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Autres articles (36)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (4567)

  • C# Using NReco FFMpegConverter to take live video screenshots

    21 novembre 2014, par Lance Bloom

    I have an an application running as an Azure Web Role where I want to take screenshots of live RTSP video streams on a Wowza server. I am using the NReco FFMpegConverter wrapper. I am having issues with consistency. Sometimes the code doesn’t execute at all, sometimes it executes right away, sometimes it take 2-3 minutes for the screenshot to be created. I’ve tested this on static (not live) mp4 videos and everything is executed flawlessly (within 1-2 seconds).

    Stream thumb1 = new System.IO.MemoryStream();

    var ffMpeg = new NReco.VideoConverter.FFMpegConverter();                
    ffMpeg.GetVideoThumbnail("rtsp://99.99.99.99:1935/streamurl", thumb1);

    //Code to upload file to blob storage
    blob = testContainer.GetBlockBlobReference("test.jpg");

    thumb1.Seek(0, SeekOrigin.Begin);
    blob.Properties.ContentType = "image/jpg";
    blob.UploadFromStream(s);

    The error I get during failed execution is "Output file #0 does not contain any stream". I am really curious why it takes 2-3 minutes to get an output screenshot sometimes, while other times only a few seconds. Looking for any advice on how to improve this approach and still use the C# NReco wrapper.

    Thanks !

  • How to use ffmpeg library for live streaming in ios [on hold]

    10 mai 2016, par Sunil Sharma

    I build FFMPEG library in my project with the help of this link but I don’t have any idea how to use FFMPEG how to send video to server ?
    I have to live stream from iphone so video frames need to send to rtmp server.How to do this using librtmp library ?
    Any tutorial or library link will be help for me.

  • YouTube Live Broadcast silence detect

    12 mai 2020, par Markus

    I'm trying to monitor a YouTube live broadcast for silence to be able to restart ffmpeg broadcast. How would you achieve that without breaking the YouTube ToS ?

    



    I tried with the YouTube API, but health.status is only supported for Live streams but not for broadcast.

    



    I came up with the idea of youtube-dl, grabing the m3u8 and the run ffmpeg with silencedetect but now I'm somehow stuck.

    



    Get the formats

    



    youtube-dl --list-formats https://www.youtube.com/watch?v=BiHequcIiNw


    



    Get the m3u8 manifest

    



    youtube-dl -f 91 -g https://www.youtube.com/watch?v=BiHequcIiNw


    



    Run ffprobe

    



    ffprobe -v quiet -print_format json -show_streams https://manifest.googlevideo.com/api/manifest/hls_playlist/expire/1588936061/ei/Hem0Xp35EZLl1wLLhYaYCA/ip/2a02:1205:c6bb:4590:301f:6186:c624:f2ba/id/BiHequcIiNw.0/itag/91/source/yt_live_broadcast/requiressl/yes/ratebypass/yes/live/1/goi/160/sgoap/gir%3Dyes%3Bitag%3D139/sgovp/gir%3Dyes%3Bitag%3D160/hls_chunk_host/r3---sn-nfpnnjvh-9and.googlevideo.com/playlist_duration/30/manifest_duration/30/vprv/1/playlist_type/DVR/initcwndbps/13630/mh/GY/mm/44/mn/sn-nfpnnjvh-9and/ms/lva/mv/m/mvi/2/pl/48/dover/11/keepalive/yes/fexp/23882513/mt/1588914375/disable_polymer/true/sparams/expire,ei,ip,id,itag,source,requiressl,ratebypass,live,goi,sgoap,sgovp,playlist_duration,manifest_duration,vprv,playlist_type/sig/AOq0QJ8wRgIhALApv3H2YEE2GLTXIyRxw8Fu8espLgRThUfhi97DIS6-AiEAsT_4bwAfsihK6zsrKgaxMYTemlAr8BXnBTwuhwe3aAE%3D/lsparams/hls_chunk_host,initcwndbps,mh,mm,mn,ms,mv,mvi,pl/lsig/AG3C_xAwRQIgRG3c1ww23Jokzk6vfAfeZlhwEanWG_9GmwRip81v65cCIQDg1Y9pXWS4bUjpKpZ90c3icp4slmAzhQJPn2gqW0UOeQ%3D%3D/playlist/index.m3u8


    



    But I haven't found a difference in the json if the stream is up or down. Any hint how I could monitor the m3u8 if it's up or down ?