupérer le code source à jour :
svn co (...)
Sur d’autres sites (6776)
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Patent skullduggery : Tandberg rips off x264 algorithm
Update : Tandberg claims they came up with the algorithm independently : to be fair, I can actually believe this to some extent, as I think the algorithm is way too obvious to be patented. Of course, they also claim that the algorithm isn’t actually identical, since they don’t want to lose their patent application.
I still don’t trust them, but it’s possible it’s merely bad research (and thus being unaware of prior art) as opposed to anything malicious. Furthermore, word from within their office suggests they’re quite possibly being honest : supposedly the development team does not read x264 code at all. So this might just all be very bad luck.
Regardless, the patent is still complete tripe, and should never have been filed.
Most importantly, stop harassing the guy whose name is on the patent (Lars) : he’s just a programmer, not the management or lawyers responsible for filing the patent. This is stupid and unnecessary. I’ve removed the original post because of this ; it can be found here for those who want to read it.
Appendix : the details of the patent :
I figure I’ll go over the exact correspondence between the patent and my code here.
1. A method for calculating run and level representations of quantized transform coefficients representing pixel values included in a block of a video picture, the method comprising :
Translation : It’s a run-level coder.
packing, at a video processing apparatus, each quantized transform coefficients in a value interval [Max, Min] by setting all quantized transform coefficients greater than Max equal to Max, and all quantized transform coefficients less than Min equal to Min
The quantized coefficients are clipped to a certain valid range to allow them to be packed into bytes (they start as 16-bit values).
reordering, at the video processing apparatus, the quantized transform ID coefficients according to a predefined order depending on respective positions in the block resulting in an array C of reordered quantized transform coefficients
This is the zigzag pattern used in H.264 (and most formats) for reordering DCT coefficients. In x264, this is done before the run-level coder ste.
masking, at the video processing apparatus, C by generating an array M containing ones in positions corresponding to positions of C having non-zero values, and zeros in positions corresponding to positions of C having zero values
This is creating a bitmask based on the coefficient values, the pmovmskb step.
is generating, at the video processing apparatus, for each position containing a one in M, a run and a level representation by setting the level value equal to an occurring value in a corresponding position of C ; and setting, at the video processing apparatus, for each position containing a one in M5 the run value equal to the number of proceeding positions relative to a current position in M since a previous occurrence of one in M.
This is the process of creating run/level values from the bitmask.
Now into the detailed claims :
2. The method according to Claim 1, wherein the masking further includes, creating an array C from C where positions corresponding to positions of nonzero values in C are filled with ones, and positions corresponding to positions of zero values in C are filled with zeros, and creating M from C by extracting the most significant bit from values in respective position of C and inserting the bits in corresponding positions in M.
They’re extracting the most significant bit of the values to create a bitmask. This is exactly what the pmovmskb in my algorithm does.
3. The method according to Claim 2, wherein the creating of the array C is executed by a C++ function PCMPGTB, and the creating of M from C is executed by a C++ function PMOVMSKB.
And here they use pcmpgtb (they call it a C++ function for some reason, but it’s a SSE instruction) to do the clipping of the input values. This is exactly the same method I used in decimate_score. They also use pmovmskb as mentioned.
4. The method according to Claim 1 , wherein the generating of the run and level representation further includes determining positions containing non-zero values in C by corresponding positions containing ones in M.
5. The method according to Claim 4, wherein the determining of positions containing non-zero values in C is executed by a C++ function BSF.
Here they iterate over the bitmask of transform coefficients using a “BSF” function to find runs, which is exactly what I did. Of course, BSF isn’t a function, it’s an x86 instruction.
6. The method according to Claim 1 , wherein Max is 256 and Min is 0.
This is almost surely a typo or mistake of some sort. They mean the Max should be 255, not 256 : 256 doesn’t fit in a uint8_t.
7. The method according to Claim 1 , wherein the predefined order follows a zigzag path of transform coefficient positions in the block starting in an upper left corner heading towards a lower right corner.
This is a description of the typical DCT zigzag pattern (like in H.264, MPEG-2, Theora, etc).
Everything after this part is just repeating itself with the phrase “an apparatus” added in order to make the USPTO listen to them.
