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Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
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USGS Real-time Earthquakes
8 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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SWFUpload Process
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Mis à jour : Septembre 2011
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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (63)
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Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
Site Internet : (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)
Sur d’autres sites (11509)
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Problems compiling ffmpeg on windows using cygwin
26 mai 2014, par Papajohn000I’ve been having a lot of trouble recently compiling ffmpeg on windows. I’m currently using the cgywin terminal to run the code. I’ve tried following many of the most popular tutorials on the web but I can’t seem to get it to work. I’m currently using this tutorial as a guide http://www.roman10.net/how-to-build-ffmpeg-for-android/
Where I’m at :
I’ve created a bash script
#!/bin/bash
NDK=C:/Users/jrblain/Development/adt-bundle-windows-x86_64-20130514/android-ndk-r9
PLATFORM=$NDK/platforms/android-8/arch-arm/
PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64
function build_one
{
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
--nm=$PREBUILT/bin/arm-linux-androideabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
--disable-everything \
--enable-demuxer=mov \
--enable-demuxer=h264 \
--disable-ffplay \
--enable-protocol=file \
--enable-avformat \
--enable-avcodec \
--enable-decoder=rawvideo \
--enable-decoder=mjpeg \
--enable-decoder=h263 \
--enable-decoder=mpeg4 \
--enable-decoder=h264 \
--enable-parser=h264 \
--disable-network \
--enable-zlib \
--disable-avfilter \
--disable-avdevice \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make -j4 install
$PREBUILT/bin/arm-linux-androideabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-linux-androideabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -soname libffmpeg.so -shared -nostdlib -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/libgcc.a
}
#arm v6
#CPU=armv6
#OPTIMIZE_CFLAGS="-marm -march=$CPU"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfp
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
#PREFIX=./android/$CPU-vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7n
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=--enable-neon
#build_one
#arm v6+vfp
#CPU=armv6
#OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
#PREFIX=./android/${CPU}_vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_oneI then followed steps 4-6 of this post Does anyone find this useful ? - Compiling FFMPEG on Windows with Cywin and NDK r5 which consists of
4 - Open the file 'configure' in the root of the FFMPEG directory in a text editor.
5 - Comment out lines 2073, 2074 and 2075.
6 - Below 2075, add the following line:
TMPDIR=c:/cygwin/tmpWhen I ran the script in cgywin I got this result :
install prefix ./android/armv7-a
source path .
C compiler C:/Users/jrblain/Development/adt-bundle-windows-x86_64-20130514/android-ndk-r9/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64/bin/arm-linux-androideabi-gcc
ARCH arm (armv7-a)
big-endian no
runtime cpu detection yes
ARMv5TE enabled yes
ARMv6 enabled yes
ARMv6T2 enabled yes
VFP enabled yes
NEON enabled yes
THUMB enabled no
debug symbols yes
strip symbols yes
optimize for size no
optimizations yes
static yes
shared no
postprocessing support no
new filter support no
network support no
threading support pthreads
safe bitstream reader yes
SDL support no
opencl enabled no
texi2html enabled no
perl enabled no
pod2man enabled no
makeinfo enabled no
External libraries:
zlib
Enabled decoders:
h263 mjpeg rawvideo
h264 mpeg4
Enabled encoders:
Enabled hwaccels:
Enabled parsers:
h263 h264 mpeg4video
Enabled demuxers:
h264 mov
Enabled muxers:
Enabled protocols:
file
Enabled filters:
Enabled bsfs:
Enabled indevs:
Enabled outdevs:
License: LGPL version 2.1 or later
Creating config.mak, config.h, and doc/config.texi...
libavutil/avconfig.h is unchanged
WARNING: C:/Users/jrblain/Development/adt-bundle-windows-x86_64-20130514/android-ndk-r9/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64/bin/arm-linux-androideabi-pkg-config not found, library detection may fail.
library.mak:105: *** missing separator. Stop.
library.mak:105: *** missing separator. Stop.
C:\Users\jrblain\Development\adt-bundle-windows-x86_64-20130514\android-ndk-r9\toolchains\arm-linux-androideabi-4.6\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ld.exe: ,noexecstack: unknown -z option
C:\Users\jrblain\Development\adt-bundle-windows-x86_64-20130514\android-ndk-r9\toolchains\arm-linux-androideabi-4.6\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ld.exe: use the --help option for usage informationAfter this script runs I get some new files within my ffmpeg folder. They are .config, config(header), config.mak , config.fate. The android folder is never created like it is supposed to. I’m also not sure where the library.mak error is coming from considering that it came with ffmpeg download.
I’m not sure where this i’m going wrong in all of this. I feel like the fact that I’m using windows will make this build process different.
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Adobe Air , NativeProcess and ffmpeg
18 août 2013, par Tom LecozFirst of all, please excuse me if my english is not perfect, I hope you could understand me...
I discover yesterday this video tutorial about Air Native Process and FFMPEG, it shows how to create an Air app that can read every video format (avi, mkv, ...).
http://www.youtube.com/watch?v=6N7eN9wvAGQ
I tryed to reproduce it but obviously it didn't work...
Then I looked for an example of it, with working source code, on the internet. I found this
http://suzhiyam.wordpress.com/2011/05/05/as3ffmpeg-play-multi-video-formats-in-air/
The author said it's a document class for a Flash project, it just need a button component, a text area and a video Object.
I tryed it inside a Flash project, it didn't work...
So, I made some adjusment to run it outside Flash (I just replaced the DisplayObject on the stage by ActionScript code), just because it easier if you want to test it.When I say "it didn't work", I mean my video is not read at all. The nativeProcess is working, my executable is recognize but I always get some ProgressEvent.STANDARD_ERROR_DATA and then the process stop...
I'm working on Windows 7 64 bit.
I tryed with FFMPEG 32 & 64 bit and get the exact same (no) result.You can find my code here
pastebin.com/U3xRUKWeCan someone help me ?
Please ! :)
Thanks by advance !
Tom
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Converting FFMpeg Video to android playable video
15 avril 2021, par Soham SamantaI had some image sequence and I used them to make a video using FFMpeg. It palyed well on VLC (windows and android) but not on built in android video player.
Codec and container info of the video is the following -


Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '../clg/clg_eq_final_injected.mp4':
 Metadata:
 major_brand : isom
 minor_version : 512
 compatible_brands: isomiso2avc1mp41
 encoder : Lavf57.83.100
 Duration: 00:00:12.13, start: 0.000000, bitrate: 9058 kb/s
 Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 4096x2048, 9057 kb/s, 24 fps, 24 tbr, 12288 tbn, 24576 tbc (default)
 Metadata:
 handler_name : VideoHandler
 Side data:
 spherical: equirectangular (0.000000/0.000000/0.000000)



I made a workaround by uploading the video on youtube. Then I downloaded it again. It's codec info is following -


Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '../clg/clg_eq_test.mp4':
 Metadata:
 major_brand : mp42
 minor_version : 0
 compatible_brands: isommp42
 creation_time : 2020-05-17T08:06:01.000000Z
 Duration: 00:00:12.14, start: 0.000000, bitrate: 738 kb/s
 Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, bt709), 1280x720 [SAR 1:1 DAR 16:9], 607 kb/s, 24 fps, 24 tbr, 12288 tbn, 48 tbc (default)
 Metadata:
 creation_time : 2020-05-17T08:06:01.000000Z
 handler_name : ISO Media file produced by Google Inc. Created on: 05/17/2020.
 Side data:
 stereo3d: 2D
 spherical: equirectangular (0.000000/0.000000/0.000000)
 Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 127 kb/s (default)
 Metadata:
 creation_time : 2020-05-17T08:06:01.000000Z
 handler_name : ISO Media file produced by Google Inc. Created on: 05/17/2020.



I noticed that the first video does not have any audio stream (since it's just an image sequence). But youtube arbitrarily added an audio stream. (I tried on android after adding an audio stream with it but no luck)
What I know -


- 

- Android does not natively support motion JPEG.
- H264 is supported by android.






Q1. What is the difference between h264(constrained baseline) vs h264(main) ?
Q2. Why the first video is not natively supported on android ?
My uploaded youtube video is here.


Ref :


Conversion from mjpeg to mp4 (libx264) with FFmpeg


convert format from yuvj420p to yuv420p


How to create a video from images with FFmpeg ?