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  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • L’agrémenter visuellement

    10 avril 2011

    MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
    Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.

  • Possibilité de déploiement en ferme

    12 avril 2011, par

    MediaSPIP peut être installé comme une ferme, avec un seul "noyau" hébergé sur un serveur dédié et utilisé par une multitude de sites différents.
    Cela permet, par exemple : de pouvoir partager les frais de mise en œuvre entre plusieurs projets / individus ; de pouvoir déployer rapidement une multitude de sites uniques ; d’éviter d’avoir à mettre l’ensemble des créations dans un fourre-tout numérique comme c’est le cas pour les grandes plate-formes tout public disséminées sur le (...)

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  • Saying Goodbye To Old Machines

    1er décembre 2014, par Multimedia Mike — General, powerpc, via

    I recently sent a few old machines off for recycling. Both had relevance to the early days of the FATE testing effort. As is my custom, I photographed them (poorly, of course).

    First, there’s the PowerPC-based Mac Mini I procured thanks to a Craigslist ad in late 2006. I had plans to develop automated FFmpeg building and testing and was already looking ahead toward testing multiple CPU architectures. Again, this was 2006 and PowerPC wasn’t completely on the outs yet– although Apple’s MacTel transition was in full swing, the entire new generation of video game consoles was based on PowerPC.


    PPC Mac Mini pieces

    Click for larger image


    I remember trying to find a Mac Mini PPC on Craigslist. Many were to be found, but all asked more than the price of even a new Mac Mini Intel, always because the seller was leaving all of last year’s applications and perhaps including a monitor, neither of which I needed. Fortunately, I found this bare Mac Mini. Also fortunate was the fact that it was far easier to install Linux on it than the first PowerPC machine I owned.

    After FATE operation transitioned away from me, I still kept the machine in service as an edge server and automated backup machine. That is, until the hard drive failed on reboot one day. Thus, when it was finally time to recycle the computer, I felt it necessary to disassemble the machine and remove the hard drive for possible salvage and then for destruction.

    If you’ve ever attempted to upgrade or otherwise service this style of Mac Mini, you will no doubt recognize the pictured paint scraper tool as standard kit. I have had that tool since I first endeavored to upgrade the RAM to 1 GB from the standard 1/2 GB. Performing such activities on a Mac Mini is tedious, but only if you care about putting it back together afterwards.

    The next machine is a bit older. I put it together nearly a decade ago, early in 2005. This machine’s original duty was “download agent”– this would be more specifically called a BitTorrent machine in modern tech parlance. Back then, I placed it on someone else’s woefully underutilized home broadband connection (with their permission, of course) when I was too cheap to upgrade from dialup.


    VIA small form factor front

    Click for larger image


    This is a small form factor system from VIA that was clearly designed with home theater PC (HTPC) use cases in mind. It has a VIA C3 x86-compatible CPU (according to my notes, Centaur VIA Samuel 2 stepping 03, flags : fpu de tsc msr cx8 mtrr pge mmx 3dnow) and 128 MB of RAM (initially ; I upgraded it to 512 MB some years later, just for the sake of doing it). And then there was the 120 GB PATA HD for all that downloaded goodness.


    VIA machine small form factor inside

    Click for larger image


    I have specific memories of a time when my main computer at home wasn’t working correctly for one reason or another. Instead, I logged into this machine remotely via SSH to make several optimizations and fixes on FFmpeg’s VP3/Theora video decoder, all from the terminal, without being able to see the decoded images with my own eyes (which is why I insist that even blind people could work on video codecs).

    By the time I got my own broadband, I had become inspired to attempt the automated build and test system for FFmpeg. This was the machine I used for prototyping early brainstorms of FATE. By the time I put a basic build/test system into place in early 2008, I had much faster computers that could build and test the project– obvious limitation of this machine is that it could take at least 1/2 hour to build the entire codebase, and that was the project from 8 years ago.

    So the machine got stuffed in a closet somewhere along the line. The next time I pulled it out was in 2010 when I wanted to toy with Dreamcast programming once more (the machine appears in one of the photos in this post). This was the only machine I still owned which still had an RS-232 serial port (I didn’t know much about USB serial converters yet), plus it still had a bunch of pre-compiled DC homebrew binaries (I was having trouble getting the toolchain to work right).

    The next time I dusted off this machine was late last year when I was trying some experiments with the Microsoft Xbox’s IDE drive (a photo in that post also shows the machine ; this thing shows up a lot on this blog). The VIA machine was the only machine I still owned which had 40-pin IDE connectors which was crucial to my experiment.