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Picturebox from AForge FFMPEG empty - C#/WinForms
1er août 2017, par Jake DelsonI’ve done a ton of research and looked at a lot of questions here but can’t seem to find anything to help me. I should preface I’m very new to C#, Windows Forms, and SO ! I’m a 1st year CompSci student coming from C++ experimenting with my own projects for the summer. I’m trying to display a series of bitmaps from a .avi using the AForge.Video.FFMPEG video file reader.
It seems to be finding the file, getting its’ data (console prints dimensions, framerate, and codec) and creating the picturebox, but the picturebox comes up blank/empty. I get the bitmap from the frames of a .avi :
Then I’m trying to display it with a picture box :
From MS example code here as well
And here’s my code. Essentially a combination of the two :
public class Simple : Form
{
Bitmap videoFrame;
public Simple()
{
try
{
// create instance of video reader
VideoFileReader reader = new VideoFileReader();
// open video file
reader.Open(@"C:\Users\User\Desktop\ScanTest3.AVI");
// check some of its attributes
Console.WriteLine("width: " + reader.Width);
Console.WriteLine("height: " + reader.Height);
Console.WriteLine("fps: " + reader.FrameRate);
Console.WriteLine("codec: " + reader.CodecName);
PictureBox pictureBox1 = new PictureBox();
// read 100 video frames out of it
for (int i = 0; i < 100; i++)
{
videoFrame = reader.ReadVideoFrame();
pictureBox1.SizeMode = PictureBoxSizeMode.StretchImage;
pictureBox1.ClientSize = new Size(videoFrame.Width, videoFrame.Height);
pictureBox1.Image = videoFrame;
// dispose the frame when it is no longer required
videoFrame.Dispose();
}
reader.Close();
}
catch
{
Console.WriteLine("Nope");
}
}
}
class MApplication
{
public static void Main()
{
Application.Run(new Simple());
}
}So that’s it pretty much. Just a blank picture box coming up, when it should have the first frame of the video, even though no exception caught (though I’m pretty confident I’m using the try/catch very poorly), and the console printing the correct data for the file :
width: 720
height: 480
fps: 29
codec: dvvideo
[swscaler @ 05E10060] Warning: data is not aligned! This can lead to a speedlossThough if anyone could tell me what that warning means, that would be great as well, but I’m mainly just lost as to why there’s no picture printing to the screen.
Thanks !
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avutil/mathematics : speed up av_gcd by using Stein’s binary GCD algorithm
11 octobre 2015, par Ganesh Ajjanagaddeavutil/mathematics : speed up av_gcd by using Stein’s binary GCD algorithm
This uses Stein’s binary GCD algorithm :
https://en.wikipedia.org/wiki/Binary_GCD_algorithm
to get a roughly 4x speedup over Euclidean GCD on standard architectures
with a compiler intrinsic for ctzll, and a roughly 2x speedup otherwise.
At the moment, the compiler intrinsic is used on GCC and Clang due to
its easy availability.Quick note regarding overflow : yes, subtractions on int64_t can, but the
llabs takes care of that. The llabs is also guaranteed to be safe, with
no annoying INT64_MIN business since INT64_MIN being a power of 2, is
shifted down before being sent to llabs.The binary GCD needs ff_ctzll, an extension of ff_ctz for long long (int64_t). On
GCC, this is provided by a built-in. On Microsoft, there is a
BitScanForward64 analog of BitScanForward that should work ; but I can’t confirm.
Apparently it is not available on 32 bit builds ; so this may or may not
work correctly. On Intel, per the documentation there is only an
intrinsic for _bit_scan_forward and people have posted on forums
regarding _bit_scan_forward64, but often their documentation is
woeful. Again, I don’t have it, so I can’t test.As such, to be safe, for now only the GCC/Clang intrinsic is added, the rest
use a compiled version based on the De-Bruijn method of Leiserson et al :
http://supertech.csail.mit.edu/papers/debruijn.pdf.Tested with FATE, sample benchmark (x86-64, GCC 5.2.0, Haswell)
with a START_TIMER and STOP_TIMER in libavutil/rationsl.c, followed by a
make fate.aac-am00_88.err :
builtin :
714 decicycles in av_gcd, 4095 runs, 1 skipsde-bruijn :
1440 decicycles in av_gcd, 4096 runs, 0 skipsprevious :
2889 decicycles in av_gcd, 4096 runs, 0 skipsSigned-off-by : Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>