    At this point, I was trying to make the machine more useful which meant replacing the ancient Gentoo Linux distribution as well as simply interacting with it via a keyboard and mouse. I have a long Evernote entry documenting a comedy of errors revolving around this little box. The interaction troubles were due to the fact that I didn’t have any PS/2 keyboards left and I couldn’t make a USB keyboard work with it. Diego was able to explain that I needed to flip a bit in the BIOS to address this which worked. As for upgrading the OS, I tried numerous Linux distributions large and small, mostly focusing on the small. None worked. I eventually learned that, while I was trying to use i686 distributions, this machine did not actually qualify as an i686 CPU ; installations usually booted but failed because the default kernel required the cmov instruction. I was advised to try i386 distros instead. My notes don’t indicate whether I had any luck on this front before I gave up and moved on.

    I just made the connection that this VIA machine has two 40-pin IDE connectors which means that the thing was technically capable of supporting up to 4 IDE devices. Obviously, the computer couldn’t really accommodate that in terms of space or power. When I wanted to try installing a new OS, I needed take off the top and connect a rather bulky IDE CD-ROM drive. This computer’s casing was supposed to be able to support a slimline optical drive (perhaps like the type found in laptops), but I could never quite visualize how that was supposed to work, space-wise. When I disassembled the PowerPC Mac Mini, I realized I might be able to repurpose that machines optical drive for this computer. Obviously, I thought better of trying since both machines are off to the recycle pile.

    I would still like to work on the Xbox project a bit more, but I procured a different, unused, much more powerful yet still old computer that has a motherboard with 1 PATA connector in addition to 6 SATA connectors. If I ever get around to toying with Linux kernel development, this should be a much more appropriate platform to use.

    I thought about turning this machine into an old Windows XP (and lower, down to Windows 3.1) gaming platform ; the capabilities of the machine would probably be perfect for a huge portion of my Windows game collection. But I think the lack of an optical drive renders this idea intractable. External USB drives are likely out of the question since there is very little chance that this motherboard featured USB 2.0 (the specs don’t mention 2.0, so the USB ports are probably 1.1).

    So it is with fond memories that I send off both machines, sans hard drives, to the recycle pile. I’m still deciding on an appropriate course of action for failed hard drives, though.

  • How to strip metadata from a video file with reliable/reproducable results ?

    30 mai 2018, par Daniel Quinn

    I’m trying to find a clean way to produce "just the raw data" from a variety of media files. By this I mean, to take a file, test.mp4 and strip all of the metadata/headers off it so I can then generate a hash of the actual video data.

    After a lot of digging on this subject, ffmpeg seems to be my best shot at this, but the command I found to do the metadata stripping, appears to produce different results depending on the version of ffmpeg, which leads me to think that either (a) I’ve got the incantation wrong, or (b) ffmpeg isn’t actually returning just the raw data.

    To test for this, I used jrottenberg’s ffmpeg Docker containers to create a hash of the same file across multiple ffmpeg versions :

    for tag in 4.0-centos 4.0-alpine 3.4-alpine 3.4-centos 3.0-alpine 3.0-centos; do
       docker pull jrottenberg/ffmpeg:${tag}
       docker run --rm \
         -v /data/:/data/ \
         -it jrottenberg/ffmpeg:${tag} \
         -i /data/test.mp3 \
         -map_metadata -1 -c:v copy -c:a copy \
         -f mp4 - | md5sum
    done

    The result was that every one of these instances had a different hash output (Docker output truncated for clarity) :

    d7e3577ffe65d73240f48842e8d42207  -
    da2bda81911d758c877aace6ed3c0025  -
    ed24948c1dedf5d53870dfcfe24c7c70  -
    3dbb89d812c26711a33ca670403ccc20  -
    a4533446d3225e755eb041167e32b279  -
    69a51d82acc9987eed8b517a748435eb  -

    So my question : is there a more reliable way to do this ? Did I just miss an option for ffmpeg ? Am I missing something here, or is ffpeg just not a good tool for this job ? If not that, what is a good choice ?

  • FFmpeg av_read_frame returns packets from audio stream

    1er août 2018, par yultan

    I am currently trying to learn the FFmpeg API, following this tutorial. However, I already have issues with the first lesson on video decoding. My code is basically the same as the one from the tutorial except I am using C++. My issue is that the video stream does not match the one from the packet returned by av_read_frame.

    The video stream is obtained looping on the available streams until the video stream is found.

    for(int i = 0; i < pFormatCtx->nb_streams; i++) { // nb_streams == 2

       if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) {
           videoStream = i;
           break; // videoStream == 0
       }
    }

    Then when retrieving the frame data, it seams grabbing the audio channel.

    while(av_read_frame(pFormatCtx, &packet) >= 0) { // read returns 0

       // Is this a packet from the video stream?
       if(packet.stream_index == videoStream) {
           //packet.stream_index == 1, which correspond to the audio stream
       }
    }

    I have not found examples online where this test is actually failing. Have I miss some way to specify the stream_index that is not in the tutorial ? Maybe the tutorial is not up to date and is doing something wrong ? If so, what is the correct way to extract the frame data ? In case that matters, I am using the latest FFmpeg 4.0.2 build, on Windows 64-bits, compiling with Visual Studio 2017.

    On videos with no sound, the two streams match and I am able to decode and display the frames correctly.